Very true but not every CO has the diplomatic skills to get their members motivated. My clan picked up 7 nodes in this OP. They were quite hungry to get things done even though a good portion of our membership doesn't have the game yet. It has a lot to do with how your clan is built and the relationship amongst its members. Every clan has it's issues but a good leader with some good leadership underneath him/her can keep those issues under control.
The only problem is that I have NO way of knowing which clan members are participating and which are not. They need to add stats so I know this. Not just for clan wars but for clan XP as well. I want a breakdown of how much Clan XP each clan member has earned for the lifetime of the game.
I don't like how a larger mediocre clan will have a massive advantage over a small but strong clan. They need to make it so only a certain number can compete at a time.
Having reasonably defined clan size ranges when deciding the groupings is rather important. Perhaps something like 5 members and under, 6 to 10, 11 to 15, 16 to 20, 21 to 25, 26 to 30, 31 to 40, 40 to 50, 51 to 60, 61 to 75 and 76 to 100.
My clan has 6 members right now. Going up against a clan of 20+ puts us at a huge disadvantage because we can't win match nearly fast enough. they can win 50% less matches than use but still win the war.
Another item to note:
We have a clan with a K/D ratio of 1.06 and 22 members, but were in a war with the following:
66 members, 1.02 K/D
36 members, 2.06 K/D
35 members, 0.94 K/D
That being said, all four clans were level 14, the match-ups should be based on numbers more than clan level. There is no point in kicking inactive members if you are paired with much larger clans.