So it begins....

Call of Duty Ghosts General Discussion

So it begins....

The noob tubes and Danger close are starting to rear their ugly head in ever increasing numbers, great idea bringing back one of the biggest exploits, and worst problems from MW2...

What the hell were you guys thinking??

Level 17
Likes: 211
Posts: 748
Registered: ‎30-05-2012
12 REPLIES

Re: So it begins....

in reply to Albysky

LOL I thought i was the only one who used noob tubes and danger close!

If you're on PS3 i'm probably the one who started the trend LOL

I use them as a joke since its been so uncommon but it is also an easy way to go 30-8 if you use 4 tubes per death

BTW noob tubes are always OP in IW games then we go to a treyarch game which barely has tubers come back to IW and are like...WTF IS THIS SHIT?

Level 8
Likes: 63
Posts: 274
Registered: ‎01-11-2013

Re: So it begins....

in reply to Albysky

If you can't adapt to them then stop playing the game they are already too weak and limited to compete if you are having problems then start moving around. I have yet to be killed by a noob tube so if they are a problem to you stop being stationary or stop playing the game. Danger Close is already four points and you can't replenish the grenades and they aren't even capable of a one shot kill with out Danger Close unless you hit the target directly. Also Dead Silence is useless against Amplify and against head set users. While Incog is useless against the Thermal sight so I don't know where you are going with that sentence. Stop complaining I am so annoyed with people complaining about something they already know the counter to but they think that they shouldn't have to use them in order to be successful against whatever they are complaining about.

Level 18
Likes: 262
Posts: 937
Registered: ‎29-12-2013

Re: So it begins....

in reply to Albysky

On a side note

I have mixed feelings on if they should be nerfed

Alot of the time they refuse to actually explode if they lower the damage they need to make sure they ALWAYS hit instead of having dud grenades lol

Level 8
Likes: 63
Posts: 274
Registered: ‎01-11-2013

Re: So it begins....

in reply to BBBrian2013

Are you talking at range?  The grenades have to travel a minimum distance to explode.  If your talking at range then that is a glitch and shouldn't happen.

Level 12
Likes: 179
Posts: 296
Registered: ‎19-01-2012

Re: So it begins....

in reply to COTIARA

Yes at a range

Like on whiteout i could be on one side of the cave in the middle and try to tube the front entrance on the other side and it won't go off the grenade will just bounce around lol

Sometimes i get lucky and the dud grenade bounces off a wall and i get a direct-impact

Level 8
Likes: 63
Posts: 274
Registered: ‎01-11-2013

Re: So it begins....

in reply to BBBrian2013

Sounds like the cave entrance has an invisible wall or something.  I'll have to try it.  Very weird, but could lead to some fun, wth moments!

Level 12
Likes: 179
Posts: 296
Registered: ‎19-01-2012

Re: So it begins....

in reply to Albysky

Also I apologize if I seem hostile I am just over the game changing in ways that makes the game one sided play style wise.

Level 18
Likes: 262
Posts: 937
Registered: ‎29-12-2013

Re: So it begins....

in reply to Albysky

Yes, yes... this is clearly an exploit...  ?

Level 2
Likes: 20
Posts: 36
Registered: ‎29-12-2013

Re: So it begins....

in reply to Albysky

I like the way grenade launchers work.  And I don't use Danger Close when using them.  I can't understand the benefits over the cost. 

My grenadier class only comes out if there is a sniper who knows to stand back away from windows thus making it hard to shoot him directly.  I'll grab the good, old indirect fire weapon and pump two rounds into the room.  This kills them the vast majority of the time.  The trick is to aim the first slightly to the left of the center of the window and the second slightly to the right of center.  That way you take advantage of the blast radius fully.  The same principle applies when you are trying to take someone out behind cover.

I can't imagine the grenade launcher would be very effective just firing them out into open ground.  I don't believe that is what they are designed for, even in real life.

Level 12
Likes: 179
Posts: 296
Registered: ‎19-01-2012

Studios