The match making system is dreadful

Call of Duty Ghosts Playstation 4

The match making system is dreadful

Ok, Im prestige 9 level 38 at the time of writing this and as you can imagine I have spent many many hours playing the game. On the whole I enjoy it and prefer it to Blops 2. My issue is with the match making system. It is near on impossible to maintain a decent win/lose ratio as the game constantly puts me with randoms who appear to have never held a controller before. Its got to the point where ive stated using the share button to take photographs of the lobbies and tweet them to the devs. I dont know why Ive noticed it as much with this game however it becomes personal after the 6th lose on the bounce, having yet again been placed in a team of players who enjoy shooting at their own team mates. It also becomes apparant that clans go into games without their clan tag enabled. This I presume is to stop players quitting out of the lobby so that they can kill whore randoms. I just dont see how its remotely fair to put a team of randoms against a clan who all have headsets. Anyway moan over, if it continues I will post my twitter name so you can witness the misery.

Rooty
Level 7
Likes: 42
Posts: 248
Registered: ‎02-08-2011
15 REPLIES

Re: The match making system is dreadful

in reply to rustyroot

I wouldn't say its the matchmaking system (though you could be right) fault. IW has not really released how they match us in lobbies, but I would assume its done first by connection quality and then "balances" teams via whose who in the lobby (this is all me presuming)

But I understand 100% what your saying, many randoms seem to play with no regard to winning or are totally new to the game, I say this: Playing with Randoms gives Random results.

In regards to clans omitting the clan tags, my clan does this, we also turn off our mic's in prematch lobby because far too many on the opposite team quit, but even clans quit when they see they are facing another clan, its really the nature of the game now.

You sound like a decent player with good experience if you want to join me and my buds let me know (we play mostly at night) TDM, KC, DOM, Crack or GW.

PSN: egotrip7809

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

Re: The match making system is dreadful

in reply to Izjar11

Thanks for the reply, I will look to send a friend request when next on mate. Like I said, I dont really know why I have picked up on this issue. I guess I had other worries in the other games. I wish the devs would use the combat training like world at war for example, keeping all the new players in separate play lists until level 15-20. Im sure they would appreciate the chance to enjoy the multiplayer before the slaughter that comes with going up against experienced players.

I dont know, I guess im frustrated after taking a beating today.

Rooty
Level 7
Likes: 42
Posts: 248
Registered: ‎02-08-2011

Re: The match making system is dreadful

in reply to rustyroot

btw I am located in Eastern USA time zone is currently 1:21pm (you sound Aussie) which might make it difficult for us to coordinate a time.

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

Re: The match making system is dreadful

in reply to rustyroot

I'm experiencing the very same problem with matchmaking, although this isn't anything new.

What I am also noticing, however, is the sheer amount of players with KRs below 1.00; it's unprecedented for me. I cannot recall encountering so many seemingly inept players on previous versions. Chances are I get lumbered with them, which I wouldn't necessarily mind but when my team comprises mostly of these sorts, it can be frustrating, especially seeing as I go at least 2KR most games only to end up on the losing side more often than not. I'm not being boastful, merely highlighting what I am up against frequently.

I guess it is easier said than done striking up that fine balance when it comes to matchmaking. *deep sigh*

Level 3
Likes: 9
Posts: 107
Registered: ‎06-11-2011

Re: The match making system is dreadful

in reply to rustyroot

I hear ya bud.  I noticed it more on Black Ops 2 due to the skill based match making.  Without fail I could look at a lobby's K/D and tell you which players were going to get partnered with me prior to the match.

I don't notice it quite as much with Ghosts, but since it's a new CoD many of my friends are playing again so I'm not lone-wolfing it quite as much.

Level 18
Likes: 238
Posts: 424
Registered: ‎20-03-2013

Re: The match making system is dreadful

in reply to rustyroot

Yeah, I think you have a point with the lone wolf part.

BO2 comprised of me playing most matches alongside a really good friend of mine, who was arguably better than me. Other players' stats were of no concern then, so I tended not to make a huge deal of everyone else. However, now that I am on my lonesome I find that I am more paranoid about who I may be teamed with, thus I am checking up on more and more players pre-game.

Another obvious issue, one that cannot be helped in many respects, is that most players nowadays are part of a clan and will therefore party up. This leaves all those on their lonesome forming the opposing team.

Level 3
Likes: 9
Posts: 107
Registered: ‎06-11-2011
Highlighted

Re: The match making system is dreadful

in reply to rustyroot

i play on the wiiu, welcome to the small playerbase woes...that said, i do believe matchmaking is broken. something went wrong with the dedi's, who knows what, and now we no longer can search on best, normal, or any. plus no more bars (ping to host). search options need to be brought back. its even more obvious on the u's small playerbase. i live i ny a few hundred miles from activisions servers. there is no reason i should be stuck in lobbies with south american or french hosts,, but it happens every day.

Level 29
Likes: 358
Posts: 3154
Registered: ‎28-12-2012

Re: The match making system is dreadful

in reply to BobbyMcGee

BobbyMcGee wrote:



i play on the wiiu, welcome to the small playerbase woes...that said, i do believe matchmaking is broken. something went wrong with the dedi's, who knows what, and now we no longer can search on best, normal, or any. plus no more bars (ping to host). search options need to be brought back. its even more obvious on the u's small playerbase. i live i ny a few hundred miles from activisions servers. there is no reason i should be stuck in lobbies with south american or french hosts,, but it happens every day.


that's happening to you *because* of the low-player count. it's either that, or you sit there and watch it "wait" until it finds enough people in your region to fill a lobby.

Level 7
Likes: 70
Posts: 142
Registered: ‎04-09-2011

Re: The match making system is dreadful

in reply to rustyroot

Matchmaking in CoD has always been poor, leaning towards getting players in games as quickly as possible over quality of experience. In ghost on the ps4 the issue is compounded by two main things. First, the killstreaks aren't as strong as in previous games. This makes it significantly more difficult for one good player to carry a weak team. Not impossible, but much more difficult. Secondly, the number of players is very low, not IWs fault, the ps4 is new and not many. (relative to ps3) have one. No matter how good the matchmaking is, unless you want to sit there for a long time waiting, you are going to get thrown in with people from almost anywhere with any degree of skill or competency.

It's not great but I just accept both these points and make the best of it. I'm sure as numbers grow things will improve, albeit slowly.

Level 38
Likes: 984
Posts: 4269
Registered: ‎28-07-2011

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