the great thing about HC and the fact that everyone can put you down almost instantly is that it's great for developing your twitch reflexes. My reactions and accuracy got so much sharper after months of HC play.
I find the opposite since it is so easy to kill my aim has decreased compared to what it was in core. It both does and does not help some players. For some it is harder and required more skill for others it makes the game easier and require less skill.
Actually, I can see how that could happen. My friends will only ever play HC with the exception of party games. They do struggle to kill laterally moving targets. They do struggle with laterally moving targets.
I have friends with the same problem. They cannot handle core that well because it takes too many rounds to kill players. In hc they can beast but in core they often get beasted by other players instead.
yep that is the one drawback of hc. takes little skill to play in it, just a fair aim and then spray away for easy kill.
What was the need for this other than to stir crap up?
To point out that hc players by definition are not really better then core players like many like to claim they are.
HC requires no more skill then core ever. Just a slightly different set of skills to play but no greater amount of skill at all.
Core actually requires greater aim and greater consistent aim then hc since you have to hold on target longer to get a kill. HC just requires fast relexes and fair to midland aim to get a kill. Both require map awareness and teammate location awareness and a minimal communication skill.
It definitely will help everyone overall, I look forward to it.
Well, in all honesty, we seem to see less and less full teams. I mean, my clan hardly ever gets on any more, so the amount of times I have to play solo or with a group of people I pick up in lobbies that I get along with and are good. So, this call out feature is a big plus in my opinion. It worked well in Medal of Honor Warfighter with the Sniper Class, and it didn't diminish teamwork and social play; so I don't see why it would here.
This is one of the things that I'm really excited about in Ghosts. I run solo quite a lot of the time and most randoms I play with don't use their headsets and very few of the ones that do actually call out useful info on enemy locations or where they died etc. When playing with friends it makes such a positive difference having them giving shout-outs or warnings.
This new feature seems like it will be really beneficial for the lone wolves in team games. Anyone else as excited about this as me?
It seems I need to catch up. This is the first I've heard of this feature. Sounds like it could be cool, but, in reading some of these comments, I don't want my position yelled out automatically. I have no idea how this feature works yet, so I can't speak on it, but I'm going to go check it out now.
I think it tries to emulate the effect of having a full party of players communicating what they see and where they died etc.