Map Design.

Call of Duty Ghosts Playstation 3

Map Design.

Seen on Youtube that StrikeZone is basically dome.. are IW getting lazy and copying map design and always wanting to bring back old ones? Agree if its a fan favourite but map layout, come on?

Also i hate the map designs on most maps. I get shot from literally anywhere. Im a decent player and have my bad and good games but theres waaaaaaay to many places to get shot from the side, behind or from a window. Yes i should watch the map for where my team is spawning etc but 'Off The Grid' is basically used by most players. Just wondered if anyone else disliked the map design etc.

Level 1
Likes: 1
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Registered: ‎12-11-2013
16 REPLIES

Re: Map Design.

in reply to abcdefghijamie

First: Dont believe everything you see on youtube

Second: How again is this map anywhere near what dome is?

Strikezone Layout

I see ZERO similarities.

You hate that the maps are not easy, thats understandable. Maps are difficult, thats a good thing if you can change with it.

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
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Registered: ‎14-11-2011

Re: Map Design.

in reply to Izjar11

Lol how are the maps "difficult"? They are typical Cod maps just on a bigger scale to suit Ps4. There is nothing difficult about them at all. If anything they are easy maps, Look at all the perfect head glitch cover, Each map has an abundance of windows to aim out of and there is choke points on every map. They mostly have 3 paths just like every other Cod map, Same old just bigger and more detailed.

Level 19
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Registered: ‎23-09-2011

Re: Map Design.

in reply to scumbaggah

Then they are easy for you, that's fine as well. I do not find them easy, and they do not have three paths like previous titles. Are you sure your playing Ghost?

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

Re: Map Design.

in reply to scumbaggah

"Look at all the perfect head glitch cover"

The problem I have with using this term so freely (like the word camper) is that ANYTHING can be a "head glitch" spot. A window frame could be one. Do you really think that the maps would be better if it was just a flat open field with nothing in them???

Dude, these maps have lots of Urban combat and guess what Urban environments have a sh** load of......stuff which equates to cover or in your case a head glitch spot. I just want people to think a little bit before they toss these stupid cliches out there to back up there personal opinions.

IMO, I like the maps.

Level 48
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Registered: ‎24-05-2011

Re: Map Design.

in reply to Izjar11

watch the video lol...its the same thing..just reskinned =)

Level 11
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Registered: ‎04-05-2013
Highlighted

Re: Map Design.

in reply to veilofmaya

Wheres the link?

Don't hate the maps, some I quite like. Spawns are really bad though, super annoying. Also field orders are garbage, bring back care packages, or just get rid of them, don't bastardise them.

Level 1
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Posts: 25
Registered: ‎27-10-2013

Re: Map Design.

in reply to veilofmaya

I see similarities, definitely not re-skinned.

Level 8
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Posts: 247
Registered: ‎20-09-2012

Re: Map Design.

in reply to abcdefghijamie

     Gonna watch that vid in a lil bit.  Not a fan of strike zone (yet), but It's not just IW.  Treyarch gave us four reskinned maps as paid for DLC in BO2.  That's 25% of their DLC.

     I find the maps a breath of fresh air after BO2.  Every map in BO2 felt the same to me.  End A, End B, and 3 paths connecting them.  There are a few maps I just can't seem to get the flow of (stormfront, flooded, siege), but I'm liking them so far since they don't cater to the constant runner.

Level 29
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Registered: ‎22-09-2012

Re: Map Design.

in reply to abcdefghijamie

Every map is better than any of BO2 maps however none are as good as any of MW2 maps.

Level 10
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Registered: ‎18-05-2012

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