I am a huge fan of the free for all game mode. Its fast and frantic and its simple and straight to the point. The only objective is to kill everyone you see. However, that being said, the last two games and the next one up, centers its scorestreaks around the fact that you are playing a TEAM/OBJECTIVE based game.
Let me break this down for you:
BLACK OPS: Kills from streaks do not count towards other killstreaks. But the highest killstreak being at 12, it wasnt too difficult
MW3: Had higher and powerful killstreaks. This time, playing objectives and destroying other streaks gave you one point towards a killstreak. If you are playing FFA, there is no extra points to gain from OBJECTIVES. Still, the fact that you could chain the streaks made it not so difficult.
BO2: In BO2, there is extra points to gain towards your streak from assists, UAV assists, and playing offense and defense on the objectives. Kill streaks hardly stack toward your next one. In FFA, the only extra points avaible is to again destroy equipment or killstreaks. You hardly ever see any killstreaks in FFA. Without hardline, you need 5 kills just to get a UAV.
This all brings me to GHOSTS and the new SAT COMS. So are you telling me that in FFA, If I get a sat com, the only thing it will do is show enemies that I see? Whats the point of using it then. And the fact that they are placeable means that using them would be useless.
Its all I ask is that FFA (a core game type) be considering when devolping these things. I know team based and objective games are a much bigger player base, but we are still a player base as well.
wiretap and whatever the new ghost is called
and so everyone will use that and so there will be no point
all these things change as the game moves on
and thats what i love about the game
So whats the problem? Less UAVs is a good thing in my eyes, I would have been fine if they had been removed completely from the game.
Hell I would be happy if they removed streaks all together form the game and made it about gun and tactics. Not get a streak and let it do half the work for you.
I have wanted a revamp of the killstreaks for a long time. Sure they have changed the ways they are earned over the last 3 titles, but that's not enough. They need to fundamentally change how powerful they are and how they are earned. I have been thinking about this recently and may create a new thread on the subject so as not to derail this thread. I think if nothing else it leads to really interesting discussion and ideas.
The reward system the killstreaks give you is part of why people like cod and why people rush to get streaks quickly. If you want it to be gun on gun play conquest dom in BF3, gets old though.
It is those streaks that also ruin the game for many players. The game should not be about the streaks so much as it currently is. The streaks should not be the main focus or reason to play the game.