Since ghosts's release everyone seemed to slam it for being horrible and complaining, many people went back to Black Ops 2.
After trying Black Ops 2 I will say I do not like it. I think it's a terrible game.
It has the worst hit detection in any COD game and something just seems off with it.
I'm glad I never bought it.
I can see why Pwnstarzdotcom doesn't like it too.
Looks like it's back to ghosts and MW3 for me until Advanced warfare comes out.
This discussion is my opinion, some people prefer it to take a very long time to kill enemies and bad hit detection. I'm all for a good Time To Kill or whatever it's called but Black Ops 2 has a far too long Time To Kill.
Even switching back to MW2 after years of not playing it I had a very enjoyable time with it and it has amazing hit detection and Time To Kill.
It's a shame MW2 isn't played much anymore, the most superior games have gone. I hope Advanced Warfare changes all of this. I heard MW2 doesn't have the terrible new lag comp system either.
The hit detection in Black Ops 2 can be pretty bad at times. In my experience, MW2 had the best hit detection, lag comp, etc. of any CoD game. I wish it weren't infested with hackers, but I suppose that's what happens after 4 years.
That's what happens when the developers abandon it following the beginning of development on their next title, IW is guilty of this on every single one of their titles lol 3Arc offers patch support for the previous title for the length of the current one's lifetime (ie. BO2 continues to get hotfixes and patched, and BO1 got a patch sometime last August and two or three hotfixes since).. now WaW is riddled with hackers, but then again there's only about 500 people playing it..
MW2 was abandoned to both patch and security support about six months prior to the release of MW3, MW3 went the same direction about 5-6 months prior to Ghosts (it too is littered with mods and hackers now).
I completely agree about the BO2 hit detection, I don't honestly know what happened with BO2's multiplayer, but I suppose a breaky CoD title was bound to happen for 3Arc eventually.. I just wish I understood how.. perhaps they got too ambitious with ideas and engine edits that they cut themselves short with "theory and test" time and cut into actual development.. that happens with some games, their devs come up with great ideas of what to do both in game and in the engine itself, but don't have the time to execute it properly.. and then we get a solid game, but with real breaky elements.. like the netcode.. hit detection.. knifing.. that's technically also hit detection, but it's so atrocious it deserves its own spot lol...
The sad thing is, a lot of current CoD players started with BO2, or MW3, and never experienced prior titles like CoD4 (back when IW was whole and had passion, which they clearly no longer have) and World at War, the first Black Ops, MW2... well parts of MW2.. they began with either the half-assed MW3 that had horrible lag comp and sh*tty map design (getting stuck running on a flat surface, nuff said).. or Black Ops 2 which was the most solidly built CoD title to date but had all these breaky issues within it that popped up or interfered with the otherwise smooth gameplay.. it was like buying a really sweet, sexy car.. that had a lot of really annoying trouble with all of its features.. the engine ran smooth as a baby's bottom, but the blinker never came on when you needed it, the AC kept fizzling out, and you're pretty sure they put crude oil in the washer fluid tank...
I think mw3 had some very good maps, better than the mw2 maps and black ops 2 maps anyway.
The same goes for ghosts, it has great maps however two in particular stick out which are very bad and need to be removed.
Maps are a personal preference of each player, except for the clearly bad ones that incite a groan at the very idea of them being selected lol
MW3's maps, in terms of playability, were alright but not anywhere in the same ballpark of good map design as prior CoD entries, or even BO2's, which even if you personally didn't like a map they were all well designed. There were no perfect kill zones, and no unavoidable killboxes - which every map in MW3 had at least one of the latter.. which is just lazy.
In terms of visual appeal, however, that goes back to personal preference. I enjoy both the vibrant hues and realistic colors schemes of the Treyarch map styles. But I also enjoy the dingy, gritty color schemes of the IW map styles from the Modern Warfare trilogy. Ghosts is a bit too dingy, at least on last gen consoles, which makes them all very unappealing... and ultimately unmemorable with the exception of a few newer maps from the DLC, Stonehaven, and Overlord (I know those are two of the largest maps, but color and presentation-wise they're the most appealing vanilla maps in the game)...
I'm sorry, but at least for me and most of my friends list who play the game, as next game gets into swing it won't be "Hey, remember that time on [insert map name]?", it'll be "Remember that time on.. that map.. with the... oh hell with Ghosts, remember that time in Black Ops 2..." lol because at least those maps, love or hate them, were memorable. I don't particularly love or hate any of the maps in Ghosts... they're just... maps... they serve a purpose.. and absolutely nothing more will remain in my memory about them... except for how wide open Stonehaven was, and how much like Jungle (a Treyarch map) that Prison Break was... lol
Actually, the newest maps from the three map packs will stick with me, but only because they're designed like 3Arc maps, and are 50 times more vibrant than any of the vanilla maps on the disk... it's sad when 6 months from now the only maps that I'm going to remember about Ghosts is its DLC maps, because they're unique and stick out... the rest are just like the MW3 maps... blah... good for the most part, but unmemorable...
Yeah, I don't believe these players that say they went back and liked it, bo2 was awful hit detection in core.
I played BOPS2 earlier this weekend and it was great.
I used to complain about the spawn traps that you could find yourself stuck in, but that didn't happen very often.
It's funny how there are more people still playing that than Ghosts.
It's just I don't see how people can like a Call Of Duty with that bad of hit detection and lag comp. I mean it takes soo many bullets to kill and even when getting the jump on enemies you still lose the gunfight a lot of the time.
And no I'm not a bad player, I only started playing it a few days ago which means I didn't have many weapons or attachments unlocked and I have a good kd.
The devs also seem to like bringing back bad maps from the older games. There I said it, I don't like Nuketown. It's so small and closed you can't move without being lit up from an enemy sitting watching the path you choose to go down.
In my opinion ghosts is a better game than blops 2, when you shoot an enemy most of the time you actually get the kill and it doesn't take a dozen bullets to kill one enemy.
Ghost however has had some connection issues where I could barely get any kills despite getting huge jumps on enemies with SMG's (even Ali A commented on the connection issues ghosts sometimes has) but that issue cleared up for me weeks ago and there are some terrible maps that should be removed from ghosts which in my opinion are Stormfront and Freefall.
I just don't like how blops 2 "functions" and I will continued to play ghosts and MW3.
Ghosts and MW3 are the only cods I play now pretty much.