Sometimes, the Guard Dog will "run away from me", primarily on smaller maps. Like if they detect someone close enough, they'll run and attack that person, but then there's another opponent close enough nearby, so it goes running and attacking that person right after, and so on due to there being a "chain" of opponents, and either it gets killed because of the constant attacking, or I get killed because it's not there to defend me by "running away".
I agree..the dogs have too much health..If you check out my short video below..I do two head shots with the L115 and it doesn't die..ends up killing me haha..frustrating. COD Ghosts : Guard Dog survives two head shots from L115 | WTF - YouTube
Do you think Riley should be like the rc-xd(without the blowing up part, let's get that straight)?
might be too late to impliment that...but i do like the idea!
It would be cool if you could use the Guard Dog like Riley in the single player campaign.
guard dog should at least be raised by 1-2 kills, it's really one of the best streaks in the game
(though that's partly due to most of the other streaks being awful)
Ive actually saw 2 dogs from opposing teams fighting with each other. I wonder which one wins? Also i wonder if one would try and hump the other,like chop tried to in GTA V lol?
Should the amount of bullets it takes to kill the dog be reduced in Hardcore, the same way as an enemy soldier would take less hits to kill in hardcore?
A dog should not take 3 SNIPER RIFLE BULLETS and keep going like the energizer bunny.
I once had to shoot a dog with 5 sniper bullets before it died.
Yes they need to be nerfed a little.
A player can be killed with 1 sniper shot.
Dogs should be the same.
Yeah... they do tend to jump up in to the second story windows and weird stuff like that. It always makes me blurt out profanity.