CoD: Ghosts Announcement for Xbone was BS

Ghosts Xbox One

They announced CoD: Ghosts during the Xbone reveal and said it utilized the potential of the next gen consoles. I find this to be pure bullshit though, since the game is going to be released on current consoles as well. If they tried to actually change the engine significantly (and I doubt it), it will likely not flow smoothly on current consoles. If not, we will be getting current gen games on the new consoles. Either way, it's kind of BS.

Also, they added in sliding and leaning around corners, but I can't see how this will work on the current gen consoles without adding significantly to the lag issues.

ARCTIC_RA1D3R
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Registered: ‎25-06-2012
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The new consoles will have more features and better graphics.  The old console ones will most likely look exactly like MW3.

RallyOrDie
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Registered: ‎02-02-2013

How does lean and sliding add to the lag? Dolphin diving in Black Ops 1 and 2 never added to the lag so why would sliding?  We probably won't see a significant change in the utilization of the next gen until they stop making CoD games for next gen only.  That could be a few years if sales on the current gen are worth developing for.

trollinthunder
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Registered: ‎12-07-2011

trollinthunder wrote:

How does lean and sliding add to the lag? Dolphin diving in Black Ops 1 and 2 never added to the lag so why would sliding?  We probably won't see a significant change in the utilization of the next gen until they stop making CoD games for next gen only.  That could be a few years if sales on the current gen are worth developing for.

its a well known fact that moving feet first adds to lag,

But seriously you're right the slide is just a reverse animation of dolphin dive

i honestly think with the transiition between console generations we are more likely to see a next gen version that just looks better with maybe one of two extra things , this gens consoles are still going to be the predominate console that people buy cod on, and i really cant see the next gen stuff being anything more than say like how bf3 was.. with there hirez pack that you could install.. basically same game but one looked better than the other

Maccabi Level 75
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the only thing is old consoles wont get the new engine, they will just use the old one, because not everyone can afford a new console atm

skullcandycrush
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skullcandycrushers wrote:

the only thing is old consoles wont get the new engine, they will just use the old one, because not everyone can afford a new console atm

This Is probably not true at all, as they said, the new engine is just and upgraded one from what they was using right know, they had said this already that it is foolish and take years to start from the ground up again, so upgrading the engine it was on to them is a new engine, the only thing I see that certain things that be on next gen, won't be on current gen, only one will see and we find out on nov 5th.

ultimaterider1
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Registered: ‎21-08-2011

skullcandycrushers wrote:

the only thing is old consoles wont get the new engine, they will just use the old one, because not everyone can afford a new console atm

This isn't how things work. A game is not built using multiple "engines". 

What you're referring to, is features specific to the upgraded hardware capabilities on the new consoles. Both the X1 & PS4 have much more advanced graphics cards, that support all the new DirectX features you've heard about. Plus, they most likely have stream processors for OpenCL computations, where weren't present at all on previous gen consoles.

For example; Real Time Displacements.  This is a technique where you use a greyscale image to protrude polygonal geometry. This is achieved within a small program called a "shader", and rendered by the graphics hardware (video card) itself in real time.  link.

How will the 360 handle this? It's simple, it won't.  Instead, this same "shader" will switch to a "bump map" or "normal map" to essentially fake the very same effect. This isn't all that bad, as bump maps have been used for years, and they satisfy the realism required for "bumpy surfaces" in plenty of situations. (especially when a side profile of said object is not visible)

http://www.nvidia.com/docs/IO/91797/model_comparision.jpg

This is a great example between the two. Notice the effect is sufficiently "faked" but the profile of the object gives it away.

Real time Subsurface Scattering is also achieved within a shader, and carried out on the graphics hardware. You can probably assume it will not be present on the 360. There are methods of faking SSS, but they might simply disable it all together, as it's just for added realsim on human skin, wax, and plantlife.

Real time Subdivision Surfaces (Sub-D's) is also shown on some of their videos. Last year Pixar released their code libraries for subdivision surfaces as open-source. This basically means, for the first time ever, any developer can include their code for smoothly and efficiently subdividing polygons within their "commercial" projects without having to pay royalties, etc.  This is another tech they're most likely rendering with the GPU (video card) instead of the CPU, and it will not be supported on the 360.  Instead, the 360 will have lower resolution polygon models that aren't as "smooth". 

The implementation handled by IW looks very smart, as they're only subdividing geometry close to the camera, so the extra tax on the GPU won't be as heavy as it could be otherwise.

As far as the game mechanics go, I'm sure they'll be identical.  (mantle + slide)

Hope that helps

Houdnik
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Thank you for this interesting read. Most informative.

gallp13
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Spoken like a man with all the facts.

gallp13
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Ummm, don't buy it?

gallp13
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Registered: ‎28-05-2011

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