What Sledgehammer games need to do for next cod.

Call of Duty Ghosts Off Topic

Re: What Sledgehammer games need to do for next cod.

in reply to Axegrinder100

I would like to see

  1. mostly med size maps ,  and more small maps then large maps, only 2 large maps
  2. A NEW engine
  3. character customization affected by perks
  4. weapon choice affect character customization
  5. faster movement
  6. unlimited sprint
  7. no lightweight
  8. Ghost( only while moving, unless using a sniper rifle)
  9. Pro perks return, 5 perk slots instead of 3( Perk Slot one: Character Abilities( Dexterity, Reflex,Ninja, Awareness) Perk Slot Two: GearSmiley SadGhost Gear, Flak Jacket, Ballistic , Toughness,  )Perk Slot 3: Elite Perks(Hardline, Sitrep, Wiretap,Blind Eye)Perk Slot 4:Equipment(Extra equipment,Scavenger, Strongarms, overkill)Perk Slot 5: Weapon proficiency(Weapon Handler,Extra Mags, Faster Melee,Ping)
  10. better connections
  11. theater mode( but if it hurts the connection then remove it)
  12. option to remove sound
  13. No ghille suit
  14. Create a camo,emblem, and background (for micro dlcs you could do emblems and patterns(maybe an animated pattern pack which will allow you to buy animations for your background or camo)
  15. Everybody gets a primary, a secondary, and lethal and tactical, cannot be removed.
  16. Gadgets
  17. hold the melee button to take out your melee weapon
  18. more character customization you create your face, change body types ( regular, skinny(makes you faster and harder to hit(but less health), large (makes you move slower, a bigger target but more health)
  19. Use your voice ( you can record your voice and that can be the announcer
  20. more, bigger, better, and stronger SCORESTREAKS
  21. UAV come back



Perks:


Character Abilities:

  1. Dexterity: mantle and climb faster, Pro: Gun is ready faster after sprinting and climbing
  2. Reflex:  use equipment faster, Pro: swap weapons faster
  3. Ninja: silent footsteps, Pro: character makes no callouts
  4. Awareness: hear footsteps louder, Pro: hear callouts louder

Gear:

  1. Ghost Gear: No name when targeted, and cannot be detected by thermal or targetfinders, Pro: Stay off the radar while moving, or using the objective, enemies radar jams when nearby
  2. Flak Jacket: Equipment does 75% less damage to you,Pro: killstreaks do less damage to you
  3. Ballistic Vest: Spawn in with a ballistic vest (but you are more weak to explosives, and killstreaks) Pro: The vest regenerates
  4. Toughness: less kick when shot at, Pro: No kick

Elite:

  1. Hardline: KIllstreaks are 35% easier to get, Pro: you get more 5% more score with every kill 
  2. Sitrep: You can see enemy equipment in a bright red through everything,  Pro:enemy equipment is delayed when you walk by
  3. Wiretap: Can use enemies uav( but when your team has a counter uav up your radar gets countered), Pro: you can use enemy's orbital vsat
  4. Blind Eye:kill streaks don't detect you Pro: resistance to emp and counter Uav

Equipment:

  1. Extra Equipment: One extra tactical and lethal, Pro: 2 extra tactical and lethal
  2. Scavenger: replenish ammo, Pro: replenish Gadget
  3. Strongarm: throw equipment farther, Pro : Speed isn't decreased when using heavy weapons
  4. Overkill: Have two Primaries and a secondary, Pro:have 3 attachments on all your weapons

Weapon Proficiency:

  1. Weapon Handler: Stalker, Pro: Quickdraw
  2. Weapon: Extended Mags,
  3. Ping: enemies nearby the person you killed are revealed, Pro: enemies are revealed as arrows and ghost people are spotted and the ping is larger
  4. melee: melee faster  Pro: Knife at double speed and farther lunge ( at least 5 ft) and health is fully regenerated after knifing

Gadgets:

  1. Trophy System
  2. black hat
  3. jammer
  4. Sword
  5. grapple gun
  6. Riot Shield
  7. Handheld Heartbeat Sensor
  8. Enemy's Radio
Level 1
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Registered: ‎19-03-2014

Re: What Sledgehammer games need to do for next cod.

in reply to Axegrinder100

7.add vehicles for cod

Level 1
Likes: 5
Posts: 20
Registered: ‎29-12-2013

Re: What Sledgehammer games need to do for next cod.

in reply to Axegrinder100

breakable environment bulding and stuff,

vehicules would change the game too much it wouldnt be cod anymore

my opinion ;-)

Level 4
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Registered: ‎15-12-2013
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Re: What Sledgehammer games need to do for next cod.

in reply to MOUSTIXPLCT

Cod use to have vehicles world at war and before ,its not cod without

Level 3
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Posts: 113
Registered: ‎19-07-2011

Re: What Sledgehammer games need to do for next cod.

in reply to Axegrinder100

The most important thing SledgeHammer needs to do is not listen to anyone that tells them what they should do. We all know there will be a large percentage of vocal players that will hate the game no matter what they do. So let them do what they think is best for their game. Hopefully the players like it and the online numbers are good.

Level 75
Likes: 6532
Posts: 6084
Registered: ‎08-10-2013

Re: What Sledgehammer games need to do for next cod.

in reply to iHattoriHanzo0

yeah but we aint giving order at this time.

we say what we want. even if people hate or like it.

and we are the one who buy games we defenetly can say what we want bro.

Level 4
Likes: 25
Posts: 105
Registered: ‎15-12-2013

Re: What Sledgehammer games need to do for next cod.

in reply to MOUSTIXPLCT

You're right. There is nothing wrong with sharing preferences. I went overboard a little.   I think its out of fear that they might listen.

Level 75
Likes: 6532
Posts: 6084
Registered: ‎08-10-2013

Re: What Sledgehammer games need to do for next cod.

in reply to Axegrinder100

As people have said this game needs an ACTUAL NEW ENGINE. The engine used is just ancient now.

Level 30
Likes: 848
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Registered: ‎25-08-2011

Re: What Sledgehammer games need to do for next cod.

in reply to Axegrinder100

We'll get right on it!

"At the end of the match, there remains only ... nuttin 2 say."
Level 62
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Posts: 6218
Registered: ‎24-05-2011

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