Shotguns are so underpower

Ghosts XBOX 360

Shotguns are so underpower

IW please make the shotguns father range it's crazy that the farthest range is like 13meter come on a shotgun in real life would at least go 25meters.

idf7
Likes: 4
Posts: 9
13 REPLIES

Re: Shotguns are so underpower

IW, please give me a sniper scope for my smg.

socratesxxx
Likes: 21
Posts: 74
Highlighted

Re: Shotguns are so underpower

in reply to socratesxxx

socratesxxx wrote:



IW, please give me a sniper scope for my smg.


they did already, the thermal scope

Albysky
Likes: 215
Posts: 759

Re: Shotguns are so underpower

in reply to socratesxxx

And while they're at it I'd like iron sights on my snipers, reduced sniper sway with Focus when crouched (a la MW3, whereas currently, standing or crouching is the same for Focus+snipers), and cater to every other demand by casual players who want advantages they don't realize won't give them any advantage when other players will be far superior to them using that advantage and their superior skills.

Satakyn
Likes: 53
Posts: 140

Re: Shotguns are so underpower

In the most respectful way possible, I have to disagree.  Shotguns are made for dominating in extreme close range gunfights, and they do that job extraordinarily well.  I feel that anything out of that small range of effectiveness should require a weapon from the next range category, such as an SMG. 

gramthenOOb
Likes: 1085
Posts: 1493

Re: Shotguns are so underpower

IMO, the shotguns in Ghosts are much weaker compared to Black Ops II shotguns.  The only somewhat consistent shotgun, in terms of range, is the Tac-12.  Other than that, the rest of them have nearly identical ranges and are quite inconstant.  The only shotgun you'll see people using often is the Bulldog due its rapid fire capability.

PS - Slugs do improve range, but not by much.  If you want to see what slug range REALLY is, use the KSG from Black Ops II.

~RUGGED SAVIOR

RuggedSavior
Likes: 1920
Posts: 6900

Re: Shotguns are so underpower

Disagree, I can maintain a high KD using shotguns. Another example of player vs the gun. Shotguns with the type of range you are talking about would destroy balance and be overpowered. Other cods like MW3 and Black Ops 2 had it wrong not this one.

idyb
Likes: 152
Posts: 243

Re: Shotguns are so underpower

Screw that! So worthless. How about a DLC that add the CoD:MW2 Model 1887's pre-patch along with the Terminator character skin, and every time you die you say "I'll be back!". Now there's an idea.

Damn, maybe i should apply for IW. I would be hired immediately for my DLC idea's (not like i would have to think very hard lmao).

YummyYummYum
Likes: 67
Posts: 101

Re: Shotguns are so underpower

in reply to YummyYummYum

YummyYummYum wrote:



Screw that! So worthless. How about a DLC that add the CoD:MW2 Model 1887's pre-patch along with the Terminator character skin, and every time you die you say "I'll be back!". Now there's an idea.



Damn, maybe i should apply for IW. I would be hired immediately for my DLC idea's (not like i would have to think very hard lmao).


Oooooooooh!... I'd definitely buy that!

WKMMS
Likes: 759
Posts: 2005

Re: Shotguns are so underpower

IW, give us weapon specialist killstreak with unlimited ammo & health.

PatMoran
Likes: 152
Posts: 365

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