What is your perk build going to look like?

Call of Duty Ghosts Wii U

What is your perk build going to look like?

For the sake of learning your perks beforehand, here's a youtube vid showcasing all of them:
Call of Duty: Ghosts ALL Camos, Perks, Weapons, Attachments & More! - YouTube

Perks use up different amounts of points, and if you remove all of your other pieces of equipment, you'll have a total of 11 points to work with.[maybe 12, but I'm pretty sure it's 11]

Keep in mind that attachments for weapons DO NOT COST PERK POINTS this time around.

This means you can take a free "grenade" if you choose an assault rifle with the Grenade launcher underbarrel, or a free "second main" if you choose an assault rifle with the "Shotgun" underbarrel.

I'll likely have two builds, one for a soldier type focused entirely around gunplay, and one for a stealth type who focuses mostly upon being quick and deadly at close range with just the knife[maybe a pistol for long range encounters, too, since a silencer for those won't use up any points], but since knifing is challenging and I love a challenge and don't care much about my KD ratio, here's my "Ninja" build:

Off the Grid[3pts]: Acts like the Ghost perk from BO2.

Dead Silence[2pts]: No footstep noise.[countered by the Amplify perk]

Agility: Faster movement, OR, Marathon: Unlimited[!] Sprinting [2pts each].

Tac Resist.[2pts]: Acts like the Tactical Mask from BO2, OR, Scavenger[2pts]: Resupply ammo from enemies.[might be useful if I take a Tactical]

And then it's a choice between Stealth[1point: Enemy death locations won't be revealed] or a Tactical[likely Smoke, since it also BLOCKS TARGETING SYSTEMS NOW!], followed by a pistol with a silencer[which, keep in mind, is perk-point-free this time around] for ranged encounters.

If I don't use a Smoke bomb, then there won't be a reason to use Scavenger, so I'll go with Tac Resist in that case.

Any suggestions for perks on my Ninja are welcome, but keep in mind the 11 point limit.

I'd like to hear your load-outs too.^_^

Level 3
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Registered: ‎11-09-2013
8 REPLIES

Re: What is your perk build going to look like?

in reply to smashbrolink

My SMG class is going to be (with no secondary which adds extra point)

Ready Up (1 point) "Brings weapon up after sprint faster

Scavenger (2 points)

ICU (2 points) Recover from damage faster

Blastshield (2 points)

Either Ping or Hardline (both 2 points)

AR Class (no secondary)

Ready Up (1 point)

Stalker (3 points)

Scavenger (2 points)

Blast shield (2 points)

Either Ping or Hardline (2 points) Ping shows positions of other enemies after killing someone

Level 7
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Registered: ‎02-11-2013

Re: What is your perk build going to look like?

in reply to Spacious_Fissur

I'm just going to copy your class so I can be MLG 1337 pro

Level 33
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Re: What is your perk build going to look like?

in reply to Padiego

I know best. dat 1337 mlg sweg 5 kdrz 4 win lozz rati0z

Level 7
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Re: What is your perk build going to look like?

in reply to Spacious_Fissur

I forget what Stalker does, but I'd recommend Hardline since it would allow your assists to help you get score streaks faster than ever.

Level 3
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Re: What is your perk build going to look like?

in reply to smashbrolink

Stalker lets you move faster when ADSd.

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Highlighted

Re: What is your perk build going to look like?

in reply to Spacious_Fissur

I wonder how fast you'd be going if you could run while ADS and using the Stalker perk at the same time.....

Level 3
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Re: What is your perk build going to look like?

in reply to smashbrolink

Off the Grid/either Dead Silence or Amplify(depending on which counters which)

I'm going to run those on every single class. No exceptions. I'm not gonna let some dbag on the enemy team use my worthless teammates against me via Wiretap/Ping and sound is extremely important in IW games so one of the sound whore perks is a must.

Level 37
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Re: What is your perk build going to look like?

in reply to nintendon_t

Amplify counters Dead Silence. It lets you hear footsteps better.

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