Something I noticed about the quick deaths @A_Trey_U

Call of Duty Ghosts Wii U

Something I noticed about the quick deaths @A_Trey_U

I think a lot of us can agree that you appear to die instantly in this game.  My first thought was that I appeared to die from a single bullet.  The screen just shows one hit and you instantly drop.  Maybe that's lag comp rearing it's ugly head, or maybe it's something else.

It appears as though everyone has dead on aim again, but maybe I'm dying fast because of lag.  IDK.  The killcam is so different from what happens on my screen, but those are unreliable anyway, so it's hard to tell what is going on.  I thought people were missing me because I seemed to die from one shot.  And who knows?  Maybe some of those shots are missing, but now I think that I am actually getting hit, but the game is simply not registering that on my screen.  I hear the shots.  I see the shots.  Then the sound of the game is almost muted.  I run for cover because my screen is not turning red so I think I'm safe and they can't aim.  Then I get one hit on my screen and I drop.  It's like it turns down the volume on everything, BUT there is no indication on my screen that I am being shot.  I just get the one red line on my screen as if I had take a single bullet and then I instantly die.

So, maybe this is some type of bug that needs to be fixed?  I could maybe record a poor quality video of my gameplay if need be.  I don't have a capture card so it will end up being the wife holding up a tablet to the TV, then taking 30 tries because she will keep talking in the middle of it.  lol  Or the dog will nudge her and make her move the camera at a crucial moment.  Maybe someone else should record it....

Right now the only time I survive a gunfight, when the opponent fires first, is if they have a sniper and don't get a one shot kill.  I'm far enough away to run from them at that point.  Otherwise though I don't stand a chance unless they don't see me, or I fire before they do.  Maybe they want the damage of the guns to be that way and give that much of an advantage to whomever shoots first.  I don't know.  However, there's nothing you can do when someone is at a distance behind you, they shoot at you, the game turns down your sound so you can't hear anything and have no indication of where the bullets are coming from, and then you just die because of the disorientation of only have the sound as an indication of having been shot.   Meaning, again, that the screen is not indicating the hits.

Does that make sense?

Anyone else notice the same thing going on?  Not just dying fast, but that your screen doesn't reflect the hits, and the sound does?

EDIT:  I would liken this issue to one that Black Ops 2 has.  In Black Ops 2, sometimes if you were being shot at by a silenced LMG, it truly was silent.  Completely silent. You could not hear the shots from the gun, you could not hear the bullet impacts on things around you, and you could not hear the impacts on your character.  You screen would simply turn red with each shot and you would die with no sound whatsoever.  In this game it's somewhat the opposite.  You can hear the shots, but your screen just doesn't turn red until the kill shot, and then you only get the one red line as though you had only been shot once. Making it appear as though all the other shots missed and you were insta-killed.  Now, as I have explained in various posts in this thread, do not confuse this with a "lag comp death".  Meaning you die the very second someone looks at you an pulls the trigger.  It's not that. In this scenario you have time to fire back and you see each shot from their gun, but you only the final kill shot registers the damage on you screen giving the illusion that the opposing player is missing you. Unlike a lag comp death, the killcam is quite accurate as to what took place in that situation.   Also, it's nice to see DA players actually missing some shots on a kill cam for a change.  Just throwing that out there.  Back on point.  Same scenario, BUT you win the gunfight. If you win the gunfight in this scenario all of the damage inflicted upon you instantly shows up all at once and not until the opposing player dies. The whole time it appears as though the opposing player was missing, but in reality they almost killed you. Again do not confuse this with a laggy death or a death from a truly one shot kill, or one burst kill, weapon.

Level 33
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28 REPLIES

Re: Something I noticed about the quick deaths @A_Trey_U

in reply to like2nap03

You hit it on the head. I don't think the system is reporting the damage to the players. So it appears that you're getting killed quickly when you're actually under fire the whole time.

I also think the system is dropping frames and failing to show you since you're already dead (programmatically speaking). You're dead, or about to be, why show you the whole sequence.

Level 9
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Re: Something I noticed about the quick deaths @A_Trey_U

in reply to LastShadowCOD

LastShadowCOD wrote:



You hit it on the head. I don't think the system is reporting the damage to the players. So it appears that you're getting killed quickly when you're actually under fire the whole time.



I also think the system is dropping frames and failing to show you since you're already dead (programmatically speaking). You're dead, or about to be, why show you the whole sequence.


You may be right.  The game maybe dropping frames.  At least visually.  The sound part of being shot appears to work, but you have no idea where it's coming from if you don't see the person.  Even if you do you HAVE to fire first or forget about it.  There's no point in wasting the bullets. 

Now that you mention it, I think it is dropping frames in some cases.  That's why when they fire first in a head-to-head gunfight (meaning you see them and attempt to fire back) you don't even get to see all of what happens.  You just see the one shot and you die. 

I'll try to elaborate.

Sometimes you see them shooting, at least a few rounds, but you only get the one hit indicator on your screen and you die.  You do have time to fire back, but to no avail so you might as well just save the ammo if you see them start to shoot first.

Sometimes you see them start to shoot, and then you just die from the first shot. Instantly.  At least on your screen. It's like the game doesn't even visually show them shooting.  THAT part might be the lag comp, but it might also just be missing frames.  Like the game just skipped it as you said. 

And of course the killcam shows a different story...that you also can't rely on if past games are anything to go by.

Level 33
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Re: Something I noticed about the quick deaths @A_Trey_U

in reply to like2nap03

I wanted to word part of the second paragraph differently but it won't let me edit it.

At first I did think everyone had crazy, dead on aim again because I died so fast.  Then it appeared as though they were missing me because I could see them shooting, but nothing was happening on my screen.  And then I died from one shot, which I thought was lag comp. 

Then I realized the lack of hit indication on my screen. 

Hope that makes sense.

Level 33
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Registered: ‎17-01-2012

Re: Something I noticed about the quick deaths @A_Trey_U

in reply to like2nap03

like2nap03 wrote:



I wanted to word part of the second paragraph differently but it won't let me edit it.




Is there not an edit button to the right hand side of your original post? Thats where it used to be..

Level 21
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Re: Something I noticed about the quick deaths @A_Trey_U

in reply to WiimotesRus02

The new forum format isn't permitting edit of thread origins for some reason.

Level 7
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Re: Something I noticed about the quick deaths @A_Trey_U

in reply to like2nap03

there is a tell-tale sign in the feel of the game when you die, and the lag showes you dying. aka there is a split second moment where your dead, and the game hasnt told you yet. so i will say lagcomp is improved, but not purfect, though a good chunck of it may be normal lag. i never had any shoot at someone for them to shoot me. i have had me hurting someone then my bullets turning to rubber and i die shortly after withotu my screen turning red, in reality the point where i got rubber bullets is when i died.

Level 22
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Re: Something I noticed about the quick deaths @A_Trey_U

in reply to T-boss

That sounds more like lag comp.  Do you get more than a single "hit marker" on your screen?  As in does your screen turn red as you're getting shot?  Because what I'm experiencing is my screen is only indicating one hit and I'm dead.  Just one red line on the screen as if I have taken a single shot.  The audio is reflecting that I am being shot before that.  Which makes me think, that in my case at least, lag is not the issue so much as the screen is just not registering that I have been shot. 

Level 33
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Re: Something I noticed about the quick deaths @A_Trey_U

in reply to like2nap03

It's just really sad that a company that makes multi-million profit out of a single franchise still can't even figure out how to do basic lag comp and other stuff that games like counter strike managed better over 10 years ago! We blow our money on an unfinished game while activision just fails to deliver and fails to listen to their customers. I am disappointed...

Level 1
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Re: Something I noticed about the quick deaths @A_Trey_U

in reply to like2nap03

possibly, i said this game has better lagcomp than BO2, but is still there, and is being combined with lag. aka i get this issue, regardless of which, when the game is lagging in general.

Level 22
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