Thank God....

Call of Duty Ghosts General Discussion

Thank God....

Thank you for IW for patching Amplify (hopefully sooner rather than later).  It is by far the newbiest thing I've ever seen.

For those of you that defend Amplify....you honestly, truly, suck at the game

Level 1
Likes: 8
Posts: 22
Registered: ‎04-12-2013
11 REPLIES

Re: Thank God....

in reply to xKhufu

I know they mentioned it in the eSports initiative... but did they announce a change for all modes?



"You ain't gotta like me, you just mad,cause I tell it how it is, and you tell it how it might be" - Victory
Activision Ambassador
Likes: 13728
Posts: 23302
Registered: ‎02-09-2011

Re: Thank God....

in reply to xKhufu

Yeah nice try but its only getting patched for eSports buddy. Amplify is fine, the amount of people who use the perk to counteract dead silence and increase the effectiveness of their gaming headphones are many. I doubt they would patch amplify much for core modes and risk pissing off a good portion of the gaming community that uses it. FYI amplify isn't all that great anymore, many use dead silence in every class and have figured out how to move completely silent lately I've noticed, Add to it only being somewhat effective during quiet times in a match or someone directly on top of you I don't see it as a problem. Im noticing games are getting more hectic, more killstreaks up add more noises continuously, I think players are getting more comfortable with the maps, guns, killstreaks etc so I don't see anything needing a patch in my opinion.

Level 3
Likes: 27
Posts: 51
Registered: ‎30-12-2013

Re: Thank God....

in reply to xKhufu

I used Amplify and I found it to be a terrible perk that wasn't very effective. I could hear just fine without it but when I used Amplify I was hearing people who were far away as if they were running right past me. This meant that all it did was tell me what I already knew, there were people on the other team.

I didn't tell me if they were close because they could have been 3 blocks over even though they sounded like they were just around the corner. I heard footsteps so loud that I would turn to engage but no one was there.

Then you factor in Dead Silence. Sure it amplified those who were using the perks but how was I suppose to know if hearing footsteps meant I was hearing someone with Dead Silence so they were close or hearing someone without it meaning they were further away. It was a 50/50 guess.

Complaints about amplify were complaints for the sake of complaining.

Level 75
Likes: 5321
Posts: 13666
Registered: ‎17-09-2011

Re: Thank God....

in reply to Ghamorra

I've had the same experience with Amplify. It frustrated me more then it helped. I'm still using dead silence, but spending my perk points on something other then Amplify.

Level 21
Likes: 380
Posts: 1151
Registered: ‎14-04-2013

Re: Thank God....

in reply to Ghamorra

     Same here.  I think it would be more helpful if it was toned down.  As it stands, you can hear enemies from too far away.  I end up getting killed because I go to look for them too soon, rather than waiting for them to go past me.

Level 29
Likes: 704
Posts: 2204
Registered: ‎22-09-2012

Re: Thank God....

in reply to Ghamorra

alot of player run DS in FFA, so Amplify IMO is a must

Level 10
Likes: 116
Posts: 359
Registered: ‎13-11-2013

Re: Thank God....

in reply to Ghamorra

To truly benefit from it, you need a surround headset.

Level 12
Likes: 107
Posts: 509
Registered: ‎30-10-2012

Re: Thank God....

in reply to xKhufu

I have never used it, what is the difference between team mates and enemies? I always seem to ignore enemies and respond to team mates. Much to my KD dismay!

Level 9
Likes: 102
Posts: 306
Registered: ‎07-01-2014

Re: Thank God....

in reply to xKhufu

I camp.  Amplify is awesome, coupled with IEDs and Motion Sensors of course and rooms with only 1 - 2 doors.

Level 14
Likes: 144
Posts: 749
Registered: ‎10-05-2012

Studios