Ghosts Myth: Campers

Call of Duty Ghosts XBOX 360

Re: Ghosts Myth: Campers

in reply to RAN Kismet

rankismet wrote:




nuttin2say wrote:



Granted, I've got just a little over 10 hours under my belt so far ... but I would really like to know what game the camper complainers are playing. Because I've done KC, TDM, and Domination and, frankly, I'm not seeing the massive amount of camping some people are claiming is out there.



While we're at it, where's all the quick scoping? I've seen more quick scopers than I have campers ... but there's not any more quick scopers in this game than there are in any COD.



So obviously we are playing two different games. I'm playing Call of Duty: Ghosts. What game are you guys playing? Because it ain't Ghosts.




TDM (both HC and Core) is camp heaven.



... but...



... I haven't seen more camping in Ghosts than any other title.


As is KC sadly.

Sadly it seems the 'more experienced players' are the ones who really dont like to move... at all. Which is fine and all but I cannot count how many times a match has ended from time limit. I cannot say that much about any other title.

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Re: Ghosts Myth: Campers

in reply to nuttin2say

You want to know where the campers are? Play the HC playlist. You will find more than you care to in there.

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Re: Ghosts Myth: Campers

in reply to KT Phoenix

Sadly this is true. I play HC KC and some games I spend half of the match running around without seeing anybody as they're all sit in a corner somewhere.

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Re: Ghosts Myth: Campers

in reply to nuttin2say

Being a FFA player I can tell you this game is infested with campers !! Every bloody game ! In all my years playing COD I've only came across ONE game where every single player was sitting in a corner back in MW3 lol it was god dam pathetic !

     Ghosts I've came across multiple games ???  quite sad really.... But campers are easy to deal with as they suck at the game or else they wouldn't be sitting in a corner PMSL and I luv messing with them till they rage quit Also this game has a massive skill gap that I've never seen in COD before people going terribly negative every game lol surpose its down to the terrible maps ??

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Re: Ghosts Myth: Campers

in reply to Brutalkillshots

Brutalkillshots wrote:



and I luv messing with them till they rage quit Also this game has a massive skill gap that I've never seen in COD before people going terribly negative every game lol surpose its down to the terrible maps ??


Now that you mention it, I'd have to agree. In the past, it took me several 1000 kills to start seeing my KD begin to rise. I started off lower than usual, but now it is going up steadily. I haven't seen a lot of matches with multiple players have 20+ kills, either (TDM) and I'm going to say I've seen a match with someone scoring over 30 kills, but I don't actually recall seeing one.

I think you're on to something, Brutal. There seems to be a greater learning curve in Ghosts.

"At the end of the match, there remains only ... nuttin 2 say."
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Re: Ghosts Myth: Campers

in reply to nuttin2say

I hate to say it but it's true. In BO2, I would string together 30 kill games all the time. In Ghosts, I've only had a handful 30 kill games. (TDM, of course)

My friends in real life are being turned away from the game because they go negative every game

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Re: Ghosts Myth: Campers

in reply to nuttin2say

Think my best is 46 in TDM   Even got an email lol your in the top 1% you deserve a "Slow clap" lol thought that was a bit of a piss take loool .

i regularly have 30+ kills when playing TDM not often the best KD as I play very aggressively I like getting behind them and mowing them all down

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Re: Ghosts Myth: Campers

in reply to Brutalkillshots

At first I was struggling to bust 20 kills. K/D has been fine but lots of kills was a struggle. As I get more comfortable, though, the 20 kills threshold is becoming easier and easier. I had a 24 - 1 match yesterday and died because ... I turned and fell off the edge of a map. I also had a 31 - something match. First one in Ghosts. I hit 30+ kills in MW3 (I hit 40+ there a lot in TDM) and BO2 regularly ... but it was after a month or so of play. For me to be doing as well as I am so early - I don't know if that's a good sign or a bad sign. I always run a + WLR, as well, but I'm at 57% after only 14 hours.

I contribute the performance to a few big differences between this COD and previous CODs. First, there is incredibly little lag in this title. The only lag I experience is when people are leaving the lobby. Even then, this lag is different. It is easier than ever to play through the lag. Huge difference over past titles. Second, I'm not wasting time on dealing with opponent streak rewards. In BO2, you had to deal with opposing streak rewards. You had to. Most of the time I could avoid them and continue the fight, but the problem this created was that most teammates don't know how to avoid streak rewards. So you had to deal with them in BO2 or the match was lost. In other CODs I could ignore opposing streak rewards a lot more, but there were times where I had to stop to deal with them. In Ghosts? Meh. The streak rewards aren't taking me down and they are causing so few deaths to teammates that it isn't worth it to bother with them. That keeps the game at a gun vs gun battle.

A third factor is somewhat perplexing. It really feels that players seem to be very confused on these maps. They don't know what direction they want to go. I don't get that at all. People are waaaaay too cautious. I've never seen anything like this in a Call of Duty. Battlefield doesn't even have this problem and those maps are massively huge. Some people claim there are too many flanking routes, but I'm not buying that. Battlefield maps are much more open. You can be flanked from almost an infinite number of routes on their maps. Yet, people are confident about their decisions, in that game, and what direction they want to go. In Ghosts, there's a lot more flanking routes, true. But there are not an infinite number of routes. It seems like it should be easier to decide where you want to go in Ghosts than in BF.

Continuing on the phenomenon of player confusion, I think a lot of the "camper" complaints are mislabeled. I don't think many people are camping at all. In fact, I've had a number of other players tell me - unsolicited - that they feel this is the least campy COD ever. I think what is happening is you've got players not sure what they want to do so they kind of stand there trying to make up their mind, perhaps ADSing in hopes of finding a target to pursue, when an opponent rounds the corner. The confused player thus scores the lucky kill and the unlucky victim sees it as the guy was camping.

I so wish I had a decent capture device or pvr because I can play almost any match and show exactly what I'm talking about. I'm thinking of a couple of matches on Warhawk where this phenomenon really stands out. Go to either end of the map and you'll see it. There's players that round a corner or exit a building onto the main, middle road and they immediately ADS toward the other end of the road. Heck, you can see this happening anywhere on Warhawk. In so doing, they leave themselves wide open to a flank attack. And it really looks like they are camping. But watch them for a short while before killing them and you'll see that they will eventually, if not killed, begin to travel. Heck, I've seen it on Whiteout, too. Every map. But on those two it really stands out.

I just can't put my finger on why it is happening. Maybe the graphics are overwhelming? I don't know.

But less lag, less streak reward influence, and player confusion are making this a great Call of Duty experience.

"At the end of the match, there remains only ... nuttin 2 say."
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Re: Ghosts Myth: Campers

in reply to nuttin2say


I just can't put my finger on why it is happening. Maybe the graphics are overwhelming? I don't know.



But less lag, less streak reward influence, and player confusion are making this a great Call of Duty experience.



1. The influx of campers is because the way IW designs the guns. Most guns have a quick ttk and high damage, which create more of a danger for run n' gun players. As for the campers, we just sit back and reap the kills off of defenseless tryhards. Take a map like Octane, which I like to call the sharktank because all the main buildings have high viewpoints over high traffic areas AKA the sharktank. The sharks in that sharktank are the aggressive tryhards and the occasional head-glitchers, which are almost always exposed to the building viewpoints.

2. I agree with every statement in that sentence. I'm really think the killstreaks have been a little easier to live with, except when I get my Loki and obliterate the helpless enemy team.

Level 14
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Re: Ghosts Myth: Campers

in reply to nuttin2say

There are a lot of campers but they are hardly a problem. The game has been out for almost two months now, you know the maps, you know the firing zones, you know all of the best camping spots, and you know how to deal with them. Sure every now and then somebody finds a nice new place to hide on Chasm or Siege and you might die a few times trying to get them out of there, but its just as easy to avoid said spot if its giving you trouble, especially on Chasm.

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