even in core game moods im seeing more and more players, sitting in a corner listening to footsteps. there is enough camping in call of duty without giving these 'players' additional tools to camp with. please do not allow amplify to negate dead silence, i shouldnt be at a further disadvantage to a player who's going to spend all game sitting back listening for footsteps. cant tell you how annoying it is to go all the way around the map, get behind a guy you know is camping somewhere, but hes still sitting there ADS waiting for you cause hes listening for feet.
at the least make the perk cost alot more points and/or seriously lower the volume of amplify, especially for those with dead silence equipped.
Finally the typical rushing mindset is either not viable in certain situations or requires a lot more skill to do good with. You want to be fast? Fine. But then accwpt the tradeoff and be loud, simple as that. The stupid perk isnt Amplify, its Dead Silence. Without DS there would be no need for Amplify. Adapt and learn how to counter someone listening for foodsteps. They cannot hear you crouching, and thats the reason crouching even exists. You are supposed to not only use it to be small but also to be silent. Amplify cannot amplify Dead Silence enough, sadly - so deal with it as it is and stop thinking CoD has to be fast paced rushing crap like BO2 with its completly inaudible footsteps or MW2's uncounterable Dead Silence were.So please dear Devs, instead of enabling headless rusher chicken to run around where they want without making a single noise, please simply remove Dead Silence and Amplify alltogether. Yet i know that won't happen, so please leave both perks as they are now.Thank you.
lol the typical camping mindset, oh wait , its not camping, its strategic sitting in a far corner of the map right. this game wasnt made for people to sit in corners and wait for the oppenent to come to them, if everyone decided they would play lke that the games would end 0-0 draw, players like me push the action, we come out and play, its easy enough for someone to camp without having the advantage of listening to footsteps, they dont need to reward people who wont play. if i have to crouch my way around these gigantic maps to deal with these players im gonna do the same thing as everyone else and go to BF....
is a game, its supposed to be fun, people who run around and play make it fun, not the poeple who spend all map camping and listening for footsteps. like i said,just imagine this game if everyone played that way... absolutely horrible. even game modes like cranked and kill confirmed, built around the principle of running and gunning and filled with people playing like this. its not about realism, its about having a game everyone can enjoy,campers can still camp without hearin footsteps, they dont need the extra tools to camp... if this is fair then give runners a perk that shows what area other players are in if theyve been there for more then a few sconds,,,,how bad would that be? dont reward one group of players and not reward the other ones
and removing both perks just goes right back to people sitting in corners listening to footsteps, getting rid of the sound of feet altogether would be a better solution to make people come out and play. good players can move both sticks at the same time, dont reward these kids who are gonna sit back ADS and wait for a kill, let them be the ones who return the game, cause you keep dedicating this game to them, thats all thats gonna be left.
I run Dead Silence and Amplify while rushing around the map. Is that camping?
Crouch walking counters Amplify. Run until you get near the room the camper is in and start crouch walking. It will confuse him as your loud footsteps suddenly went silent.
You guys only see the extreme side, dont you? The well known hardcamper, the one that secures both entrances to his camping site with IEDs, proning in a dark corner, unable to be seen if you dont know where he is. Get out of this one-sided mindset please. I run sround as well, but when i clearly hear someone coming around a corner, i prepare myself accordingly. You guys simply dont want to accept the only tradeoff moving around quickly should have. And even if you have Amplify - Dead Silence steps are still hardly audible if the location isnt completly quiet. There is more to this game than sprinting 90% of a match, a tactical player will also stop sonetimes or crouchwalk to avoid being detected. But of course this already qualifies as camping, doesnt it, because you obviously dont seem to have the skill to think once for a second if crouching or walking would fit the situation better than rushing. I rather get my ass kicked by a hardcamper 20 times in a row instead of being shot in the back 20 times because i didnt hear that person running behind me. You can avoid the hardcamper, but you cannot prevent someone silently running around the corner you checked 1.5 seconds ago, and that is complete utterly bullsh*t.
People are always going to extremes.
- TF users (BO2) were not all LMG users sitting in corners
- Amplify users are also not all sitting in corners (I use amplify, and I am always moving unless and until I hear someone coming as you say).
Are there a lot of people camping? YES. But the point is: There always was, and there always will be. No matter what perks are in the game, NOTHING will change that.
The perk should NOT be a ton of points when you consider what it does.
Does it allow players to hear clearly that which they could not otherwise? No
It enhances the ability to hear.
This game has had a rethink on soldier noise/movement and without this perk, sitting still is more than enough to hear any kind of noise. So, the perk is at a cost and enhances something that can already be achieved. If anything, it's a waste. The only real discernable thing it does is cancel the SILENT movement perk.
Also, a way bigger issue is that, how much information do we really gain from this, as you can also hear your own teammates, basically everyone on the map, and if you have to concern yourself with the minimap much more than your soldier's view, you run further risks.
Yesterday I respawned after my 10-streak had been ended, I saw a friendly spawn on the minimap behind me, slightly to my right side. I moved, he moved and I could hear him moving. After around 10 paces I died. Confused, I watched the killcam. An enemy had either (1) spawned with us at around the same time or (2) been exactly behind me when I spawned. His movement matched that of my teammate (although upon reflection my teammate veered off to the right) and he simply got up to me unchecked before stabbing me.
Did any kind of hearing help. No. Would AMPLIFIED have changed anything, no.
Perhaps the perk should come with the in-game soldier voice intel "careful, enemy close".
We may at least react or take note of that subliminal message!