if Ghosts is running on dedicated servers...why are there so many Host Migrations???
can somebody please explain player connections with the new format??? I thought everyone now was using an independent connection to the server hosting the game...and if that is the case..how/why are we getting an abundant amount of these types of migrations....
any info would be appreciated
thats what I heard also- that they will be up and running in time for next gen.
I have played a lot of games that were smooth as silk tho, and then some laggy ones that did do a host migration, but 90+% of my games are super smooth.