Upcoming Improvements to Call of Duty: Ghosts

Call of Duty Ghosts General Discussion

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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to JoeyEll

I almost always played in a party and any map if you know the spawns you can spawn trap as I already mentioned. DEM had fixed (broken) spawns and by far the easiest to spawn trap on any map. In DOM if you have A & B and as long as your team doesn't push too far with too many players then the opposing team always spawns at C.

Nuketown was Noobish easy to trap.

Level 28
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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to Momba1

I pretty much just play team deathmatch because in all the other games there is either too much weighting around or everyone runs around like an idiot. The maps are huge in ghosts which is great. I just don't see how even on these enormous maps you still spawn RIGHT next to an enemy at least %30 of the time. Maybe they need to go as far as safe zone spawning meaning that their would be certain buildings (with multiple exits) around the perimiter of the map that you spawn in that once you leave you cant go back in. This would make you be able to control your spawn pretty easy by choosing which exit to take but would feel very natural unlike tactical insersion.

Level 1
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Registered: ‎19-02-2014

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to trialstardragon

Did you not check the Custom Game setup in Bo2? You can have random hills...they chose to not enable it in both MLG and Core playlists. It wasn't random in Halo and it actually adds random to competitive gaming which is what they strive to eliminate making everything as baseline as possible.

Level 4
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Registered: ‎18-11-2012

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to Voods

And that is the problem with MLG anything random they want removed for it breaks map setups. which they think makes them more skillful for having when it is the opposite. predictable is not competitive or skillful and never was. No real sport is as predictable or boring as MLG is which is why it will never really be considered a sport in the mainstream world.

Level 70
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Registered: ‎26-05-2011

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

First and foremost I would really like to be able to play the DLC maps with a just team deatmatch playlist. I don't know why I am forced to play games I hate like kill confirmed when just to be able to play on the maps I bought. As it turns out I pretty much got suckered into paying $15.00 for just the Maverick Sniper rifle.

Next I would like to go over a few things that should definitely be fixed.

- People running around with shotguns (especially the bulldog) or combat knives is VERY annoying. Why is that effective or even aloud/made easy. People should not get a huge speed boost just because they only have a combat knife. People who want to do this have the maniac killstreak. The game doesn't need both. Shotguns should have way better range (especially slugs) and no speed advantage, and more recoil or slower aiming or something.

- IEDs... WOW! They used to work and now they don't. I reaaaally dislike this nerf. Not only do people often run by my IEDs (especially with combat knives and shotguns) but I have seen on so many people stand right on top of them as they explode (without blast sheid or so much as a piece of paper between them) and they just don't die. Why why WHY?! They are the ony thing to regulate people running around so much (i.e. they get killed more by IEDs as they should) and they just don't work any more. They used to increase individual and team strategy and now they are just terrible where as C4 is unbelivably powerful. Roitshielders who throw C4 are so cheap and these things just seem to keep getting better. Btw what are cannister bombs even for when C4 does more damage, can be thrown further and faster, and detonates on command more quickly?

- The spawns… come on. I don't care if I have to run 30 seconds every time I die just to get to the battlefield, just stop spawning me right infront of people or them right behind me. It is ridiculous! It is way too easy to spawn pinch in this game.

- Snipers have NEVER been overpowering in any COD. With either of the bolt action sniper rifles you should almost never have to hit someone twice (which you often do). However, thank Ghosts for durastically reducing quickscoping. Quickscopping is really dumb. FINALLY!

Level 1
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Registered: ‎19-02-2014

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to BAMstick2200

so your saying that if you carry an lmg and I carry a knife we should run at the same speed

Level 7
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Registered: ‎16-06-2012

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to JoeyEll

Didn't your mother ever teach you not to run with a knife? It is a stupid part of the game and should just be taken out all together. If it has to be there then yeah, the current speed boost is ridiculous. If we are talking about gameplay (the only ything that matters) than it is just dumb and if we are taking about reality than go put onthe 30-50 pounds of gear that your chacater is wearing and time yourself in a 100m once while holding a knife (or nothing) and the other time carrying a 12 lb LMG. I bet you find the times to be remakably similiar and not visibly noticable. ARs weight about 7lbs (that's the same as an average cat) meaning they are very light and don't effect your running. But like I said gameplay is really the only thing that matters.

Level 1
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Registered: ‎19-02-2014

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to BAMstick2200

Actually you would be wrong in that for the weight of the weapon swinging around as you ran would slow you down more than noticeable compared to that of a knife. Any amount of weight affects your running in noticebale amounts. Why do you think athletes try to be as slim and aerodynamic as possible. That weapon would create extra drag and the weight of it moving would create a balance issue which would slow down a person compared to only a knife.

Level 70
Likes: 1950
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Registered: ‎26-05-2011

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to trialstardragon

dude you are completely not understaning the math here. Your already carying a bunch of weight (your not a pro athlete in spandex). A rifle you are carrying doesn't slow you down a noticable amount. I know, run arounf with a M16 before… a lot. If it were at your side swinging than that is a different argument. and yeah, if you had it dangling of a one point sling it would slow you down, but that's more an argument for going really slow when you switch to your secondary which I could buy into. Either way it's about gameplay and running arund fast in COD with any weapon is really really stupid. It destroys the spawning (which already sucks) and makes the whole game into one big random shit-fest rather than an organized combat senario.

Level 1
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Registered: ‎19-02-2014

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to BAMstick2200

But that is CoD it has never really been an organized combat scenario ever. None of the past titles were. I agree it makes no sense at times, but for the most part this game is about speed and quick engagements, not tactics and strategy and group movements.

At leas you had some idea as to what I was implying. But in a game like CoD doubtfully any such major changes would happen. Since it would slow the game down too much and make the rusher crowd that much more unhappy and leave. And they are a big part of the cash cow crowd that the game depends upon.

Though yes I do believe it would help with the spawns since everyone would not be rushing out of them so quickly opening them up for the enemy to spawn behind or near by so quickly at times.

Level 70
Likes: 1950
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Registered: ‎26-05-2011

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