Mw3 vs Ghosts

Call of Duty Ghosts General Discussion

Re: Mw3 vs Ghosts

in reply to Gerbera

5)  i know but people might actually try to go after it if they what was in it

4) I use those perks I just think we all should have them to make the game a little faster

2 ) It'll be a litte easier to give more health and patch a some weapons

1) maps feel the same

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Re: Mw3 vs Ghosts

in reply to JoeyEll

1.) They aren't. MW3 was largely small to medium maps. Ghosts has small, medium, and actual large maps.

2.) Except it shouldn't have to be made easier. Maybe people should just learn to get better rather than blame it all on the game itself. Otherwise, if you think you need more health, then don't play online and play custom games with friends where you can adjust the amount of health people have.


4.) Everyone has just as much access to them as the next person. They just need to get the Squad Points to spend to unlock it and there they go. And if people choose not to use them, that's they're decision. Not everyone should have to cater to how you or anyone else thinks the game should play, whether it be fast, slow, camping, rushing, or anything.

5.) They will if they actually bother to chase it down. Care Packages shouldn't need to be advertised to everyone with a giant neon sign pointing at its location and saying what's in it.

Remember, this is NOT BO2 or MW3, where most maps were small to barely medium and much more simplistic, so people ran into eachother every 2-3 seconds, and should not be treated as such. This is a much more balanced game where more playstyles can be utilized in different ways, more pathways to choose from, balanced weapons, and so on. If you're dying way too easily or think it's way too slow, that may not necessarily be the game's fault, but your own line of thinking. I'm someone who enjoys a good balance, so MW3 and BO2 came off as way too overbearing on rushing with little to no time to breathe, but Ghosts comes off as just fine.

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Re: Mw3 vs Ghosts

in reply to Gerbera

ok you swayed me to your side I just wish Iw would had Grind

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Re: Mw3 vs Ghosts

in reply to Gerbera

"This is a much more balanced game"

No it not, it's horribly balanced in favour of long drawn out engagements.  There are only two maps which aren't almost entirely weighted towards just camping it out, when hardcore TDM games rarely hit the 75 target on either side before timing out, something is drastically wrong.  Even MW3 was better.

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Re: Mw3 vs Ghosts

in reply to IXTempestXI

You're playing with the expectation that every single map is going to be something like Hijacked/Nuketown (2025) from BO2 or Dome from MW3. That's not going to happen here. The maps are balanced out now so that you'll only come across such maps part of the time (Free Fall, Strikezone, and arguably Octane and/or Warhawk) while the others will be medium and/or longer range engagements with medium or large maps. It's hardly balanced in their favor though..

Many of those campers are most likely similar players who find out they can't simply play their same style all the time, and get too afraid to actually try to move around because they're more vulnerable by playing that way otherwise (especially with HC's increased damage and whatnot), so they camp around to try to feel more safe and more certain of things.

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Re: Mw3 vs Ghosts

in reply to JoeyEll

Sometimes small map chaos can be fun, but I personally prefer larger maps.  The largest maps tend to be sniper maps (which is what the community generally asked for).

I like the fact that when you shoot someone, what you see is what you get and they die... in previous games one of the reason you could turn and drop people iso because they were behind the action.  By the time they saw you it was too late, making it look like they emptied a clip into the enemy when all they did was reveal their position. Then enemy turn and shot them and killed them (and to the lagged player it looked like they got dropped by 1 bullet).  I am happy those occasions are not as frequent.

I never liked the streaks and streak system in MW3. Stacking streaks 1:1 made it too easy to get the higher streaks, and the higher streaks were too powerful (although fun as hell to get).  I like the fact I do not have to wear a missile launcher on every class (or even have a missile launcher class at all)

Personally, I am much happier with Ghosts than MW3.

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Re: Mw3 vs Ghosts

in reply to JoeyEll

MW3 had better classes (specialist is garbage and the kill streaks are lame and boring in Ghosts).  The prestige system was also a lot better and more meaningful (there is no reason not to prestige in Ghosts). They screwed up on a few other things but those IMO are the major screw ups.

Gun balance and maps go to Ghosts and the return of all possible play styles to the franchise. The fact that I have to actually use different guns and setups depending on the map is a testament to the gun balance, map diversity and viable play styles. My lag is far better as well the vast majority of times and I have never been knifed from 20 feet away like I have been in MW3. No endless host migrations as well.

On a side note I noticed at the start of some games the list of players that connect is displayed. Other times they are not. Is that an indication you are hosting?

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Re: Mw3 vs Ghosts

in reply to rainmaker6

I do agree that several of the streaks are pretty underwhelming, though I understand why they are. From MW2 through BO2, it was pretty much a streak-fest, much like how MW2 was an explosion-fest. Ghosts is most likely trying to take CoD back to gun battles, with not SO much reliance on the streaks. That's not to say they're completely useless, but they're meant to be more supportive rather than primary means to get kills, which is how they should be, I think.

Though, I think Specialist is fine in Ghosts. Chances are that, with SO many Perks this time around, 35, having them ALL like you could in MW3, along with the MW3 gun proficiencies, would be pretty broken, if people complaining about cheaters/hackers with all Perks are any indication..

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Re: Mw3 vs Ghosts

in reply to Gerbera

Gerbera wrote:



Though, I think Specialist is fine in Ghosts. Chances are that, with SO many Perks this time around, 35, having them ALL like you could in MW3, along with the MW3 gun proficiencies, would be pretty broken, if people complaining about cheaters/hackers with all Perks are any indication..


I never see anybody using specialist in Ghosts and to get any good perks you need to get a lot of kills. Did you even use it in MW3. I suspect not. I did almost exclusively. You will do far better using Assault or Support since you lose everything once you die. So to be of any use it needs to be easier to get your bonus since it isn't a very good bonus.

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Re: Mw3 vs Ghosts

in reply to rainmaker6

I did use it quite a bit on my SMG and shotgun classes (both of which I used quite often). It only takes more kills IF the only Perks you choose to gain for your initial 3 are higher cost, which makes sense given the system whereas MW3 had a "normal" system, so the Specialist Killstreak was a straight out 3, 5, and 7 before the bonus. Here, it's squad point cost + kill number + 1 (so essentially + 2), and then you can pick 8 points worth of other Perks for the Specialist Bonus. It will only take more kills if you choose all the 3+ Squad Point Perks for the build-up, but if you picked the 1-2 Squad Point ones, it will be 3, 5, 7 or 4, 7, 9 and such.

It requires you to actually pick and choose more carefully rather than just handing you everything all at once, so obviously, you'd want to stick with Perks that better suit your playstyle and/or loadout.

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