So, all over these forums you see people bashing on the e-sports community. People bash on their "inability to adapt." They say "pro" players use the e-sports rules as a crutch. All too often do I see people say that IEDs, C4, etc. aren't in GB/MLG rules because of an inability for "pro" players to adapt to these things. Overall, the community largely complains about it's MLG/GB brethren. Many other games (eg Halo) have a specific ruleset for their esports play. These rules are determined by groups of individuals (pro players) that devotes days to learning the games and finding the most balance, skillful ruleset.
Now, I don't do GBs nor am I MLG by any means; however, I am not ignorant enough to believe that I know more about skill or CoD than people that devote huge portions of their lives to this game. I would like to know, though, why other people think so lowly of the e-sports community. Is it ignorance/arrogance? Or is this community filled with prodigious gamers that never venture into e-sports?
I think a lot of it, certainly my annoyance with the MLG community, is they got an entire game catered to them and the result is the worst game Treyarch ever made (speaking of Black Ops 2 of course). Its not personal on any level, I don't know a single MLG gamer, I'm sure they are all cool guys, but when did they become so important that the world's most popular franchise would dedicate an entire game to making them happy, while everyone else was completely ignored.
BO2 did public perception of MLG no favors, I remember during the pre-launch, Vahn was talking about how all of the maps were "MLG style" maps. Then the game came out, and there was an overwhelming response of "Wow, these maps are HORRID, if this is what MLG likes, FIND A NEW GAME." I thought MW3's maps were bad, but BO2's launch maps were the worst ever, and then the DLC maps, some of those rank even lower, Magma is probably the worst COD map of all time. Oh and thank you Treyarch for making headglitching a main feature of COD, is that how MLG plays? If so, FIND A NEW GAME. That was the immediate reaction to BO2.
And then to have MLG pretty much dictate what got nerfed and what got buffed in the game, they threaten to ban something, and Treyarch nerfs it. And don't think it wasn't incredibly noticeable how after the COD championships were over, and some team won, support for BO2 pretty much vanished. No meaningful patches occurred after April.
Playlist support was pathetic, oh but LP got plenty of new things and adjustments, but public got Arms Race (joke) and One-Flag CTF (worse joke). The popularity of CTF pretty much died after BO1 in public matches, so why give us a spinoff, nobody asked for it. Oh and Hardpoint, the public asked for randomized HP spawns right away, in November. No response, the result, community abandoned HP, one of the least played playlists, and now, its out.
So yeah, the public wants its game back, after all, we are 99% of the playerbase. I don't know whose idea it was to put Esports rules in Clan vs Clan, but I personally won't be returning to it. I have no desire to play this game with no killstreaks. Even though the killstreaks are devalued, I still use them. And want to use them. I don't know why MLG thinks killstreaks aren't competitive, there is a counter to all of them. I don't know why MLG has a problem with marksman rifles, I mean, they are high skill weapons, casuals don't do well with them, and they have huge negatives. Danger Close, ok, yeah, shouldn't be in the game. Go ahead and ban that. But noob tubes? Yeah, there is a counter, a great one, called Blast Shield. No really, it will stop a tube. And then 3 more. But nades are allowed. Whatever. If you want to play with special rules, play Private Match, thats why it's there. Its been good enough in every game before BO2. Its still good enough.
Thanks for an actual argument by the way. It's nice to read a thought-out, coherent argument even if it is a bit ranty. So good reply even though you don't necessarily agree with me.
Yes, Black Ops 2 was catered to the "MLG" community. This lead to it having some of the best features in any CoD to date. The aspect that comes to my mind right away is BO2's league play. A playlist with skill-based matchmaking and ranking is always a plus in any game (that and not tracking K/D.) A lot of people argue that BO2 is better than this game (I disagree and think it was utter garbage.) BO2 had pretty solid weapon balance for CoD and an intelligent use of the perk system, though. The maps were, as you said, god awful. They felt completely catered to run and gun gameplay. Never before did I think this is what the MLG community wanted. I always enjoyed Infinity Ward maps (before MW3 that is). They played more strategically than Treyarch maps. They always had a decent number of power positions and choke points along with the right number of flanking routes. Treyarch maps always felt like a cluster**** of flanking routes for running around like a chicken with its head cut off. I can't help but think that BO2 maps were more catered to the casuals than the MLG community (this might be my naiveté.)
MLG is all objective based. Objective-based games add another level of teamwork to the game, and MLG is all about teamwork. That's one of the reasons playlist support was odd. They wanted to find more objective-based games that support team work. Assault kill streaks promote selfish game play and can turn the tide of a game if a player gets one. This eliminates a need for teamwork. Simply have someone play conservatively for a 12-kill streak, and chances are that team wins. MLG players want the results of a game to be based on teamwork and gun skill, not who got a 12-kill streak first. Support kill streaks are banned as they can also turn the tide of a game with little team work (plus, they are basically given out for free.)
Everyone on these forums at one point or another calls for some gun to be nerfed. Hell, I've called for a lot of guns to be nerfed. I know the developers won't nerf guns based on my opinion, though. Just like they won't based on whining on the forums. They turn to the more experienced pro players. Pro players know more about game balance than your average casual. Also, whenever anything is changed in a game, people will complain. People don't like change- especially if it affects them in a negative manner (e.g. their beloved MSBS gets nerfed.)
Ideally, a game would be balanced according to the wishes of the pro community. However, this creates a larger skill gap and makes the game less fun for casuals, so there is more complaining. Without a skill-based ranking and matching system, this method of balance is doomed to fail as it will turn the casuals away. With a skill-based matching system, though, it would be ideal for everyone involved. It would be less frustrating for all and more competitive for those that want competition.
How is the MSBS overpowered when all but three assault rifles are fully automatic versions of the MSBS only they actually have less recoil then the MSBS?
I never said it was overpowered...Did you even read my post? It was an example I gave of a gun that got nerfed.
League Play was a good idea on paper but its ranking system was never right and it just received way too much attention while the rest of the playlists were ignored. I didn't like LP because it was core and in BO2 core was an awful experience, traditionally I am a HC only player and BO2 was no exception. I was more than miffed at the HC launch list with not only the amount of gamemodes but the actual gamemodes themselves were poor choices. Those got straightened out but the number was never increased and yet a deeply flawed feature received support throughout the game's lifecycle despite the fact there was no support anywhere else.
I gave up on LP early because the placement system didn't make any sense and I was getting thrown into games with people that weren't even close to what I was ranked. And most of the time, it was against people that were way worse than me. But other times, I was completely overmatched. The matchmaking for LP never worked. And I knew right away when they implemented an objective moshpit in LP it was DOA. I was like, if you think that people aren't going to quit a game of DOM when they are getting curbstomped, regardless of the quitting penalty, you are delusional. And guess what the moshpit was indeed DOA. Complete failure. Its perfectly ok to have LP, but its not ok to only care about LP. And with a game that had some many issues with lag and health and sponging bullets, MLG support should be last on the list of priorities.
Fast forward to Ghosts and the cracks in perfomance are really starting to show, yet Esports is still receiving plenty of support.
To be completely honest Surreal, I thinks it's just arrogance that many self proclaimed 'MLG' people exhibit IMO. The only MLG tournament I played in was HALO CE in Boston when I was still in college. What I find funny about all the "banning" of things by MLG is that in that game, over shield, guns and Invizo all spawned on a time basis. So people would literally attached stop watches to there controllers to know when something would re spawn. That was OK in those days. I met some nice people and some real arrogant people too. It just seems like the latter has taken over as "important" when it comes to design on COD, that's all.
Of course, I don't know you so I won't judge you but that's the main reason for the "hate".
EDIT: If you truly want those rules in Clan v. Clan, I have no problem with that as I don't play it much but i'm sure there are people who like to play Clan v. Clan and aren't "MLG" fanatics.
If the MLG were actually competitive there would be either no perks or only a specific perk tier and they would all be using the same gun type and all of them would only be using Semtex and Frags and they wouldn't have sticky aim or aim assist on. They wouldn't be banning something just because they find it overpowered. It's either strict rules or no rules in order to be competitive not in between in a way that caters to only their play style.
Yes, an ideally competitive game has equal starts. That's what made Halo:CE-Halo 3 so competitive.