Infinity Ward Devs....please read...

Call of Duty Ghosts XBOX 360

Infinity Ward Devs....please read...

Okay, this is not going to be a Ghost bashing rant.  Or ban this and that and blah blah blah.  I'm not a "noob" I don't suck at the game and whatever else people say to defend the riot shield radar/C4 combo.  I'm 8th prestige with a hair over 2 k/d.  So I've put in PLENTY of time.

Ive played CoD since CoD4 (best CoD of the franchise IMO).  Let me tell you - IW - where you completely lost me and anyone else whoever asks me about purchasing Ghosts or any later game in your series.  I will not be buying another you make, period.  I will never give you a good thumbs up if someone asks "is that game good?"  Here is why:

1)  You tailor your games to the twice a week gamer want just wants to use the most mind-numbing, ridiculous, non-competitive loadout - that in a 1v1 gunfight would lose straight up 8 out of 10 times.  Sure, you can say - you can make a loadout to counteract anything someone else is doing.  The fact is I would have to make nearly 5 loadouts to counteract the nearly laughable gameplay your bogus game allows.  To tell me - an avid gamer with MLG backgrounds in 5 titles - that I have to make a class with grenade launchers, panzers, double lethals, danger close, and blast shield JUST to defend against 2-3 riot shield/C4 combo players is laughable.  Not to mention they may have RADAR, so now I have to make another similar class with Off the Grid for that one.

2)  Amplify....now I've seen some dumb things in games in my days.  But this may take the cake.  EVEN with DEAD SILENCE on you can still here me like a herd of buffalo on a tin roof.  And you wonder why kids camp in corners....because they can hear you coming and hard scope turning the corner.  Sure...I can crouch walk from place to place....but I mean....really?  Really....?  EVERYONE in these forums can agree Amplify is retarded.  And for ONLY 2 perk points....wow.

3)  What in the hell is Hunted and Infected?  Where did the STAPLE gametypes go?  HQ, Demo, Sabotage, Hard Point, etc.  So now I look on how many people are playing what gametype....I'm stuck between Dom, TDM, and Blitz (poor man's CTF made great with defenders using Amplify).  Whoever made the decision to cut those should be fired.

4)  Spawn system.  Good lord.  Not only are half your maps wayyyyy to big (need Marathon just to get into the action again) you can now spawn with someone looking at you/on an IED/or I can spawn looking at my enemy's back.  I played some on the Xbox One recently, and I actually recorded a 30 second clip of 3 times I spawned....once on an IED, once next to IMS, and once close enough to an enemy that I knifed him.  I'll email that to you if you'd like.

5)  Killstreak stacking.  Why do kills from a helicopter help me get a Helo Pilot??  I can equip Hardline...get 6 kills....get a Trinity for 2 more kills...get a Hind for at least one more kill....and either get an easy gryphon or helo pilot.  All because I got 6.....6 kills.  And I thought BO2 had Scorestreak spamming....

Some of you wont care and say "he's just bad and blah blah."  I and my team welcome the challenge to change your opinion.  GT:  x Khufu 

Like someone else said earlier....you lost $60 from me for the foreseeable future, which isn't but a drop in the bucket to you.  However, you lost my support when I am asked about your company...and I feel that is worth more.

The sad thing is....all of this is fixable

Level 1
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Registered: ‎04-12-2013
78 REPLIES

Re: Infinity Ward Devs....please read...

in reply to xKhufu

Just another "I'm too good to adapt, so make a game for me " thread... sad

Activision Ambassador
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Re: Infinity Ward Devs....please read...

in reply to gotsomestars

Just another "im not good enough to use only my gun so I need some support and help from the game" reply....sad

like I said...you have my GT...

Level 1
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Highlighted

Re: Infinity Ward Devs....please read...

in reply to xKhufu

I think most would argue ( and many have made threads complaining) that this cod is the most gun vs gun than any since before mw2.

Activision Ambassador
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Re: Infinity Ward Devs....please read...

in reply to xKhufu

this game is not about gun on gun it is about adapting, but it is true these spawns are fucked up, and maps need half of it cut down , and the time to kill is to fast, but complaining about something that has a counter to it is stupid to do

Level 10
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Registered: ‎17-12-2013

Re: Infinity Ward Devs....please read...

in reply to xKhufu

I like the game, just wish there were more options in Hardcore. It's pretty much TDM or confirm.

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Registered: ‎29-12-2013

Re: Infinity Ward Devs....please read...

in reply to Seven3deuce

So Domination is not an option in HC? Strange.....that's all I have played is HC Dom since getting the game.....

Level 8
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Registered: ‎09-12-2012

Re: Infinity Ward Devs....please read...

in reply to xKhufu

A couple of my new favorites....

An IED or other explosives DO NOT detonate any other explosive that may be in the blast area. I shouldn't have to detonate each and every explosive that a camper stacks. When I come up on 2 IED'S and 2 motion sensors that some camper has in a corner EVERYTHING should blow up when I shoot the first IED.

That brings me to my next favorite and that is nobody dies from an explosion when around the blast except the player who set it off. Campers constantly sit on top of their IEDS due to this.

I play Hardcore and am digusted that I have only 4 game modes to enjoy. Not even free for all is included. Each year the prices stay the same but we get less content.

My days of pre-ordering are done. After all the MW and BO's made I was hoping to see progression. Not regression.

As for the dumbest spawns ever made I'm convinced it has something to due with leveling the competition. If you can't create code that puts me the furthest away from an enemy after death then you need to find a new job. It's so bad that it had to be made that way on purpose. Hard to believe these spawns made it through QC testing.

Dumbing down games for the casuals is the new norm. Just see EA

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Registered: ‎26-12-2013

Re: Infinity Ward Devs....please read...

in reply to HeyYoRocksNBlow

So, the maps are too big, but the spawns put you too close to the action to react. Wut.

Maps are fine IMO Spawns arent bad either. Its the mindset that you need to be in the action, or sprinting full speed towards it at all times. That is what is truly ruining these games: The Community. Entitled asshats who think theyre the bees knees will complain "Overpowered! Nerf Nerf Nerf!!1" Because thats easier to change than actually learning to play like you want to win- that would make you a *Gasp* "no-life", or perhaps "tryhard" O_O

Now that I think about it, I cant stand the Idea that a few hundred thousand fools behind a t.v. might think of me as something so terrible! i think il just /ragequit

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Re: Infinity Ward Devs....please read...

in reply to xKhufu

hardpoint isn't a classic gamemode and IW never had hardpoint in there games, but I agree about the other gamemodes

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Registered: ‎17-12-2013

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