We need Spawns feedback!

Call of Duty Ghosts General Discussion

Re: We need Spawns feedback!

in reply to kingofglitches

because COD maps are a lot smaller than BF maps and people notoriously spawn trap in BF with spawn zones as it is.

"At the end of the match, there remains only ... nuttin 2 say."
Level 62
Likes: 3467
Posts: 6218
Registered: ‎24-05-2011
Highlighted

Re: We need Spawns feedback!

in reply to kingofglitches

wont ever happen for the rng players would cry it would ruin the game for them.

Level 70
Likes: 1950
Posts: 12882
Registered: ‎26-05-2011

Re: We need Spawns feedback!

in reply to teanah

Stonehaven Dom

full lobby

PS3

if your team ends up with only controlling B, every member spawns in the castle. not technically a spawn trap issue, but it makes it tough to get out of the castle and regain control of the game.

It is well known in SH that a team should never take B. that to me, is poor spawning logic.

Level 18
Likes: 353
Posts: 675
Registered: ‎24-03-2014

Re: We need Spawns feedback!

in reply to teanah

I would like to address the entirety of Free Fall. That maps has the worst spawns by far.

Level 75
Likes: 5321
Posts: 13666
Registered: ‎17-09-2011

Re: We need Spawns feedback!

in reply to teanah

Since your maps are small enough put a spawn system that spawns players away from enemies at all times I mean it's not like any of the maps except Stonehaven and Siege are too big anyways. For Stonehaven and Siege just add two more team spawn areas it's that simple.

Level 18
Likes: 262
Posts: 937
Registered: ‎29-12-2013

Re: We need Spawns feedback!

in reply to teanah

I love the spawn system.  I just love when I spawn once in while in front of gun from someone in the other team pointing at my head, lovely. Yes, the spawn system is better.  I have notice very small diffirence from other COD games. I wonder how many spawn trappers are here to make sure it never changes.

Once I played a game with spawn trappers. I ended up playing one game after another because it was so much fun seeing people joining and quiting. I just hater being the victim.

P.S. I hate the phone app, worst idea ever. I want access to everything from within the game. If wanted to spend time on my phone, it would not be for this game. All those hits on the site are false statistic by forcing people to do it. This COD Ghost is the mark of COD taking a turn for the worst. Move towards MW2 and make that game better, thats where the millions are waiting.

Level 1
Likes: 0
Posts: 1
Registered: ‎20-12-2013

Re: We need Spawns feedback!

in reply to Camprfectionist

yes, death to the app.

Level 18
Likes: 353
Posts: 675
Registered: ‎24-03-2014

Re: We need Spawns feedback!

in reply to Camprfectionist

Hate the phone / tablet app. It takes up more space after every update (May not be the same for everyone). Its buggy, telling Clan's they are MAX level before they actually are. Don't get me wrong Elite wasn't great and seemed to get worse after each update but it was much better for Clan wars   Firstly, You could see which members had made an effort & which ones were inactive. Secondly it was on the console free of charge. There are still a lot of people that don't have a tablet or have a phone that allows this app... I don't think they should have to go out and buy one either, I thought the app was supposed to be for everyone?! Not the case at all.

Activision Ambassador
Likes: 19
Posts: 94
Registered: ‎11-10-2012

Re: We need Spawns feedback!

in reply to teanah

The whole game is off a lot needs to fix the join in Progress system when you play solo it will automatically spawn you into a match or say any match and game mode where you are put on the Loosing team about 75% of the time the game will find you a bad game.

Now on to the Spawn System itself I was Playing Ground War on Unearthed out of 54 tries I went 29-26 on my K/D with a MTS-255 now I was doing fine early into the game then later I Started constantly spawning at C flag I don't know how many times I spawned there but half of the 26 deaths I ended up at C flag constantly in different corners this happened on other maps too.  and it will always be in Ground war mostly Domination that needs to be fixed

Level 5
Likes: 12
Posts: 161
Registered: ‎10-01-2014

Re: We need Spawns feedback!

in reply to teanah

Teanah,

Not sure if you are still looking at this thread before doing updates on spawns, but I HAVE NOTICED SOMETHING IN COMMON WITH ALL THE BAD SPAWNS. If you fix this one common issue, most of the bad spawns (and complaints) will likely go away.

I recently posted a brief explanation to CANDY in the PS3 JULY 1ST HOTFIX THREAD. But here is a bigger explanation with examples...

I think the game's idea of a spawn being IN SIGHT for someone, is flawed.

I loaded the latest patch, selected TDM, and it put me in a game already in progress on Whiteout.

I selected a class, and spawned in... I died immediately! I haven't even started to play!

I watched the Killcam and found what happened.

I spawned under the porch of the log cabin, and there was a sniper on the hill by the water wheel. A leaf from the tree was partially blocking view of the spawn for a split second as he strafed...

A similar incident in Whiteout, TDM, full party 6 vs 4, PS3...

I spawned (no exaggeration) in the CROSSHAIRS of a sniper less than half a second before he pulled the trigger.

Yes, he was aiming for a person who was there already, and I spawned right behind my existing teammate as the sniper pulled the trigger, and it netted him a double kill. Seriously?! My team mate partially blocked view of my spawn from enemy "sight" as he ran by!

Another example was 6v6 Octane TDM. There was a sniper camping at the back of the strip club on the top floor. He was watching the door where the two stairs meet. I spawned right in the middle of the club on the ground floor. My head literally pops into view on his screen and I am immediately shot in the back. My spawn was partially obscured by the railing of the inside balcony.

I have seen a YouTube video, where a guy kills someone, turns around, and reloads; then during the reload animation his own arm or gun partially obscures the spawn point nearby, and someone spawns there before he finishes his reload.

See all the bold and underlined points showing a common thread with all bad spawns that are occurring?!! Go back and just read the bold / underlined parts, and you'll see the problem.

Line-of-sight really needs to be addressed for these spawns.

This is nothing to do with players playing the game badly, as some might suggest; this is simply a flaw in the spawn system that can use improvement.

My very first spawn after loading the patch was a bad spawn into a game already in progress before I even had a chance to play - nothing to do with gameplay at all. There were plenty safe places for me to spawn on a map as big as Whiteout, and I spawn behind a leaf going by someone's view?!!

If ANY part of a persons character is going to be visible upon spawning, it should be locked. No doubt this is how people are exploiting spawns. Lean round the corner until only half their spawn point is visible, so the game still thinks it's a safe spawn because it is partially obscured.

Fix this, and Ghosts will have better spawns.

And spawn proximity is still an issue!

I have already spawned within knifing distance from people and immediately knifed them. It makes me feel bad that I have to stab them in the back. Why is Ghosts still doing this?

As a community manager, Teanah, are you going to answer any of these questions?

We have shown a lot of support in making this game better.

Level 5
Likes: 52
Posts: 86
Registered: ‎01-12-2013

Studios