Treyarch, regarding aim assist/Dual Analog

Call of Duty Ghosts Wii U

Treyarch, regarding aim assist/Dual Analog

Treyarch devs, if you read these forums, if you decide to nerf DA assist, can you please not go overboard like with the MW3 CCP?

I understand it probably has to be toned down to achieve balance and make the game fairer for Wiimote players but there was way too little assist in MW3, the MW3 CCP always turned too slow or too fast, and it was overly difficult at times to hit moving/far away targets. I'm not asking for an aimbot, but just enough assist so the controls are smooth but not too much where it artificially enhances a player's skill like BO2.

Also, any chance that the sensitivity options from BO2 could return? It's great having 40 sensitivities and the ability to turn look acceleration on/off.

Level 37
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25 REPLIES

Re: Treyarch, regarding aim assist/Dual Analog

in reply to nintendon_t

It's  like you're almost, just almost, admitting that the aim assit in BLOPS 2 was too much.  I know I use the wii remote, but I serioulsy have an unbiased opinion.  I just want balance. I think it was just a tad much in BLOPS 2.  The DA aim assist was just a little too strong.  It wasn't a big deal after they fixed the wii remote.  Honestly I'm ok with it.  I'm good enough that it doesn't matter (no bragging.  I'm not conceited, but I know I'm good), but there were a few aspects of it that caused some BS deaths.  I won't go over it again.  You know what they are.  I've discussed it before.  It was close to being balanced, but just not quite there. 

I hope they do what you ask.  Not everyone can use the wii remote.  I understand that.  I just want an even playing ground so to speak.  I want balance.  The DA controllers were easier to use in my opinion.  Maybe they should be. I would be fine if they left it the way it was and just took out the BS, but I would prefer they did a little more than that.  The Wii remote only had any kind of advantage when you were using a one hit kill, or one burst kill, weapon in Black Ops 2.  That was it and ONLY if you used the aim assist. Otherwise there is no advantage that I can see and how well you do is based solely on how well you can aim.   The fact that they had to buff the wii remote that much, and it only applied to those situations, should speak volumes.    Aiming through walls and that whole 180 lock on deal that you don't believe in was crap.  It does happen.  It doesn't happen often, but everytime it does it's a BS death.  And some people abuse the crap out of the aiming through walls deal.  It shouldn't be in the game.  There's no arguing that.  DA needs aim assist.  Period.  It just does.  It doesn't need what it had in this game though.  No trolling.  Not trying to start and argument. That's just my opinion that I came up with after testing it throughly.  I'm basically agreeing with you.  It should be toned down some, but not too much.  The game wouldn't be fun if they nerfed the heck out of it.

Level 33
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Re: Treyarch, regarding aim assist/Dual Analog

in reply to like2nap03

I agree 100%

Level 12
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Re: Treyarch, regarding aim assist/Dual Analog

in reply to like2nap03

I don't even use the wii remote, I rely completely on DA, and I still agree with what you are saying.

Level 3
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Re: Treyarch, regarding aim assist/Dual Analog

in reply to guitarplayer399

guitarplayer399 wrote:

I don't even use the wii remote, I rely completely on DA, and I still agree with what you are saying.

Nice to see someone with common sense.  Thanks.

Level 33
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Re: Treyarch, regarding aim assist/Dual Analog

in reply to like2nap03

Thank you, I usually try to use common sense. I like to view discussions with an open mind, and listen to people's points, then mabye throw in my own thoughts every so often.

Level 3
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Re: Treyarch, regarding aim assist/Dual Analog

in reply to like2nap03

He was in favor of it because he only uses traditional controllers and was bitter that there wasn't much auto aim in Modern Warfare 3, which meant he got stomped on. In BO2, they increased it to go through the roof and thus he did better and didn't want anything to chance.

Ninty realizes that his desires basically broke the community (if not sales for Ghosts since the wiimote community was utterly and completely alienated with how shitty they were treated by Treyarch) So he's trying to be preemptive in creating a compromise so he doesn't lose his crutch.

Aim assist is the same for all consoles, but the 360 and PS3 all use normal controllers, only the Wii/WiiU had IR controllers, and thus it wan't an equal playing field. Treyarch's pathetic idea to remedy the sitution was to boost aim assist for the Wiimote, (which doesn't work since you need an extremely steady hand to keep the lock.)

All in all, I know we can't remove aim assist entirely, but MW3 was the right balance for aim assit and we should use that.

Level 8
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Re: Treyarch, regarding aim assist/Dual Analog

in reply to Treize

Still wearing that tinfoil hat, Treize?

I just don't want a whole year of screwed up controls again like with MW3. That's all there is to it. No conspiracy against the Wiimoters or anything. Anyone that spent a decent amount of time with the MW3 CCP would agree that it's just bad.

Level 37
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Re: Treyarch, regarding aim assist/Dual Analog

in reply to nintendon_t

Funny how you say I'm wearing a tin foil hat when you basically confirmed my post.

The wiimote aiming is the ONE meaningful thing that sets the WiiU version of CoD apart from the other consoles. It would be idiotic to throw it under the bus like Treyarch did with BO2. MW3 aim assist was fine and people with traditional controllers could cope, it just means you couldn't aim.

Level 8
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Re: Treyarch, regarding aim assist/Dual Analog

in reply to nintendon_t

hallelujah brother!....finally you give up...3arc needs to keep the wiimoters happy.

Look I was fine wiimoting with both BO1 and MW3 on the Wii  (in both I could hardsnipe and SMG with the same setups very effectively)...pick any of their control schemes and let's be friends ok?

Level 11
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