Perhaps, it's time for a change

Call of Duty Ghosts XBOX 360

Perhaps, it's time for a change

Ghosts population is abysmal, and it's clear interest has died off the past month or two. It's hitting record low peaks under 45k, and only 61k right now on this Saturday Night Double XP. It was getting 160k on weekends, and 115-125k on weekdays about a month or two ago. It was fairly consistent for a good four months only losing 10k here and there. It's now declining fast, and this is a trend of a dying game. When Advanced Warfare comes out it might drop below MW3 or ever older Call of Duty games.


I enjoyed Ghosts, and if it didn't change I would be okay with it. I like the TTK, the perk system, and the map variety. I like the differing playstyles with each map. I feel that there was a higher skillgap. However, I don't want to come back to a dead game. There's another two years before the next Infinity Ward game, and I don't think they can afford to just let it die while they work on "Ghosts 2". I think it's time for a major title update to shake things up. This is open for discussion and opinions. It's not a list of demands, and I am simply stating ideas I have come up with.

Here are a list of ideas I have:

Gameplay changes:

-Increase base health to heavy duty level, buff and scale sniper multipliers to equal where they currently are, nerf ballistic vests so total health is as it is now* (I only base this change off of other's opinions, I am okay with health)

-Add two create-a-class points, this means additional perk(s), equipment, secondary, ect. This would make every player more powerful than they currently are in Ghosts.

Gametypes:

-reinforce and team tactical removed; imo no need for team tactical when clan is 4v4

-headquarters or hardpoint added; i think these maps would work well with a focus objective rotating around different sections of the map

Equipment changes:

-Tactical: players who equip Concussion or 9 bang will be given two, extra tactical equipment will increase to a total of three

-Lethals: Frag, Semtex, and Canister Bomb have increased blast radius

Perk changes:
Danger Close - added effect to increase killstreak damage (for all killstreaks besides juggernaut), raise from 4 to 5 points to equip

Weapon changes:

-Buff the MSBS by increasing damage and lowering recoil. I already feel this gun was overnerfed, and with added health this gun is going to be hurt the most in the game. It already requires an entire burst at max damage to get a kill. The Marksmen lose some range, but will still be very effective. Automatics will be weaker across the board, but even still are at a greater advantage. Besides the MTAR-x, all the SMGs have been already buffed from where they were at launch. I already think the MSBS could use a slight buff, and with a health increase it would need it.

-Buff shotguns to stay consistent to how they already perform

-As stated earlier under gameplay changes, buff sniper multipliers so they are consistent to how they already perform

Killstreak changes:

-sentry gun lasts 30 second longer

-vulture is built in with trophy system and pings radar (basically becomes an assault night owl)

-battle hind is more aggressive and has more health (blind eye LMGs take it down too quickly)

-maniac juggernaut has decreased health, regenerates health (health regen slower than normal player)

-buff specialist with two additional points

-add new killstreaks to assualt package??

Unlocks and challenges:

-Gold gun requirements: lean reduced across the board to only 10 needed

-Platinum camo: shiny and clean platinum camo awarded for every gun Gold in a class, exclude shield

-Weapon mastery: getting a gun gold now comes with a patch resembling the gun with a golden paint

-Class mastery: awarded with platinum camo for every gun Gold in class, gives a specific background and patch representing class completed, examples: Marksmen Rifles get a gold patch that resembles the marksmen perk in MW3, Snipers get a gold patch that resembles Guile Suit, ect. Backgrounds would be all the guns in that class placed inside a gun rack cabinet.

-Patch showcase - display up to ten patches (2 rows x 5 columns) in the main menu, located underneath your character and above your K/D ratio through time played statistics. These can be scrolled through by other players to read the description of how you earned them.

New Prestiges:

-One additional character costing 1000 squad points will be added for Master Prestige players to purchase, this character will have five traditional prestiges tied to it, players who previously reset their stats will be given the option to skip ahead and unlock it for 200 squad points, each prestige will have a unique emblem and overwrite the character's current emblem, unlocks are lost upon each prestige, all weapons are unlocked free, all equipment and perks cost 2x their normal price, perks are still earned through leveling, attachments are 8x their normal price meaning you will have to actually grind to unlock attachments, once you complete the fifteenth prestige (fifth for the new character) you will be granted one additional create-a-class point permanently (only applies to this character)

With more than two years before Infinity Ward's next Call of Duty we are going to need some new things to keep the game interesting. I based my ideas through reading these forums and youtube comments as well as my personal experience and insight from playing the game.

Level 15
Likes: 293
Posts: 463
Registered: ‎20-01-2013
30 REPLIES

Re: Perhaps, it's time for a change

in reply to AlteredVista

I honestly see the game beyond saving but here are some things I would change to balance the game.

Perks

Agility nerf speed increase

Stalker nerf speed increase

Both of these would help also in lag issues

Equipment

Grenades should not require danger close to kill people with blast shield. Taking up 7 slots danger close plus two lethal plus the grenade itself to kill anyone on the map with two grenades is ridiculous.

Guns

Increase recoil on LMGs

Nerf ripper until it's useless that ones for me

Overused gun.

And just fix matchmaking in general. I'll probably think of more but this is a simplified list. I'm on my phone.

Level 2
Likes: 15
Posts: 28
Registered: ‎13-06-2014

Re: Perhaps, it's time for a change

in reply to slowandsmooth

Nerf agility? It only increases base movement speed by 7% lol. It would need to be a one point perk for anything less, when you consider that focus is a two point perk.

Grenades should kill blast shield users? So...IW should keep a useless perk in the game?

Nerf the Ripper? Yeah it's so OP lmao...barely anyone uses it anymore. Same goes for the Maverick, which was also called "OP".

Level 75
Likes: 4840
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Registered: ‎24-03-2014

Re: Perhaps, it's time for a change

in reply to slowandsmooth

I agree with oRLsx371o

I don't think nerfing that stuff will make the game better. None of that is OP imho

Most of my suggestions would make players more powerful. I included an idea for buffing grenades, but I don't think they should be made to overpower blast shield. If players complain the game is too slow than nerfing speed perks is definitely not going to work.

Level 15
Likes: 293
Posts: 463
Registered: ‎20-01-2013

Re: Perhaps, it's time for a change

in reply to AlteredVista

I was wondering where your first comment went after I saw the notification...something about a grenade's radius? yeah BS is a counter...what kind of logic would be applied in the process of making a literally useless counter perk?

Yeah slowing the game down further is somewhat equivalent to "RIP Infinity Ward". I don't think anyone's gonna have much faith in them for their next game

Level 75
Likes: 4840
Posts: 7981
Registered: ‎24-03-2014

Re: Perhaps, it's time for a change

in reply to oRLs_317o

Bud, we lost all faith in them after this game... they introduced nice changes, but the game was flatter than a slice of matzah bread out of the gate, and in response in one week we went from nearly a million 360 players to right around 200k.. one week was all it took for 90% of the fanbase to go "Oh wow.. this was what the hype was about? Black Ops 2 guys?" and poof, that game's population soared... the rest.. who knows. I have several long time CoD friends who like me enjoyed the overall mechanics of this title, but unlike me didn't like it enough to keep playing... and clearly.. very very clearly.. they weren't alone in that opinion.

Never have I seen so many CoD friends jump BACK to the last title, or flat out play everything else under the sun except for Ghosts...

I liked Ghosts, but I have to admit.. it's a very weak entry in CoD history.. a pretty solid one, but honestly.. the last "solid" CoD title also suffered this same fate with fans.. WaW was beloved, but it suffered from a "we're so blown out on WW2 stuff, screw this game." fate.. it was a fantastically built and one of the best visual experiences I've had with a CoD title, but it was crippled from the get go due to the death of the WW2 trend at the time of release.. Ghosts, while it doesn't fit a trend really, was crippled due to a.. and I'll be flat frank about this.. completely uninspired background, campaign, map setup, and overall design.. >.< I'll remember Ghosts like I do WaW (maybe not quite as fondly), but it'll hold a place in my heart with the other two really well built CoD titles.. so that's something


right?

Level 20
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Posts: 904
Registered: ‎01-11-2011

Re: Perhaps, it's time for a change

in reply to EJKHunter

Oy, you mention Matzoh... my belly starts to ache.



"You ain't gotta like me, you just mad,cause I tell it how it is, and you tell it how it might be" - Victory
Activision Ambassador
Likes: 13728
Posts: 23300
Registered: ‎02-09-2011

Re: Perhaps, it's time for a change

in reply to AlteredVista

AlteredVista wrote:



Ghosts population is abysmal, and it's clear interest has died off the past month or two. It's hitting record low peaks under 45k, and only 61k right now on this Saturday Night Double XP. It was getting 160k on weekends, and 115-125k on weekdays about a month or two ago. It was fairly consistent for a good four months only losing 10k here and there. It's now declining fast, and this is a trend of a dying game. When Advanced Warfare comes out it might drop below MW3 or ever older Call of Duty games.




Ghosts population is horrible because its the worst COD game we have ever got. While some may like it, the game is wrong on so many levels that the COD players have long since abandoned it. If you go and look at numbers across ALL platforms you will see that including the PS4, PS3, Wii U, Xbox 360, and XBOX One the numbers are still WAY BELOW what the last 4-5 COD games had just on the XBOX 360. The style of the game has taken 100 steps backward of how the game should be, and after about a week of playing I made a long post on here saying how after 3-4 months people would leave this game and go back to older COD's or other games. Black Ops 2 currently averages TWICE the amount of players than Ghosts, and that's saying a LOT being as there were a ton of complaints about that game, even though I think it was one of the better ones we got.

Level 34
Likes: 1078
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Registered: ‎29-11-2011

Re: Perhaps, it's time for a change

in reply to propipe

What didn't you like about ghosts? What would you like to see or expect from a COD game?

Level 2
Likes: 15
Posts: 28
Registered: ‎13-06-2014

Re: Perhaps, it's time for a change

in reply to propipe

Evo, you're opinion is just out of anger because you are bad at Ghosts. You can't handle games which require more skill. Better maps and less autoaim. No more lowstreaks for noobs to get free kills. High streaks still dominate. Good players get richer, bad players get poorer. If there's any flaw with Ghosts it's too balanced and skillful for a casual skilless COD community.

Level 9
Likes: 152
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Registered: ‎24-12-2013

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