AA on Wiimote removed for the time being, but wait a minute...

Call of Duty Ghosts Wii U

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to Wozny1

Seems a bit extreme :/ Although I had AA enabled I rarely felt it, only the odd sway on to a target at long - mid range.

Although I can't wait to walk from one side of the map to the other without mounting random debris!

Level 5
Likes: 15
Posts: 165
Registered: ‎19-11-2012

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to Wozny1

IEDs are fine, apparently you can escape from them if you're running and do the whatever the dolphin dive is of this game. Also there's the blast shied and sit rep which nullifies them, or you just throw a grenade in a contested area that has them.

Level 8
Likes: 59
Posts: 335
Registered: ‎28-12-2011

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to Wozny1

There is one thing I don't like with the wiimote (not sure about DA's) and that is with the wiimote, sitting/standing while in ADS the gun sways, as if it moves with the soldiers breathing, that's the closest I can describe it, add the recoil wiimotes have, this affects long shots with the wiimote. I remember MW3 had this problem for a while and was fixed. After the patch you could see the gun was steady while ADS'ing. I think this might be one of the reasons that people think DA has a strong AA. So, if AA has been removed for the wiimote, which is upsetting a lot of people (not me) can this sway be fixed like it was in MW3. If you could do that I would be most grateful, I know you avoid most of my posts (A_Trey_U) because you think I'm a hostile anti Treyarch person, but this has been mentioned by my clan members too. So if you could tell me if you'll look into it, again, I'd be grateful. Thanks for reading..

Level 21
Likes: 239
Posts: 1626
Registered: ‎11-06-2013

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to WiimotesRus02

241c1e1f4928fe965ce9d4510d3fd56d wrote:



There is one thing I don't like with the wiimote (not sure about DA's) and that is with the wiimote, sitting/standing while in ADS the gun sways, as if it moves with the soldiers breathing, that's the closest I can describe it, add the recoil wiimotes have, this affects long shots with the wiimote. I remember MW3 had this problem for a while and was fixed. After the patch you could see the gun was steady while ADS'ing. I think this might be one of the reasons that people think DA has a strong AA. So, if AA has been removed for the wiimote, which is upsetting a lot of people (not me) can this sway be fixed like it was in MW3. If you could do that I would be most grateful, I know you avoid most of my posts (A_Trey_U) because you think I'm a hostile anti Treyarch person, but this has been mentioned by my clan members too. So if you could tell me if you'll look into it, again, I'd be grateful. Thanks for reading..


Bumping this post..

Level 21
Likes: 239
Posts: 1626
Registered: ‎11-06-2013

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to WiimotesRus02

come on A_Trey_U, I know you love me really, you're here right now locking threads but you haven't got a minute to answer this question? I'll send you some of my wife's cherry cake if you can spare a minute You won't find better cherry cake any where..

Level 21
Likes: 239
Posts: 1626
Registered: ‎11-06-2013

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to Wozny1
if they cant touch DA AA, then give wiiremote snapon that is weaker than it was prepatch. the AA for DA is weaker than BO2 by enough that the good wiimote players are overall dominating. but the avridge and bad do seem worse than there DA counterparts without AA as far as i can tell, and with snap on the wiimote avridge and noob seem better than the DA counterparts atm.
Level 22
Likes: 176
Posts: 1918
Registered: ‎30-05-2012

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to Wozny1

@A_Trey_U I have the perfect fix for this Sniping "exploit" with Acog. All aim assist should be left as it was at time of it being taken down. Acog Sniper Aim Assist should snap on as it does, but not snap on at a great distance.

The Acog Aim assist is only a little OP as it can snap on to very far off targets, only change it so Acog snipers snap on over a medium distance and ALL will be happy, don't butcher the only Wiimote Call of Duty Experience in the world

I am a Wiimote player for 5 years now, and it's the best thing about Call of Duty on WiiU. The game is fantastic & plays well. When can we expect Aim Assist to return for Wiimote users? The longer this is left, I fear you will lose the audience of Wiimote users.

I myself took a break from Black Ops II's awful Wiimote settings and went to PC. Ghosts is a return to form since MW3 on Wii.

Recap: Restore Aim assist for Wii Remote as it was - Shorten the distance of Acog ADS Snap on Snipers.


Like the post if you agree folks! <3

Level 3
Likes: 22
Posts: 20
Registered: ‎14-11-2013

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to Dazan3O3

Dazan3O3 wrote:



@A_Trey_U I have the perfect fix for this Sniping "exploit" with Acog. All aim assist should be left as it was at time of it being taken down. Acog Sniper Aim Assist should snap on as it does, but not snap on at a great distance.


The Acog Aim assist is only a little OP as it can snap on to very far off targets, only change it so Acog snipers snap on over a medium distance and ALL will be happy, don't butcher the only Wiimote Call of Duty Experience in the world



I am a Wiimote player for 5 years now, and it's the best thing about Call of Duty on WiiU. The game is fantastic & plays well. When can we expect Aim Assist to return for Wiimote users? The longer this is left, I fear you will lose the audience of Wiimote users.



I myself took a break from Black Ops II's awful Wiimote settings and went to PC. Ghosts is a return to form since MW3 on Wii.




Recap: Restore Aim assist for Wii Remote as it was - Shorten the distance of Acog ADS Snap on Snipers.




Like the post if you agree folks! <3


This is very spot on. I would just like to chime in that I was enjoying the feeling of not having to fret about the wii remote settings in the initial beginnings of me playing the game - it felt fine to me, and it really made me feel like I did when I initially started playing in Black Ops 1 and MW3 (which is where I fell in love with this control type). I have some complaints about the game, sure.. but the wii remote was not one of them. I have friends who also buy these games and were irritated about how in the previous game the wii remote kept changing as it got patched. They're more casual players - they wanted to do their settings and forget about it as they could in the wii titles. And now this. You're really turning people away from your games when you keep changing their controls and how they feel. No one likes to have to constantly adjust. I just feel like any exploit could have been handled without taking away a whole feature for our controller for who knows how long. It really isn't fair.

Level 1
Likes: 11
Posts: 7
Registered: ‎22-11-2012
Highlighted

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to TheJessica

Or just have no AA on ALL sniper rifles for ALL controllers.

Level 10
Likes: 94
Posts: 395
Registered: ‎23-01-2012

Re: AA on Wiimote removed for the time being, but wait a minute...

in reply to Wozny1

played some more post patch, still need to change the some buttons. bur right now im getting hurt alot more from having to play on a monitor (recently moved) than i am from ingame issues. im good with only slight changes at this point.

still going wiht my older post for how the ads snap should be, a little weaker than prepatch but still there overall.

Level 22
Likes: 176
Posts: 1918
Registered: ‎30-05-2012

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