What Sledgehammer games need to do for next cod.

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Re: What Sledgehammer games need to do for next co...

in reply to Micky2001

that thing is what get me out of my nerves the most

MOUSTIXPLCT
Likes: 25
Posts: 105

Re: What Sledgehammer games need to do for next co...

in reply to Axegrinder100

I'd say they need to do these things:

Actual dedicated servers that everyone plays on *not this hybrid system where a lot of people never play on dedicated servers*

No optics with diamonds/outlines or other "crutch" enhancements *thermals are fine, been in the game forever*

Keep specialist

Don't put in overpowered streaks like BO2 *swarm/dogs*

Lock on rockets to counter air power

Better maps with less rubble/clutter and better color schemes.

malditor
Likes: 139
Posts: 774

Re: What Sledgehammer games need to do for next co...

in reply to malditor

if thermal is coming back then it needs to be on available for sniper rifles or  just make the target finder sniper rifles only

PSNRednight
Likes: 2
Posts: 25

Re: What Sledgehammer games need to do for next co...

in reply to Axegrinder100

wow, no one mention a better plan to STOP HACKERS!!!!!!!! Its crazy how even on the PS4 there are hackers, just look at the leaderboard scores. Every year the leaderboard gets hacked and nothing is ever done about it. So, my number 1 thing for Sledgehammer would be a better plan to stop hackers.

number two would be more players on maps, up to 32 like mention before. The more people the more fun

those would be my main two big ones.

cajun4life78
Likes: 5
Posts: 8
Highlighted

Re: What Sledgehammer games need to do for next co...

in reply to cajun4life78

ya right man about the leaderboard everyone know on the top they all hackers.

but for the number of player in the map i just want to say when you play cod you feeling that its about skills and how far can you predict the other teams moves right. when you got too many people in one map all of this will be lost, cause you will get kill ( way more than now) by someone far who saw u moving its totally frustrating if it get repetitive. and to avoid everybody will start to camp and kill the running noobs cause yes in this case the moving guy will be the noob

MOUSTIXPLCT
Likes: 25
Posts: 105

Re: What Sledgehammer games need to do for next co...

in reply to MOUSTIXPLCT

No disrespect at all intended, but could you possibly use periods and capital letters in your next post? Its much better if people can understand what you are trying to say. Not trying to be the "grammar police", I just couldn't read it.

gotsomestars Level 75
Likes: 10489
Posts: 14321

Re: What Sledgehammer games need to do for next co...

in reply to gotsomestars

No problem my friend ;-)

MOUSTIXPLCT
Likes: 25
Posts: 105

Re: What Sledgehammer games need to do for next co...

in reply to gotsomestars

You are right man about the leaderboard. Everyone know on the top they all hackers.

But for the number of player in the map.

I just want to say, when you play cod, you feeling that its about skills and how far you can predict the other teams moves right?.

When you got too many people in one map all of this will be lost, cause you will get kill ( way more than now) by someone far who saw u moving, its totally frustrating if it get repetitive.

And to avoid everybody will start to camp and kill the running noobs cause yes in this case the moving guy will be the noob.

MOUSTIXPLCT
Likes: 25
Posts: 105

Re: What Sledgehammer games need to do for next co...

in reply to Axegrinder100

1) release a beta

Let's start there.

idyb
Likes: 152
Posts: 243

Re: What Sledgehammer games need to do for next co...

forgot that

Axegrinder100
Likes: 5
Posts: 20

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