Hopefully IW will be smart and implement and clear scoring system for CvC matches and make it where if a clan member from either team leaves the match they get a death and loss added to stats. If more than 2 Clan members leave the match is ended and that clan loses and has a death and loss added to stats. Otherwise clans in CvC will just dashboard/leave the moment they start to lose the match. Also if your clan defaults from a match it should prohibit you from playing for at least 1 hour. This would make the clans be harder on their teammates that left that caused the suspension from CvC matches. Plus if at has any ranking system it should drop any clan that defaults by 5-10-15 ranks depending upon how many defaults they have had in an eight hour session. The suspension should start at 1 hour for first default, and build to 8 hours by the 4 default. Get more then 4 in a day and Clan is suspended from play for the rest of that day.
Meaning if a clan gets a default it would have to wait for 8 hours before it would clear off before they would not have to worry about a harsher punishment if they default again. This would cause the clans to police themselves more and maybe have less quitters since if I understand correcly you need a clan and to be with your clan members to play CvC. So if the clan drops the player because of quitting and that caused them a default that player would not be allowed to play again and thus not worried about quitting again.
This is really how LP in Bo2 should have been as well, no solo players only teams especially in Champions. The teams would have been better and policing their members than probation alone could have ever been.
Not disagreeing with you about the abundance of quitters, but what you propose a clan leader would have to take into account everyone's Internet, weather conditions, ie a storm knocking out power, plus countless other things is a bit much. Especially if it is a larger sized clan, not an issue for mine since I don't go over 10 members, but for the heavyweight clans with up to 100 members could be a different story. Curious to see how the clan v clan works as well as clan wars. I've never dashboarded I have backed out of games when my timing is too far off, doesn't happen often but it does happen.never gotten probation . Read enough people complaining about it , so couldn't even imagine what it would like like if a clan got 8 hours for a few members quitting . I agree with you there should be some sort of deterrent just not to the level your looking for. Of course I say this now once the game comes out and I get a chance to see how it works and how each affects the ranking /scoring system I may have a different point of view.
yes it would be a nighmare for the larger clans and should be really. Each clan should be policing itself and its members on how they are playing the game to begin with. Interal policing though the clans themselves would have a greater effect then any probation system the developers would come up with. Especially if the punsihment earned effected the entire clan at once.
ie' you in a clan where 5 members constantly cause your team to default and loose ranks, points, score(whatever is used for ranking) you would want them out of the clan until they either stopped what they were doing and could prove it, or they got the problem fixed one way or another.
They would not really have to kick them out, just have noone else play with them in CvC until they stopped leaving mid match when they were dieing too much. Not something that hard to do for a clan really.
The right to change your view after release is always there, for it is your view and your right to change it regardless of what I or anyone else would think at that point.
I just thought if the punishment was clan wide and harsh to begin with maybe the clans would police themselves good enoiugh to keep it low compared to all the issues in BO2 LP because of solo players quitting when ever they didnt like how the game was going.
I think your punishments are a bit too strong. Quite a bit to be honest. I too believe there should be some punishment, but not the extent you are talking.
I highly doubt that Elite is going to give the clan leader the stats of which clan members are participating in the games, which ones left early, how often, scores, etc. If they did that, and only if they did that, would your system work. I can't know what my clan members are doing. I'd happily kick people if I knew they were doing lots of quitting (or at least talk to them) but I have no way of knowing who is doing that. And with 100 clan members, you don't get to play together with each of them very often. We have that issue today. They can't even tell us today who enlisted the clan in an operation, so forgive me if I don't have much faith in them adding in all sorts of other data like what you would need for true clan member management of that scale.
It is extremely harsh for a reason to make clans police themselves better. But as you say unless elite gave enough information for the clan to do that it would not really be possible for the leader to really do this.
Your ideas sound nice, at least if there's a queue to fill the empty places some quitters may leave behind.
As long as clans can't run their own servers, on their own "boxes", they have to rely on all kinds of factors. In BO2 we had our whole team go "connection interrupted", both because of laggy servers but also due to Steam problems.
So for example a match of 6 vs 6 should have a queue of 2 per clan. If even that reserve isn't "enough" it's quite obvious they wanted to quit, resulting in a loss they've earned truthfully.
And in game replacement que where players in teh wait could take the place of the quit members would be a good idea. As long as it was limited to just a couple of replacements per match and not a round robin thing where it would continue throughout the entire match.
Not going to lie TSD but I'm quite surprised you care about quitters. Is this the real TSD I'm speaking to?
In the past, I've been quite vocal about it but I do recall you being against the idea of punishing quitters and stating that in a way that quitting is fine in any situation.
Just out of curiousity, why the change of opinion?
I was against in bo2 LP because LP allows lone wolfs. Punishing lone wolfs has little effect on them ever. they dont care. Punishing an entire clan and making them deal with the quitter has a greater chance of having a major effect if the clan members and leader took it serious which is why the punishment must be serious and as harsh as the developers are willing to risk.
With CvC in ghosts it sounds like you cant just be a solo player in the playlist that you have to have other clan members in that list with you. meaning if one leaves that one that stayed and would get a default would be not so happy because of it and could report it back to teh clan leader.
Punsihment only works if everyone fears it, lone wolfs dont fear it much because they are a lone wolf and have little to fear or loose since they allready play by themself.
But if CvC disallows that lone wolfs will not be able to enter try and be the star and then leave the moment they are not. It would force it back on team play not individual play which is a key factor to being a lone wolf. The majority of lone wolfs dont give a damn about the team or what happens as long as they get their kills and streaks that is all that matters to them.
Plus remember I am teh devils advocate, in that other thread everyone was all about more no one defending against it. Each discussion needs both a positive and negative to balance it out. A pro and a con a for and an against for the full story or discussion to really have true meaning other than just a group of player complaing because it is not exactly how they want.
I welcome all that disagree with my idea and encourage them to come up with other ideas to make it better if possible or provide reasons why it should not be in at all.
I actually do like the idea.
To be honest I welcome anything that can encourage clans to stay in the match instead of leave because the opposing clan/team is better than them.
Considering that the clan I'm part of discourages quitting, I'd like to see a decent punishment system on clans that refuses to take a beating once in a while.