Bold move or death knell?

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Call of Duty Ghosts Playstation 3

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Bold move or death knell?

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After viewing a thread that shows Ghosts currently having under 200k online at any time on both the PS3 and PS4 combined, I began to wonder why.

I know a lot of old school COD fans lost interest with blops 2 due to tiny maps all with 3 channels, sight lines that meant anything longer range than an SMG was nearly pointless, headless chicken score fests since even if you ran headlong into an lmg nest you could run away and live due to hit detection failure which multiplied with fast load outs and perks, dlc that seemed catered to a per-pubescent crowd with it's cartoonish colors, maps on places a 13 year old would like to spend time after school such as skate parks, paintball parks, ski slopes, a rock star stage etc etc.  Heck even the camo was neon and made hiding impossible and let's not forget reticules like bacon and scarecrows.  Perhaps the "kiddie" tell all was the easiest QSing of any COD.

In addition to the "design" of blops 2, we had lag issues that were reported for the life of the game, freezes, the helicopter sounds, hit detection and matchmaking issues that were never addressed.

A lot of the old schoolers complained about these things and when their calls to Activision fell on deaf ears, they left the game or drastically cut back their play time.

Then we got Ghosts.  Larger maps, longer sight lines, maps having areas where different gun classes dominate, sniping is a valid option again, tactical movement is rewarded and headless rushing is punished, the color palette is comparatively subdued.  It looked like Activision decided to again cater to the more adult/tactical players, while including Crank for the kiddies.

Unfortunate carry overs are the lag, matchmaking and the worse spawns I can remember.

Now the forums are filled with the young ones complaining about snipers, (well, really about anyone not sprinting with marathon the entire match) about not being able to run headlong into a stream of fire from an lmg without dying, about having to run more than 2 seconds after re-spawning before being in a fire fight again because the maps are too big, about not being able to shoot anything at max line of sight with a smg or pistol.

So, did Activision decide to gear the game more towards the adult/tactical crowd in hopes that slowing down the pace would help with the lag issues and probably more important get the adults with a credit card buying DLC content again (apparently little johnny could get mom to spring $60 for a game, but not another $50 for DLC since DLC sales were way off from previous titles in blops 2).

If that was Activisions intent, were they too late?  It appears as if the old schoolers have not come back in strong numbers (perhaps waiting on the sidelines like a number of my friends, perhaps done with COD like a like number of my friends) and while the old schoolers are not back, the kiddies that can no longer QS, trick shot, run headless and survive a tactical player firing from cover are quitting this "stupid game" in droves.

Whether the series has indeed moved the focus back to the tactical player and can draw them back, or if they are going to have to switch back to the kiddie corp in blops 3 will be interesting to see.

More importantly, whether the series can come back from under 200k online right after release will determine if the COD series is viable going forward.

Your thoughts?

Level 15
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Re: Bold move or death knell?

in reply to Kothar44
Solution
‎20-11-2013 07:10 AM

Really good thread here.  I cant really add much without repeating what others have said and I agree with everyone thats posted haaa.  .  Ghamorras post above is as perfect an explanation as I have read anywhere. 

Good stuff.

Level 23
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22 REPLIES

Re: Bold move or death knell?

in reply to Kothar44

while yes they have killed off their highest paying consumers, they will be back, because this game is different and they will take notice, and TBH on this game if there is lag it is the users fault not the games.

BO3- well this hasnt been announced yet so will have to wait and see, but if this is the next game then i think this will have even lower numbers of players then GHOST here are my reasons

KIDS- they will think the next game will be just like GHOST so they will not comeback

ADULTS- treyarch makes kiddie games, so the adults will stay away

only the diehards who think COD can never have any problems will continue to buy and this number is quickly dissolving

Level 20
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Re: Bold move or death knell?

in reply to NaTuReS_FrEaK

NaTuReS_FrEaK wrote:



while yes they have killed off their highest paying consumers, they will be back, because this game is different and they will take notice, and TBH on this game if there is lag it is the users fault not the games.




BO3- well this hasnt been announced yet so will have to wait and see, but if this is the next game then i think this will have even lower numbers of players then GHOST here are my reasons



KIDS- they will think the next game will be just like GHOST so they will not comeback



ADULTS- treyarch makes kiddie games, so the adults will stay away



only the diehards who think COD can never have any problems will continue to buy and this number is quickly dissolving



Maybe it's time for them to branch off the title and cut their losses.  That is, make different but concurrent releases each catering to each relevant demographic.  We can have CoD: WaW 2.0 for the adults; and CoD: Sponge BoB, aka Rambo Bob (where you can run around as Bob and shoot ray guns at Barney in Disneyland.)

Total sales of the different titles  might not exceed sales at its peak, but at least you save the title from inevitable oblivion.  (Ghosts and 1 obscure PC game for $5 at Big Lots come July, anyone?)

CoD is, what, 7-8 years old.  There's going to be inevitable fatigue.  Actually, it's quite a surprise it's lasted this long considering the game's really been the same for the same 7-8 years.

Level 40
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Re: Bold move or death knell?

in reply to Yppecaye_the_Dogged

while yes the game has been the same for the past 7-8 years you are forgetting one big factor as to why this game has even lasted that long

addiction and the rush it provides

ADDICTION- have you ever played ANGRY BIRD or JETPACK JOYRIDE try them then you will know what im talking about

RUSH- the reason little kiddies wanted small maps, is because when you run into four enemies at once and mow them down that rush is what they play for, the rush to get that Nuclear, the rush to run into the enemies base and kill 6 enemies then hide and give your heart a breather, the rush to destroy the entire enemy team and laugh

unfortunately not a lot of players can experience this rush so they rage at the game---- can this be called a rush also?

Level 20
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Re: Bold move or death knell?

in reply to NaTuReS_FrEaK

NaTuReS_FrEaK wrote:



addiction and the rush it provides


No doubt, I've been known (just ask my wife) to display addictive and, getting a rush, behavior when playing CoD.

That said, not so much with the more recent titles.  Hence, CoD fatigue. 

Level 40
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Re: Bold move or death knell?

in reply to Kothar44

CoD has put itself in a lose/lost situation.

They've basically been telling people that rushing like an idiot is the only way to play. They even marketed Ghosts this way by almost exclusively highlighting the fast paced aspects of this game. I remember watching the announcement of Ghosts and thinking, "here's another Black Ops II" only to find out that it's highly balanced; of course you'd never it was balanced because if you want to rush you actually have to think about rushing rather than going balls to wall right out of the spawn.

Another reason Ghosts is getting a bad wrap is because it's so successfully balanced that people are finding out they're not nearly as good as they think they are. I've been owned by rushers and campers alike, each time I'm going back to the drawing board and creating a new gameplan. But others stop at getting owned and blame the game not willing to acknowledge the fault is their own.

Finally, I think this game is great. That being said there are huge improvements that can still be made which is a huge compliment because Ghosts is great and can still get better. The lag is much less of an impact than previous game but I understand that each person is having their own experience. Spawns can also be improved but I actually am not like most and freaking out over it because the maps are a vastly different design and with that I can understand spawn logic having problems but I do also expect it to be fixed.

Level 75
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Re: Bold move or death knell?

in reply to Kothar44

Two excellent responses to start.  Both are right on the money and since they come from different angles, I wish I could give you both a "correct answer" reward.

Level 15
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Re: Bold move or death knell?

in reply to Kothar44

with this being a transition year between current and next gen its hard to actually get a clear idea on where cod stands.

personally this is 1 of the better cod since WAW and the balance and such is great.

but i have to say that for the first time i decided to buy BF4 and im really hooked to that game.

what made me take a step back from cod where a few things:

1 the spawns are the worst ive seen in a cod game ever. major issue for me.

2 im still suffering from instant kills and such. whats on me screen aint what i see in the replay. anoying as hell

3 lack of modes. been playing HCHQ and HCDOM since MW and neither of them are in this freakin game. really pissed off about this.

4 community. as an objective mode type of player nothing annoys me more then the selfish community we have today. stats really ruined this game because so many seems obssessed by them.

now i will consider cod if they solve the spawns and connections issues and add some classic modes back.

the ps4 might be the awnser but im not so sure.

i like what they did but still spawns and connection are a major buzz kill.

Level 27
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Re: Bold move or death knell?

in reply to Kothar44

Kothar44 wrote:



If that was Activisions intent, were they too late?  It appears as if the old schoolers have not come back in strong numbers (perhaps waiting on the sidelines like a number of my friends, perhaps done with COD like a like number of my friends) and while the old schoolers are not back, the kiddies that can no longer QS, trick shot, run headless and survive a tactical player firing from cover are quitting this "stupid game" in droves.



This actually crossed my mind before reading your post.  I had a problem with BOII's cartoonish aspects as well.  I'd like to reward them for trying in Ghosts to get away from that.  But, it seems, they unwittingly and foolishly over did it. 

Another poster mentioned in another thread a few days back that the big maps are the result of past complaints about small maps.  This may be so.  But I answered, and quite frankly am still wondering, why couldn't they, with a little creativilty and imagination, created mid to large maps (BOII standard) that would have catered to all styles.

I mean, they did it before in WaW (e.g., Airfield and Cliffside), why is it so difficult to do it now.  The Gen. Project Magager in charge should be fired (I own ATV stocks.) 

Level 40
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Re: Bold move or death knell?

in reply to Kothar44

I think the disconnect comes from the console audience.. I can see where they wanted to go with the pacing of gameplay and the art style they chose......but plain and simply, it's hard to be a more "serious" game without raising the learning curve. Lets be honest, the console demographic is much MUCH more soaked in 11yr olds, teenagers just playing this an hour before they leave somewhere, and older people who play an hour before they join their wife/girlfriend/kids/family. These people liked COD because it was easy to play. Why do you think TDM has been THE game mode in all the COD's? It's the easiest to learn.

I think now with Ghosts, all the very casual players are starting to leave because it's just more than they want to learn......

I don't know about how the PC version is doing, but after playing Ghosts I think it's a much more competitive game, and much less of an arcade shooter. I think thus is better but I can see why people are starting to leave.........I used to play TDM when I wanted to mess around.......now even that is serious.

Not wanting to learn a game doesn't make you a noob, it just means you don't feel like doing all that work for a video game you play 1 hour a day maybe.

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