The only part of the game that's OP

Call of Duty Ghosts General Discussion

The only part of the game that's OP

Is the Human Element. Allow me to explain (this might end up being a long thread just like everything else I write).

There are two elements to the game, AI and Human. AI involves things that are outside of a players control or heavily influence a players actions. This includes gun damage, RoF for full-auto, spawns, and obviously AI controlled Pointstreaks like Riley.

Then there's the Human Element; parts of the game that are based on the human capabilities. This includes things like decision making, accuracy, RoF for semi-auto weapons. All these are dynamic elements that vary based on who the player is and how they function.

The reason I say the Human Element is OP is because a player, such as me using the Mk14 from MW3, knows how to best use a weapon. However, in the same breath, I could be given the PP90 and not be damn bit useful. Someone else could be the opposite. Incompetent with a semi-auto but insanely productive with fast firing SMG.

If you actually take the time to analyze everything through this concept you'll realize just how hard it is to balance parts of the game. There are hundreds of different factors that determine the rate of success one might have using a feature of the game. You have enviornment, opponent tendencies, teammate tendencies, gamemode, map, ect. All of these factors and more combine to help sway results. Ultimately, though, it's the Human Element that determines how effective a feature is.

Let's break this down further using my Mk14 reference above. I'm a Socratic thinker so I like to obnoxious about points.

Player A (me):

When it comes to combat I'm not the best with reflexes. I operate on 7 sensitivity only after several Monsters. I do not like to over extend myself so I stay in areas with long lines of sight but I do like fast tempo so I stay near high traffic areas. I do have a fast trigger finger and great rhythm so I can fire a semi-auto consistently at it's fastest (or near fastest) RoF. I'm also good at using sway and recoil to my advantage. Knowing how the weapon works allows me (myself) to make-up for it's weaknesses. This means I'm the ideal user of a semi-auto.

Player B (not me):

Plays fast and loose using reaction time to it's advantage. Operates on the highest sensitivity and even mods their controller to make it faster. Knowingly moves faster than they can think so they stick to tight spaces that to try and contain their field to only what's inside their crosshairs. They don't bother with taking time to aim as they can't afford to do so. They put themselves in the thick of things as much as possible. Ideally this person wants an SMG that shoots fast, does not hinder movement speed, and has a large magazine.

These two players, in their respective preference, have needs that are met by Call of Duty in a balanced manner. The weapons, Mk14 and PP90 (we can even say FAL and Skorpion) fit their most preferred scenario effectively.

However, if you put Player B in Player A's scenario what will happen? Obviously the Mk14 will win and if the opposite were to occur and Player A was placed in B's scenario then player A will fall victim to Player B's advantage.

Now let's ponder a third and fourth scenario. What if I'm Godly accurate and have a trigger finger that is uncomprehendable . My timing is like clockwork and I move so fluidly and precisely that even Player B with all his advantages cannot defeat me. In other words I'm better than him. No matter what gets thrown at me I cannot be stopped with my Mk14.

So now I have ability to win in my own scenario and in Player B's scenario. From that outside looking in what does that look like? Well it obviously can't be me because Player B is clearly in his comfort zone and I'm not so it has to be the gun. There's just no other explanation. The Mk14 with a third of the RoF and only one less shot-to-kill is overpowered, right?

It's this kind of thinking that creates unnecessary mob mentalities. Players who don't think about intended purposes and the fact that a weapons intended purpose does not mean it's exclusively for that purpose. A player can do whatever they want to do. Sometimes it might not be in their best interest but if they work at it hard enough and the players they're going up against cannot successfully defend against it just might work.

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64 REPLIES

Re: The only part of the game that's OP

in reply to Ghamorra

Ghosts is utter garbage. Human element, my butt. This is crap. Lag. BS spawns...STILL getting killed when spawning. STILL...after a million fricken patches.

LAG...NO excuse whatsoever for this. Yet, each new COD arrives with worse lag then the previous one. This is a FACT. If you can't test for lag, you shouldn't release the game until you can.

Weapon balance DOES NOT EXIST. When I use an AK-12, I have to spend at LEAST half a clip to get anything done. An ENEMY, on the other hand, takes me out INSTANTLY with an AK-12. There are no OP weapons - except the Akimbo BS - only the LAG gives the appearance of OP-ness. I'm basing this on having used almost every single weapon that's used against me, and NOT having an experience anywhere NEAR what the enemy has with the same weapon.

Ghosts is crap. This will most likely be my last COD. Since it CLEARLY gets worse with age. And I have NO TRUST whatsoever in Vonderhaar and the experience challenged devs at Treyarch. I will not be pre-ordering any future COD at this point. I've seen nothing but poor design choices and implementation. Maybe if Respawn developed a COD, I might reconsider. But, I can't trust IW ( a wanna-be version of IW that is) or Treyarch at this point.

The game is almost two months old, and no better then it was on release. My patience is running thin. I'm not sure I'll stay long enough for the first DLC. I'm certainly not ordering Season Pass unless I see dramatic improvement in Ghosts gameplay. There's no more acceptable excuses. I don't care how old the game is. Get experienced developers who have a clue, or get out of the business.

Level 21
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Re: The only part of the game that's OP

in reply to RunAndGun1

So... basically.... you take responsibility for nothing and blame the game for everything? Your post is so far off topic in this thread I don't even know where to begin.



"You ain't gotta like me, you just mad,cause I tell it how it is, and you tell it how it might be" - Victory
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Re: The only part of the game that's OP

in reply to NiceDrewishFela

That person probably said the same type of things with BO2....and MW3....and BO1....and MW2....

Level 24
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Re: The only part of the game that's OP

in reply to NiceDrewishFela

nicedrewishfela wrote:



So... basically.... you take responsibility for nothing and blame the game for everything? Your post is so far off topic in this thread I don't even know where to begin.


Not off topic at all. My points had to do with lag creating the sense of OP weapons. Humans aren't OP. What an absurd statement. With "bad" lag and crappy spawns the idea of humans being OP becomes irrelevant. If the lag were brought under control, we'd all experience weapons the same way. If I had an AK-12 with the same attachments as you, we should be able to kill one another with the same number of bullets. But, thanks to lag, this isn't the case.

Yes, I know that lag is in every online game. But, last night I played BO1 with 13,000 players and less lag then Ghosts. How is that happening? And yet it is. Bottom line, everything is OP as long as heavy lag and bad spawns are in the way. So, suggesting that players are OP seems to be a non-topic in my book.

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Re: The only part of the game that's OP

in reply to RunAndGun1

You are so off base I wonder what planet you are on.

If lag is the end all be all of this game... why are the same players consistently on the top of the leaderboards match after match? Why is it that when I do get into a noticeably laggy match, certain players still perform well and can overcome that.

Are you to have us believe that the ONLY reason players are good in this game is... LAG???

And even if that was the case... much of the lag is generated by issues with user connections. Folks who haven't opened ports on their router. Who overpay for high speed connections from ISPs who can't provide them high speeds without latency. Folks who play on gigantic Smart TVs and are dealing with input lag. So, there is still a human element at play.

The fact of the matter is... the game is played by humans and at times impacted by outside issues like Lag. Humans ARE the most OP element of this game, because the common thread is... THE GAME IS PLAYED BY HUMANS. Good players will consistently do well in matches regardless of the situation, though they may of course be hamstrung at times when issues arise. Average players are going to be up and down, some good matches, some bad matches. And yes, they will occasionally have matches impacted by lag issues. Bad players may be able to, at times, use lag or "OP" game mechanics to their advantage... but in the end they are still going to be consistently bad.

You are insinuating that anyone who as ever beaten you didn't deserve to do so. You are removing all self-responsibility and pushing the blame outwards.

But I wonder what happens when you do have good games. I am pretty sure you feel like you are an awesome player.... not that lag or game elements helped you out. How convenient.



"You ain't gotta like me, you just mad,cause I tell it how it is, and you tell it how it might be" - Victory
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Re: The only part of the game that's OP

in reply to NiceDrewishFela

The title of the thread is, "The only part of the game that is OP". I am saying that lag and bad spawns can also be considered OP, not just the human element.

Sure, I benefit from lag when it's in my favor, too. And I'm out played all the time. I'm simply pointing out other aspects of the game that are OP. Since we're talking about what's OP, let's put it all on the table.

I played BO1 last night with 13,000 players and experienced less lag then I do on Ghosts. Why is that? My connection?

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Re: The only part of the game that's OP

in reply to RunAndGun1

Perhaps the better title would be "The Only part of the game that is Consistently OP"

And there are several reasons. Less players, less stress on the servers. BO1 also runs A LOT slower than the titles that followed. Movement speed was nowhere near its sequel, MW3, or Ghosts for that matter. A lot of lag is caused by the speed of the game causing the appearance of lag (folks show up so quick you can't process it until it is too late).

BO was one of if not my favorite game in the series. It played very, very well.



"You ain't gotta like me, you just mad,cause I tell it how it is, and you tell it how it might be" - Victory
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Re: The only part of the game that's OP

in reply to RunAndGun1

Ghost is a big improvement in lag compared to BO2 and MW3.  If you're having issues, I'd look into your internet setup.  The game works fine for plenty of people.

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Re: The only part of the game that's OP

in reply to Ghamorra

So what you're saying is that weapon statistics comparisons allow us to determine if weapons are overpowered or not, and not the players using it.

Welcome to the club.

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