Offense Wins Games, Defense Wins Clan Wars

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Call of Duty Ghosts General Discussion

Offense Wins Games, Defense Wins Clan Wars

I have recently setup my class around a defensively oriented playstyle. I run full support (Night Owl, Squad Mate, Oracle) and a class designed to allow me to secretly stalk about (Honey Badger, OTG, Incog, Ping, Takedown).

This setup has drastically improved my game but that's not the best part. This class, though incredibly defensive in principle and nature, has allowed me to become incredibly aggressive. I'm now averaging 30-40+ kills per game in DOM matches. AVERAGING. On top of that my deaths have been cut in half. Because I'm so attack oriented now I dictate the spawns and I control the matches rather than the opposite. I've attracted the attention of others and last night in two separate lobbies I received some wonderful hate-mail.

I'm wondering way more players don't go with Support. I find it to be a great way to cover all your bases and judging by loadouts in Final Killcams and Killcams everyone thinks Specialist is the way to go.

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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to Ghamorra
Solution
‎11-06-2014 11:48 AM

Support is great for team players. I have several people who are not high KD guys; but I know when we are playing DOM, BLITZ, etc they are going to make sure they do everything they can to win. They throw up an ammo crate, oracle and/or squad mate. These guys should be rewarded for their sacrifice.   Most of the people who run air superiority just call it in when they get it. I can only think of a handful of times it actually took down my chopper.

Like ghamorra, I run support because it gives me support when I am running solo. Because I don't know if my team is going to be playing or just handing out free kills to the other team. I don't have any problems putting streaks together but that alone  doesn't swing the game if I am playing by myself.  I can use that squad mate to help me capture B or flip the spawn if needed and  use it for cover.

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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to Ghamorra

Wait a minute,

Are you saying the best defense is an offense or that being defensive produces a better offense?

"We do not rise to the level of our expectations. We fall to the level
of our training"
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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to Izjar11

Yes

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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to Izjar11

You are correct

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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to Ghamorra

You haven't seen my loadouts for clan wars yet but when I'm playing clan wars, all I run is Support.  And its for the very reason that you mention.  I can be ultra aggressive and the streaks that I run are designed to knock out the enemy defenses.  I tend to run MAAWS, Squad Mate, Ground Jammer, Oracle.  Obviously I can't run all 4 at a time but I mix them up with only the Oracle being a staple.  Which ones I use depends mainly on what the enemy is using and the game mode.  If I get on a good run, I can cycle these streaks 2 or 3 times in a match easily.  The best part is I'm not the only one running them.  So if we get matched against a team that for whatever reason doesn't run blind eye, it can turn into a real slaughter fest quickly with back to back to back Oracles.  It surprises me that I don't see more Support running during clan wars but then again a good portion of the community is stuck on running Assault or Specialist all the time.  Their folly is my reward.

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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to phxs72

Me and you should be on the same team. I cycle my Support 2-3 times as well. There will be no losing.

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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to phxs72

phxs72 wrote:



You haven't seen my loadouts for clan wars yet but when I'm playing clan wars, all I run is Support.  And its for the very reason that you mention.  I can be ultra aggressive and the streaks that I run are designed to knock out the enemy defenses.  I tend to run MAAWS, Squad Mate, Ground Jammer, Oracle.  Obviously I can't run all 4 at a time but I mix them up with only the Oracle being a staple.  Which ones I use depends mainly on what the enemy is using and the game mode.  If I get on a good run, I can cycle these streaks 2 or 3 times in a match easily.  The best part is I'm not the only one running them.  So if we get matched against a team that for whatever reason doesn't run blind eye, it can turn into a real slaughter fest quickly with back to back to back Oracles.  It surprises me that I don't see more Support running during clan wars but then again a good portion of the community is stuck on running Assault or Specialist all the time.  Their folly is my reward.


And this is why support has no business being in COD. It's broken. People who run support have the freedom to play a two way game, unlike ppl who run Assault or specialist. I have to be mindful of how I play, because I have to stay alive to earn my streaks. Support users can run around take deaths and still earn streaks, that are actually more powerful than most assault streaks. It's not a balanced system. There is nothing more frustrating than playing in a close game, I "EARN" my streaks and all my shyt gets destroyed within seconds. Ground Jammer destroys all electronic devices, the Air Superiority destroys any air based assault streak ( Hind/Helo/ ) in a second and keeps making passes. It would be nice it made a few passes and then destroyed the Hind/Helo, nope.. You call it in and that's it. You have a few guys running Vest and you essential are going against 6 guys w 250HP. They removed the Advanced UAV and gave us the Oracle which is worse. Now you can see an opponent and wall bang him. It takes no skill, at least w the AUAV you still had to have map knowledge.

I know one of you jackasses, will say.. You have perks to counter blah blah.. Perks are to provide aide to suit your play style. In their last game ( MW3 ) you couldn't use Focus & Kick or SitRep Pro & Assassin Pro at the same time, I like that. It's a give a take system, unlike the system in Ghosts which is a take all system.

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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to PUR4IDO

You're forgetting something very obvious. Support is more about countering and exposing. Few Support streaks kill and if it does kill it's easily taken out or very weak. The Squad Mate is more of a distraction than lethal force. Assault can kill and have a much more direct impact on the game. Independent of the player.

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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to PUR4IDO

PUR4IDO wrote:




because I have to stay alive to earn my streaks.



Clearly you must fail at this, if your complaining.

Good job!

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"We do not rise to the level of our expectations. We fall to the level
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Re: Offense Wins Games, Defense Wins Clan Wars

in reply to PUR4IDO

Support has very little lethality to it.  To make Support work you have to have gun skill.  Otherwise it lacks impact.  The Oracle is the most useful support streak and it's blocked by Blind Eye which is a perk that anyone going for higher streaks should already be using just to prevent getting taken out by a Sentry or Hind or Oracle for that matter.  Perks don't just exist to support your playstyle.  They also exist to cover your weaknesses.  Choosing to leave yourself exposed or not is up to you.  However, every smart COD player is looking to exploit your weaknesses regardless of what they are.  You can call Support unbalanced if you like.  That's a matter of opinion but it takes more gun skill to go 40-5 with Support streaks than it does to do it with Assault.  There really is no arguing that.  When I run Assault, which is most of the time outside of clan wars, I usually run the Trinity, Helo, Loki combo.  My Trinity gets me 1 to 2 kills generally and my Helo gets me the Loki and then some.  So for the effort of going on a 10 to 11 gun killstreak I can easily decimate an opposing team.  I have to get 14 kills just to get an Oracle.  Granted, I'm not necessarily going to go on a 10 to 11 gun streak every time that I run Assault.  So you can't really make and apples to apples comparison just based on kills needed.  When you choose to run Support vs Assault you trade lethality and easy kills racked up by your streaks for guaranteed primarily non-lethal streaks that require you to kill your opponents with your gun.  Support is hands down more work to achieve the same goal but it is very useful for defeating enemy teams that rely heavily on streak kills to win.  Ergo part of the reason why it's so useful in clan wars.  That and it allows you to focus completely on the objectives without having to fear the repercussions as much of getting pounded by Assault streaks due to playing the objective hard.

PS:  I know that you've had issues with Air Superiority and I believe you.  However, I don't run Air Superiority simply because I found it so unreliable.  I ran it for a couple of prestiges before I finally decided to stop bothering.  I've had many matches where it couldn't even take down a hind.  So its no where near as powerful as the EMP.  The MAAWS, however, works every time.  It's only problem is that you still can't fully take down a Helo with it.

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