Wanted to share this footage I ran into on titafall looks very promising, the size of these maps are / huge and the look seems far to similar to COD
Note: The guy commenting is one opinion but atleast hes using COD (not sure why) as a comparison.
Maybe they have a "Boot Knife" attachment??? lol
That's still pretty stupid lol. I can't believe this. I can see the complaints now "Nerf the Spartan kick"
Yeah, he didn't even see that guy moving until he happened to fall behind him. I can see a camping issue where people are just chilling next to a DOM point with that and picking off players who can't see. This game seems to have very powerful "perk" like elements.
If you start adding extras like that you take away from gun v gun and you end up with abuse. Think back to Commando Pro and the crazy knifing distance you got out of it. Danger Close and the massively powerful bast radius that accompanied. These types of elements are abused because of their strength and they don't require skill to use or avoid.
Right on. Maybe there's a "perk" that renders inviso users to be visible....I hope they balanced it out.
Yeah, danger close was very cheap. Loved that with scavenger, tube and claymores but it was VERY OP.
Nope. In hardpoint, once you walk into the general area of where the point is, you are notified that it's contested. So even if somebody is camping there, you have time to decision on how you are going to approach.
I played the Alpha. The controls are very cod like. It actually feels like a cod game in that aspect unlike other fps games (think Killzone). I'm not usually much for spacey otherworld type games but I'm buying this one and giving Respawn a shot.