Achieving Open NAT - port numbers included. Ghosts V2

Ghosts Support Forum

Re: Achieving Open NAT - port numbers included. Gh...

in reply to Malacath2

Is port 3076 for the xbox one, or 360 version? I ask because just last night, my NAT set back to Moderate. I had 3074, 88, 80, and 53 set up, and today I did the same with 3075 for the 360, and nothing has helped. I have power cycled, as well as rebooted my router, numerous times to no avail. We do have two 360s, but the 360 I am online with is the one I have always forwarded for, and never had an issue. Granted, only one 360 could get on and have an Open NAT, but that is how we wanted it. I know the xbox one recently had an update. We never use the XB1 for MP gaming. I should probably take it offline and see if the XB1 is the culprit.

JRN00498
Likes: 65
Posts: 190

Re: Achieving Open NAT - port numbers included. Gh...

in reply to JRN00498

The xbox one version uses port 3076. The xbox 360 version still uses port 3074.

You nat will be moderate in the 360 version if port 3074 is routed to another device.

For multiple Xboxes you really need a router with decent UPnP support as port forwarding is not recommended.

What brand of router are you using anyway?

Malacath2
Likes: 48
Posts: 157

Re: Achieving Open NAT - port numbers included. Gh...

in reply to Malacath2

G'day mate. I appreciate the info you have provided .

I would ask though, as I state in my OP - that this thread should not be used as a support thread. As, that is what the support section is for. Reason: It sets a precedent for others to use this thread for specific help - they are better off creating their own thread so that they have the full attention required.

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FalconR6 | Community Forum Moderator


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Posts: 5624

Re: Achieving Open NAT - port numbers included. Gh...

in reply to Malacath2

Sorry, Falcon. I didnt mean to use this as a support thread. I really thought I clicked, and followed, a different thread regarding port forwarding and the xbox 360.

My router is an old wireless Linksys E2000. The UPnP is enabled, with 1500 MTU, if that helps any.

Again, Sorry Falcon. This is a great post BTW. Should be mandatory reading for all lag/connection issues!

JRN00498
Likes: 65
Posts: 190

Re: Achieving Open NAT - port numbers included. Gh...

in reply to JRN00498

Thankyou for the compliment, much appreciated. Just create a support question yourself. We can then give you undivided attention

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FalconR6 | Community Forum Moderator


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Posts: 5624

Re: Achieving Open NAT - port numbers included. Gh...

in reply to FalconR6

doing this makes my nat type on the xbox one strict. can anyone help me out?

Nicobott1
Likes: 0
Posts: 1

Re: Achieving Open NAT - port numbers included. Gh...

in reply to Nicobott1

Port forwarding gives you an open NAT

TL_Bare_B
Likes: 2010
Posts: 3266

Re: Achieving Open NAT - port numbers included. Gh...

in reply to TL_Bare_B

Using this method gives me an open nat wired, but moderate wireless, so works best when wired

gambit1969
Likes: 3916
Posts: 6202

Re: Achieving Open NAT - port numbers included. Gh...

in reply to gambit1969

It doesn't change my NAT, but if I leave my iPhone near my console or controller and my phone is connected to the home wifi ... I get a lot of lag. I don't think I have all the ports forwarded for COD though.

"At the end of the match, there remains only ... nuttin 2 say."
nuttin2say
Likes: 3508
Posts: 6287

Re: Achieving Open NAT - port numbers included. Gh...

in reply to FalconR6

My NAT is moderate for an hour every Monday at 12:30. All CoD's have done the same thing, doesn't really matter but I just thought it was unique.

ToxicFuture
Likes: 144
Posts: 238

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