Its no different to the dog and knife animation, i call it the predetermined kill. Ive had my player die just as the dog starts the animation, was nowhere near me but i died, same with the knife. Seriously pisses me off.
They should decrease the knife lunge in this game and add more flinch to someone knifing when they are being shot. Once this is done go after the dog then the Squad Mate. I have had on many occasions someone knife lunge at me and kill me when they are not even facing me, sometimes they were looking the total opposite direction.
No it isn't fine. When someone knife lunges at you but not even facing you when they knife it becomes a problem.
Again, that's not knife lunge that's lag. So again, the knifing mechanic is fine.
want to say something too...as i normally never ever talk or discuss about nerfs or buffs and prefer to adapt to stuff, i have to say, that me and this guy with the shield will never become friends...to be honest, as said i always adapt to things, but truth is, that i believe that when there ever was something ever OP in any cod, than it is surely this guy...it's not only his shield/pistol-switch, but also the incredible unbelievable HP this guy has...whenever i find him in front of me, there's one thing for sure...the last i see, dead, respawn...i always play hc and had so many situations where i fired nearly a whole mag into him, just to see the shield/pistol switch same time me firing the hell out my gun (and yes, i'm good at aiming and no problem to shoot on his feet too), just to get killed by this godzilla-like beast from the depths of the hell^^ also don't like the idea of a guy like him as a whole, as it's to me also not fun to fight against an a.i., unable to trick him out...as said, always try to adapt, but as i saw this thread, i used the possibility to throw my opinion in here too^^
p.s. sry for my bad english...
The main problem is that the A.I. react in somewhere around 1/10 of a second.Which is faster than any human could achieve at 100% precision.Essentially at nearly the speed a light which electrical signals can move.That's the issue.
They know where the hitbox borders and they can track through walls once you are seen.Since they read game data and not just see the visual like a human does.The only thing that can be done is drop the A.I. difficulty from veteran to regular, which will or should completely stop the god like reaction speed.
Honestly it should not even be in the game.It had good intentions and i am sure it looked great on paper to some people in IW.Things that look great on paper don't always work for gameplay.At least the veteran A.I. aren't as bad as they were on BO1.Oh god the horror.
The only thing that can be done is drop the A.I. difficulty from veteran to regular, which will or should completely stop the god like reaction speed.
The bots on Regular difficulty are too easy. As you said, it's AI so it can't behave like a human. Therefore you'll come across Squad Mates that just stare at you for an easy kill. This makes them irrelevant to person who called them in. There's really no simple way to fix this issue, but that doesn't dismiss the fact that there is an issue.
If they just stared at you that would actually make them do what they were most likely originally intended for.Ya know, to use that riot shield?The pistol swapping was most likely a design flaw.They are a support killstreak;not an assault killstreak.With the riot shield it was probably viewed at IW to be used as a personal mobile wall to get behind and shoot around since getting two players to use the tactic in a random team was nearly impossible.
Like i said, i can see the good intentions behind it, but as it currently is, it is more suited for assault.Hence a design flaw.Maybe they don't have to drop it to regular difficulty at all and keep it at veteran.Though they would have to change it to switch to the pistol when the riot shield is heavily damaged.As it is now it is set to attack and not defend like it was most likely intended as.
Look at the evidence.Riot shield primary+support killstreak+pistol secondary.Evidence suggests it was intended as a mobile wall for the player to stand behind for minor protection, and to momentarily distract the enemy player.Not the search and destroy (in the literal sense) version seen currently.