Ghosts PlayStation 3

Map Design.

Seen on Youtube that StrikeZone is basically dome.. are IW getting lazy and copying map design and always wanting to bring back old ones? Agree if its a fan favourite but map layout, come on?

Also i hate the map designs on most maps. I get shot from literally anywhere. Im a decent player and have my bad and good games but theres waaaaaaay to many places to get shot from the side, behind or from a window. Yes i should watch the map for where my team is spawning etc but 'Off The Grid' is basically used by most players. Just wondered if anyone else disliked the map design etc.

abcdefghijamie
Likes: 1
Posts: 3
16 REPLIES

Re: Map Design.

in reply to abcdefghijamie

First: Dont believe everything you see on youtube

Second: How again is this map anywhere near what dome is?

Strikezone Layout

I see ZERO similarities.

You hate that the maps are not easy, thats understandable. Maps are difficult, thats a good thing if you can change with it.

"We do not rise to the level of our expectations. We fall to the level
of our training"
Izjar11 Level 75
Likes: 9220
Posts: 16512

Re: Map Design.

in reply to Izjar11

Lol how are the maps "difficult"? They are typical Cod maps just on a bigger scale to suit Ps4. There is nothing difficult about them at all. If anything they are easy maps, Look at all the perfect head glitch cover, Each map has an abundance of windows to aim out of and there is choke points on every map. They mostly have 3 paths just like every other Cod map, Same old just bigger and more detailed.

Scumbaggah
Likes: 121
Posts: 1445

Re: Map Design.

in reply to Scumbaggah

Then they are easy for you, that's fine as well. I do not find them easy, and they do not have three paths like previous titles. Are you sure your playing Ghost?

"We do not rise to the level of our expectations. We fall to the level
of our training"
Izjar11 Level 75
Likes: 9220
Posts: 16512

Re: Map Design.

in reply to Scumbaggah

"Look at all the perfect head glitch cover"

The problem I have with using this term so freely (like the word camper) is that ANYTHING can be a "head glitch" spot. A window frame could be one. Do you really think that the maps would be better if it was just a flat open field with nothing in them???

Dude, these maps have lots of Urban combat and guess what Urban environments have a sh** load of......stuff which equates to cover or in your case a head glitch spot. I just want people to think a little bit before they toss these stupid cliches out there to back up there personal opinions.

IMO, I like the maps.

ZvErS
Likes: 1310
Posts: 5305

Re: Map Design.

in reply to Izjar11

watch the video lol...its the same thing..just reskinned =)

veilofmaya
Likes: 123
Posts: 463

Re: Map Design.

in reply to veilofmaya

Wheres the link?

Don't hate the maps, some I quite like. Spawns are really bad though, super annoying. Also field orders are garbage, bring back care packages, or just get rid of them, don't bastardise them.

Schuesseled1
Likes: 5
Posts: 25

Re: Map Design.

in reply to veilofmaya

I see similarities, definitely not re-skinned.

MrZombieClowns1
Likes: 79
Posts: 247

Re: Map Design.

in reply to abcdefghijamie

     Gonna watch that vid in a lil bit.  Not a fan of strike zone (yet), but It's not just IW.  Treyarch gave us four reskinned maps as paid for DLC in BO2.  That's 25% of their DLC.

     I find the maps a breath of fresh air after BO2.  Every map in BO2 felt the same to me.  End A, End B, and 3 paths connecting them.  There are a few maps I just can't seem to get the flow of (stormfront, flooded, siege), but I'm liking them so far since they don't cater to the constant runner.

Highwayman0226
Likes: 792
Posts: 2417

Re: Map Design.

in reply to abcdefghijamie

Every map is better than any of BO2 maps however none are as good as any of MW2 maps.

s_paw1
Likes: 77
Posts: 380

Studios