Interpolation and Frame Rate, are these two synergistically causing the "lag" problem?

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Interpolation and Frame Rate, are these two synergistically causing the "lag" problem?

This question is for Macc or someone who knows.  Black Ops and Mw3 are running on a 60 FPS net code and I am thinking this coupled with interpolation and UDP packets being somewhat unreliable are working together to cause the "lag/sync" issues that seem to be inherent in these releases.  I remember that Macc said there is a lot more traffic with these titles, in comparison to the older releases, and I am wondering if the extra traffic and lost packets are causing too much interpolation and therefore inaccurate game play to the level we are experiencing.

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20 REPLIES

Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to luckeeeluciano

You just totally dazled me with your big words.

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Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to electricfuneral1

electricfuneralfire wrote:

You just totally dazled me with your big words.

Dazled ? No wonder you were dazeld.

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Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to luckeeeluciano

Faster gameplay will increase the chances of WTF moments due to the code has to be even more perfect than ever before.

In my opinion the appearance of these "lag issues" are that PLUS the fact that too many people still stared at the imperfections in theater mode. Which has been said over 16 months ago that it was not a forensics tool.

To me After playing MW2, MW3 and Blops religiously there really isnt that much of a difference in the amount of all overall WTF moments.Two weeks ago I was whining about MW2 but that was because I wasnt used to that faster gameplay and after a week it slowed down to where you can see the similarities.

(oh, and bump)

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Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to starbuckfrack

Thanks Frack for the comment and bump.  Was Mw2 a 60 fps game also?  I never use theater.  I know all about how unreliable that can be for anything more than entertainment.  The reason I bring this up is because I watched the vid that Macc and Cap made and started me thinking about the interpolation thing and then one thing led to another and I brought this up to some PC gamer friends and they say the fps affects their games more than anything and if they don't have things set up properly, then they get a lot of wtf moments.  Thought Macc or someone could shed some light on whether all these ingredients put into one pot was contributing to so many issues with these two (maybe 3) titles.  I will say that I didn't notice as many issues with MW2 as I have with these last two.  I will say that 3A did seem to smooth some of it out for Black Ops.  MW3 just hasn't got much better for me and yesterday was just a mess for me online.

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Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to luckeeeluciano

Mw2 didn't have theatre .

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Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to smokesdope

smokesdope wrote:

Mw2 didn't have theatre .

No, but it did run in 60 FPS.  I think the only new era COD not to run on 60 FPS was WAW.

Also, just something I find interesting.  MW2 was the only game not use the Demonware (I think that is their name), servers for game management; instead, it used a Microsoft product.  Doubt that makes a difference.

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Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to starbuckfrack

starbuckfrack wrote:

Faster gameplay will increase the chances of WTF moments due to the code has to be even more perfect than ever before.

In my opinion the appearance of these "lag issues" are that PLUS the fact that too many people still stared at the imperfections in theater mode. Which has been said over 16 months ago that it was not a forensics tool.

To me After playing MW2, MW3 and Blops religiously there really isnt that much of a difference in the amount of all overall WTF moments.Two weeks ago I was whining about MW2 but that was because I wasnt used to that faster gameplay and after a week it slowed down to where you can see the similarities.

(oh, and bump)

Ghandi recently said in one of his posts that players viewing theater mode were getting a glimpse of what the server was seeing that they had never been able to see in previous titles.  People shooting before they round a corner or shooting a person with half a clip before they die isn't a doe eyed reaction to being crappy at a game.  Lots of MW3 players are genuinly experiencing near constant WTF moments when playing and it sure as hell isn't because of a poor connection.

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Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to luckeeeluciano

Besides my opinion above, I think that the only thing is that this is right now the most popular COD at the moment. Next time it will be the next game , etc, etc.

I agree with some things in Capps video, but with the "scientist" in me I woud have to see others views in the same game. Very likely ALL of them to get a real good judgement of what is going on. Now I am not saying Capps video was twisted to show his point, just somewhat incomplete.

I THINK Capp dod say something basically agreeing with what I said above. But its been a while.

But as I said though that is my opinion.

As well as the though processes of the mind are also considered in my opinion too. Just like when you see a robbery. most people will recall a lot of differeneces the longer that time goes by and even some people with good memory will still corrupt what they saw originally in a robbery over time.

Thats what I honestly think when seeing these posts. People forget some of the things they remember about those games until they play it for a while. Some people wil pretend to play the old one and claim that it wasnt the same as this as well.

When I go back and play MW2 for an hour "the game plays alot smoother than this one". But after a few days all the things are clearer to me that it is just the same.

I am sorry but my thought are all jumbled. As well as I cant rmember what exactly Macc and Capp said before. So that is while I just bumped this up with my opinions.

In all the 3 games I still play, especially the past month I rell dont remmber a difference in either one. Sure sometimes when I jump the console online for gaming I get some pretty bad lobbies but then I just leave, rebbot, take a break ,whatever. To me honestly there is about a 2 percent WTF set of moments with this game as well as some games where our team just plain old gets our butts kicked for no real reason whatsover.

----------------------

Yeah for the most this one and others run at 60 FPS. I do remember them saying that (I think) they said this one runs solidly at 60 FPS. I do remember IW saying this game uses less bandwidth as the other CODs before it came out.

But you do have to remember that ALL games run at 60 FPS in the processing but doesnt mean they DRAW them at 60 FPS. Which I assume you are aware of with that title.

I think the good thing for BF3 is that I believe it draws at 30 and I think it RUNS at 30 FPS too. I also used to think it would be noticable on the Xbox but its not.

hope that helps. I am going to favorite this one cause I like hearing all this technical crap. (I mean stuff )

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Re: Interpolation and Frame Rate, are these two cynergistically causing the "lag" problem?

in reply to starbuckfrack

Lolz.  I like hearing the tech "crap" too.  Thnx for the input.  I agree with you that one would have to see the same event from all point of views involved.  I have had a few of those moments happen by chance where I will watch my team mate die in what looked like a totally legit manner only to hear him say that the guy wasn't even looking at him on his screen.  This has also happened to me at one point where I had a guy shoot me dead while facing the other way and one of the players in my party happened to be near by and saw the kill and said that on his screen the opp player was facing me. 

I do like you do...if I find myself in a lobby that is not playing well, I just back out and find another one.  I do find some fair lobby's and then the game is indeed fun to play.

I do hope to hear from Macc seeing as he brought up interpolation and did not go terribly in depth about it on the vid.  Perhaps he could expound on it here.

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