You can't argue that Dome and Strike Zone aren't basically the same map

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You can't argue that Dome and Strike Zone aren't b...

Dome Strike Zone comparison

Do I even need to explain? I started too but deleted it as the similarities were just to obvious. Everything is almost to scale minus some very minor tweaks to the asthetics and skywalk. Hell, the maps are almost completely to scale. In Photoshop I made the layer for the numbers, duplicated the layers, and made scaled them down a few percentage points to compensate for the Strike Zone maps smaller resolution. They almost completely match up.

The spacing of the stairs by #1 are completely identical. Top stairs are wider, bottom path is narrow but double tiered.

#2 and #5, the concession stand squared with a back corridor leading into a storage room. The entrances also the same width across

The space between #2 and #4 contains the same number, shape, position, and angle of objects.

#3 has identical cover spots positioned perfectly from each other. The siding to the gift shop is the same material and the views vantage points and angles are the exact same from the top most cover spot. Both areas are also outside and the transition from indoors to outdoor are the same too. Once you leave the small corridor separating #2 and #3 you're outside.

Look at #4, the "L" shape of the walls match perfectly.

The shapes of each object for #6 are exactly the same as well as the position. Only small difference is the relative space between each object.

#7 is completely identical on each map.

Ghamorra Level 75
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Posts: 13666
27 REPLIES

Re: You can't argue that Dome and Strike Zone are ...

in reply to Ghamorra

I definitly see some similarities especially the area around #2 and the building.  Dome played much bigger than Strikezone and had a lot less clutter.  There are only so many ways u can construct a small map like this so it would not surprise me if that is the model they started with.

Kurt24
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Posts: 285

Re: You can't argue that Dome and Strike Zone aren...

in reply to Kurt24

kurt24 wrote:




There are only so many ways u can construct a small map like this so it would not surprise me if that is the model they started with.


I'm not buying this. They could have at least don't something like rearrange the positions of cover, elevate area #1 and position the Dome/Pro Shop somewhere else. We're talking same lines of sight, elevation maps, cover locations, and the shape of the layout. If there were a map recognition software these two maps would be no less than a 95% match if they were scaled to the same size.

Ghamorra Level 75
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Posts: 13666

Re: You can't argue that Dome and Strike Zone aren...

in reply to Ghamorra

I got to be honest I haven't once played strike zone and felt like I was playing dome.

Really not seeing it apart from the maps kinda loom a bit alike if you squint

Maccabi Level 75
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Re: You can't argue that Dome and Strike Zone aren...

in reply to Maccabi

maccabi wrote:



Really not seeing it apart from the maps kinda loom a bit alike if you squint


How can you not see it. The line of sight are almost completely identical, scale, position, angle, shapes of walls and basic construction patterns are virtually the same. No squinting involved.

Ghamorra Level 75
Likes: 5328
Posts: 13666

Re: You can't argue that Dome and Strike Zone aren...

in reply to Ghamorra

That's like saying Rust was a remake of Shipment just because they were both prefect square maps. Strikezone =/= Dome

Spoil-t2
Likes: 73
Posts: 197

Re: You can't argue that Dome and Strike Zone aren...

in reply to Spoil-t2

I'm not talking about the shape of the map as a whole. I'm talking about the shapes over everything inside of the map; corridors, cover, walls, pathways, and how they all connect to each other.

Ghamorra Level 75
Likes: 5328
Posts: 13666

Re: You can't argue that Dome and Strike Zone aren...

in reply to Ghamorra

Which are all different. Dome had no path like the sky bridge. Only thing similar is that one side of the map is lower than the other.... wait a minute... They might be the same. Gah I had to think about it.

Spoil-t2
Likes: 73
Posts: 197

Re: You can't argue that Dome and Strike Zone aren...

in reply to Spoil-t2

I have a transparency overlay in Photoshop but the they're so similar minus minute differences that it hurts your eyes to look at. it's literally like looking at an optical illusion.

Ghamorra Level 75
Likes: 5328
Posts: 13666

Re: You can't argue that Dome and Strike Zone aren...

in reply to Maccabi

The stage is identical, but the minimap is rotated 90 degrees, which makes it harder to recognize until someone flips it, like we have here..  Look it up on youtube, people do side by side walkthroughs,

ChronoZombie
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Posts: 590

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