Ghosts Xbox 360 Updates (8/4/14)

Call of Duty Ghosts XBOX 360

Re: Ghosts Xbox 360 Updates (5/13/14)

in reply to candyslexia

OK guys the forum is really screwing up for me. It only has my last post in there even when I refresh the page, and it shows I am the last replier even though the Inbox shows many other people posted.

Only way to see new posts besides the Inbox is to make a new reply or just read them from the Inbox. Bugging the heck out of me.

And arguing these semantics is getting really stupid. Fact is there is real life and there is video games.

Level 72
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Re: Ghosts Xbox 360 Updates (5/13/14)

in reply to candyslexia

Could someone please tell me when this newer update is supposed to go into effect?

I just looked for the new game mode but it is not in any playlist. And it has been 2 days since this update list came out.

Level 37
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Re: Ghosts Xbox 360 Updates (5/13/14)

in reply to KT Phoenix

KTPhoenix wrote:



Could someone please tell me when this newer update is supposed to go into effect?



I just looked for the new game mode but it is not in any playlist. And it has been 2 days since this update list came out.


The new game mode is only for private matches, that is where you will find it.

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Re: Ghosts Xbox 360 Updates (5/13/14)

in reply to candyslexia

lol im still trying to decide whether they are better or worse i havent had a significantly consistent spawn pattern yet. On the other hand i am not sure if i can feel a difference in the bizon and cbj yet either. Although they really messed up my squad members.

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Re: Ghosts Xbox 360 Updates (6/3/14)

in reply to candyslexia

The update removed my preorder DLC like my ghost patch, Riley patch, Task Force patch and Ghost mask, and Simons mask and all the backgrounds too. Please fix

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Re: Ghosts Xbox 360 Updates (6/3/14)

in reply to candyslexia

i know one of the patch notes says u guys fixed the spawn logic for domination but i see no improvement on the spawns..im still spawning into enemies sights and getting killed at spawn..whats the deal with that>?..i think u guys need to get rid of this "revenge" spawn system that everyone is talking about..i want the old spawns back from previous cods where i can take a few steps out of my spawn with out getting shot...if i wanted terrible spawns like this i would play free for all all the time..it really feels like im playing free for all on domination

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Re: Ghosts Xbox 360 Updates (6/3/14)

in reply to puertoricanguy9

I know you read that the spawn logic for domination was fixed, but I'm not really seeing where you read that. Here is exactly what Candy posted ...

Spawns

    • Improved FFA spawn logic.
    • Improved TDM/KC/Cranked spawning logic.
    • Updated Blitz spawn logic for online matches.

I'm not disagreeing or agreeing with you regarding whether or not spawns in Dom are messed up. I'm just pointing out that there was no mention of spawn logic being adjusted in Domination. If you're frustrated with Dom spawn logic, fine. But don't add to your frustration thinking they said they fixed something they didn't actually say they fixed.

"At the end of the match, there remains only ... nuttin 2 say."
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Re: Ghosts Xbox 360 Updates (6/3/14)

in reply to nuttin2say

Additional Fixes

    • Adjusted Domination spawn logic to make it less likely for defenders to spawn near a flag if it is being captured.
  • this is what i read from apr 22..i might have misread it so sorry, but the spawn logic overall does still need to be fixed..i really dont understand why its still possible that i can spawn into and enemies sights and get killed instantly..this has been happening since the game came out and there's still no improvement from what i've experienced in game
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Re: Ghosts Xbox 360 Updates (6/3/14)

in reply to puertoricanguy9

I fell you pain, puertoricanguy9. My apologies for misinterpreting your post. I thought you were referring to the most recent "fixes."

If, in fact, Ghosts' spawn system intentionally meant for a "revenge" type system to be an element of the game, I think the community would have better welcomed knowledge of the change in philosophy. I can see, however, how IW may not have considered it a change in philosophy but I'm not going to get into that.

What I will get into, however briefly, is how to deal with it in the mean time (which is probably going to be for the rest of the Ghosts cycle). I've dealt with it as best I could by assuming it is going to happen. Either I will respawn in a manner that allows me to take out an opponent or two or the opposing team is going to respawn in a way that allows them a chance to take me out. Either way, knowing that it can happen, I try to get a feel for what will trigger a revenge spawn.

From that perspective, I've noticed two trends. Whether or not I'm having a "good" match, the most opponent revenge spawns (where the enemy spawns in a position behind or nearly behind me) seem to occur when my team, at large, is performing very well AND I am somewhat removed from my team. For example, if I am sniping from behind the food wagon at the bottom of Stormfront and the majority of my team is up in the grassy area or across the street in the restaurant side and my team is winning? The opposing team will begin respawning on the bridge or just indoors from the bridge. To deal with this, I find myself glancing at the score regularly and/or opening the score screen. It is not 100% effective, but I win a lot more revenge spawn encounters by doing this than I lose.

A second common trend I see is when I am on the losing team. If I am getting killed "a lot" (which, I think, is relative to a couple of things: how frequently my team is being killed and relative to how frequently the opposing team is being killed), then I see a huge jump in frequency of me respawning to a position that is dangerous for the opposing team.

I deal with both situations as I describe above. Get a feel for how the flow of the battle is going. If things seem too quiet or too easy, I think you have better than a 90% chance of someone respawning from a revenge position. I think if your team overall is having a hard time, even if it isn't your fault, you have better than a 75% chance of respawning into a position enabling you to score a revenge kill.

Except for SnD and Blitz, I've seen much the same regarding spawns. And the map, to me, doesn't seem to matter. I will add one more thing - from what I have seen, attempting to capture the third flag only makes the revenge spawn issues worse. A lot worse.

"At the end of the match, there remains only ... nuttin 2 say."
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Re: Ghosts Xbox 360 Updates (6/3/14)

in reply to candyslexia

seriously infinity ward fix the spawns asap..forget new dlc and weapon camos fix what needs to be fixed 1st..i seriously dont understand how i join a session in progress and spawn in and die instantly..i left the game because thats BS...i shouldnt be spawning into an enemy so he can get a free kill..thats freaking ridiculous

Level 6
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