A New Idea of the Create-A-Class

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A New Idea of the Create-A-Class

So I understand the game is not implementing anything new and is already in the stages of completion and whatnot. So please understand this is all my opinion and thoughts on the Create-A-Class subject.



I have a new idea which I really wish was in the game that I doubt is. A "Hardcore" and "Core" Create-A-Class Loadout. You have two Create-A-Class lists of 5-7 Classes. 1 is for whenever you play Hardcore game types the "Hardcore Loadout" would be your classes. The other one is for whenever you play Core game types. And you could not use the "Hardcore Loadout" for Core mode and vice verse for the "Core Loadout"



I will try to illustrate here.



"Hardcore Loadout" = Only for Hardcore Games

1. Custom Slot

2. Custom Slot

3. Custom Slot

4. Custom Slot

5. Custom Slot

6. Custom Slot (Only if there are more classes than 5)

7. Custom Slot (Only if there are more classes than 5)



"Core Loadout" = Only for Core Games

1. Custom Slot

2. Custom Slot

3. Custom Slot

4. Custom Slot

5. Custom Slot

6. Custom Slot (Only if there are more classes than 5)

7. Custom Slot (Only if there are more classes than 5)



Now basically you could edit them in your lobby menu and etc. But when you chose a game then the list for that game mode would show up.



Personally I hate when playing Core/Hardcore and then some buddies get online and they want to play opposite of what I am so I have to switch classes all around. And I really do switch all my classes because I use 2-3 different fall back classes depending on the maps and mood of the match. So that leaves me 2 classes to experiment with or use other weapons to complete challenges, etc. If they only make 5 then they make 5. I would like more such as 7 or so and I would love my idea above.
Level 1
Likes: 0
Posts: 18
Registered: ‎23-05-2011
13 REPLIES

Re: A New Idea of the Create-A-Class

in reply to december
how about 5 defaults slots and 5 custom slots and (for example) at level 5 you can customize the defaults to there class (assult has to be an assult and so on), then at level 10 you get the 5 customs.



now you got 10 slots and atleast 1 types of each and then 5 of what ever
Level 18
Likes: 0
Posts: 1575
Registered: ‎04-09-2010

Re: A New Idea of the Create-A-Class

in reply to december

Freshkid85 wrote:

 

how about 5 defaults slots and 5 custom slots and (for example) at level 5 you can customize the defaults to there class (assult has to be an assult and so on), then at level 10 you get the 5 customs.



now you got 10 slots and atleast 1 types of each and then 5 of what ever





Not really a good idea,you don't unlock enough weapons to make your "default" class somehow different between levels 5 - 10 :/
Level 12
Likes: 0
Posts: 845
Registered: ‎14-09-2011

Re: A New Idea of the Create-A-Class

in reply to december
5 core, 5 hc



and a custom ingame slot



that you can change your gear perks etc ingame



that way, you can have all your set classes, but if you want a change u can do it ingame
Level 16
Likes: 3
Posts: 1187
Registered: ‎14-08-2009

Re: A New Idea of the Create-A-Class

in reply to december
There should be 12 custom class slots to start with none of the hardcore core nonsense
Level 20
Likes: 0
Posts: 1966
Registered: ‎04-06-2011

Re: A New Idea of the Create-A-Class

in reply to december
"Hey guys we are going to play hardcore"

"K give me a couple minute to change my classes"

"If only we didn't have to change it every time we go from Core to Hardcore"



I completely agree with this, I want to stop the above conversation.
Level 20
Likes: 3
Posts: 1892
Registered: ‎25-08-2011

Re: A New Idea of the Create-A-Class

in reply to december
That's not a half bad idea.



I often won't accept invites from people because I know they play core and all my classes are set for hardcore. I don't want to go and change most/all of them to play an indermined number of games.



It solves the core/hardcore class problem but it doesn't create any potential balance issues because you still have only XXX number (as low as 5) to choose from.



Not bad at all. MUCH better than the dude's five per map idea.
Level 34
Likes: 1
Posts: 5352
Registered: ‎01-01-2009

Re: A New Idea of the Create-A-Class

in reply to december

December wrote:

 

So I understand the game is not implementing anything new and is already in the stages of completion and whatnot. So please understand this is all my opinion and thoughts on the Create-A-Class subject.



I have a new idea which I really wish was in the game that I doubt is. A "Hardcore" and "Core" Create-A-Class Loadout. You have two Create-A-Class lists of 5-7 Classes. 1 is for whenever you play Hardcore game types the "Hardcore Loadout" would be your classes. The other one is for whenever you play Core game types. And you could not use the "Hardcore Loadout" for Core mode and vice verse for the "Core Loadout"



I will try to illustrate here.



"Hardcore Loadout" = Only for Hardcore Games

1. Custom Slot

2. Custom Slot

3. Custom Slot

4. Custom Slot

5. Custom Slot

6. Custom Slot (Only if there are more classes than 5)

7. Custom Slot (Only if there are more classes than 5)



"Core Loadout" = Only for Core Games

1. Custom Slot

2. Custom Slot

3. Custom Slot

4. Custom Slot

5. Custom Slot

6. Custom Slot (Only if there are more classes than 5)

7. Custom Slot (Only if there are more classes than 5)



Now basically you could edit them in your lobby menu and etc. But when you chose a game then the list for that game mode would show up.



Personally I hate when playing Core/Hardcore and then some buddies get online and they want to play opposite of what I am so I have to switch classes all around. And I really do switch all my classes because I use 2-3 different fall back classes depending on the maps and mood of the match. So that leaves me 2 classes to experiment with or use other weapons to complete challenges, etc. If they only make 5 then they make 5. I would like more such as 7 or so and I would love my idea above.





you could extend on that idea offering a different custom class load out for every game type, s&D, demolition hardcore TD, core TD etc.
Level 9
Likes: 0
Posts: 490
Registered: ‎21-09-2009

Re: A New Idea of the Create-A-Class

in reply to december

PSN: Schuesseled wrote:

 



you could extend on that idea offering a different custom class load out for every game type, s&D, demolition hardcore TD, core TD etc.





Too much
Level 34
Likes: 1
Posts: 5352
Registered: ‎01-01-2009

Re: A New Idea of the Create-A-Class

in reply to december
Wow. this is a suptid idea....



u already have 5.. u dont need 5 for each gametype

and if MW2 has more classes per prestige then u can get more..



u dont need a seperate five.. just use 2 of ur five for hardcore
Level 2
Likes: 0
Posts: 56
Registered: ‎21-10-2008

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