Poor map design and spawn systems lead to a poor gameplay experience

Call of Duty Ghosts Playstation 3

Poor map design and spawn systems lead to a poor gameplay experience

Ok, ill just jump right into this. This game has some of the worst map design in the whole cod Franchise. Between a combination of poor spawn systems, no "intuitive" flow of traffic (by this i mean knowing where gunfights are most-likely to occur), or poor multi-level gameplay this leads to one of the most frusterating and fun gameplay experiences in the franchise.

     To begin on the poor spawn system. The spawns are unbelievably bad. They tried to to do/use a MW3 esche spawn system to make the maps feel smaller but they failed horribly. Often times in this game i find myself dieing 2-3 times whenever i die because it'll constantly put me near enemies that have clear line of sight to wear i spawned.(i.e. i spawn walk around a corner and am shot.) these spawn problems can most notably be observed on maps like Stormfront and Stonehaven. The maps in this game i that i feel are best designed for call of duty are Strikezone, Octane, and Prisonbreak. What do all 3 of these maps have in common you may ask?

     This flows very nicely into the traffic flow part of my argument. All 3 of the maps mentioned above are essiantally a "3" lane map being side-middle-side where many battles will appear in the middle of these maps. However all of these maps have some sense of "middle" as well. Many maps in this game are so large that it leaves many places where small gunfights can occur. This however is not a good thing because there is no real traffic flow to these maps. For example on Stonehaven there is no real place where people will gather because it is clearly the best spot. This leads to long uneventful games.

     My last point if the poor integration of multi-level maps that dont fight in the series at all. When i think of maps that have this problem are: Siege, Sovereign, and chasm. You could argue that chasm is a somewhat "3" lane map but that is overshadowed but the use of like 5 different levels that fights can occur on. Because of the multi-levelness of these maps it is no longer "check your corner" anymore its "check up, down, left, and right." This however may not be bad a thing but that way it was implemented was very poorly done. On to the moor specific examples of this i would say Siege is by far the biggest offender for this problem. The map is far too large, there are too many buildings, there is no intuitive flow of traffic, and there are random multi-level builds just for the sake of it? All this stuff (buildings specifically) does it promote camping and lead to incredibly long drawn out boring games.

     All in all i want this game to be as good as it can be but with the way most maps are currently it leaves me with a very bitter experience.

P.S. if asked i can go into greater detail about what problems i mentioned if asked because i feel i was vague for the sake of time.

Level 1
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9 REPLIES

Re: Poor map design and spawn systems lead to a poor gameplay experience

in reply to THECRUSHER11

the maps arent a problem your playstyle is

Level 16
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Re: Poor map design and spawn systems lead to a poor  gameplay experience

in reply to PainofJustice

If i wasnt sitting at a 3k/d and 7 w/l i wouldnt have made the thread.

Level 1
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Re: Poor map design and spawn systems lead to a poor gameplay experience

in reply to THECRUSHER11

3 kd 7 wl dam then why you complaining

Level 16
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Re: Poor map design and spawn systems lead to a poor  gameplay experience

in reply to PainofJustice

I want to play the game for fun. I dont want to be like "Are you serious "X" map again?????"  its not that I'm bad its just so many maps are not enoyable to play.

Level 1
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Re: Poor map design and spawn systems lead to a poor gameplay experience

in reply to THECRUSHER11

Stonehaven has some alright traffic paths through the upper middle, I have had some decent games with the K7 running around that area from C to A. The walls there help cover from all the sniper campers, Liking Strikezone, Has a real "COD" feel to it, Really needs some more maps like this, Rushing with SMG's has been replaced with camping with AK12's/red dots or thermal scopes which I have never been a fan of, I'm thinking/hoping we will get a "Close Quarter Battle" DLC map pack similar to BF3.

Level 19
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Registered: ‎23-09-2011

Re: Poor map design and spawn systems lead to a poor gameplay experience

in reply to THECRUSHER11

It's sad. I'm walking out at 40-50 kills a game, and less than 10 death's. You need to change your play style. This game isn't as bad as people make it out to be. 

Level 12
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Re: Poor map design and spawn systems lead to a poor  gameplay experience

in reply to 0rphansim

Can you tell me the map, weapon you used and killstreaks? all of those impact score significantly.

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Re: Poor map design and spawn systems lead to a poor gameplay experience

in reply to THECRUSHER11
Try this class setup, and tell me how you like it.  FAD with Silencer/Grip/Refex Perks: Marathon, Resilience, Extra Tactical, Gambler, Extra Attachment
Level 12
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Registered: ‎11-10-2013

Re: Poor map design and spawn systems lead to a poor gameplay experience

in reply to 0rphansim

I appreciate the recommendation and i'll try it out when i get the chance but i don't exactly feel like changing my gun of choice from a Remington or ak-12 to a FAD will make the game better. LoL

Level 1
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Registered: ‎05-08-2012

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