I did a most useless perk post, and most of us agreed it was Overkill.
Now what could be the most useless proficiency? In my opinion, I think that it's stability. With kick, 2 attachments, damage, range, it does hide on the shadows of all those. But in all honesty, it almost does nothing. Reduced weapon sway? Most people hip-fire, and there's no weapon sway on Wii-Mote, except when you're ADS with a sniper-rifle. And you can't tell at all with the CCP.
What's your opinion on this, and what do you think the most useless proficiency is?
I definitly don't think overkill is the most useless perk. Marksman and hardline are way more useless in my opinion. Overkill can be used if your primary weapon is only good for close or long range. The only thing that makes overkill somewhat, and that is the slightest bit useless is because of overpowered side arms. There is no reason that side arms should be used a primaries in a first person shooter. But either way I don't think overkill is the most useless perk. I was very excited to find out that IW was bringing back Overkill.
But to the question at hand. I think the most useless proficiency is breath. Kick shouldn't be in the game because people should learn to cope and play with recoil instead of getting rid of it and making shooting to easy. But breath is definitley the most useless in my opinion.
Well every perk has it's ups and downs. Most people agreed that Overkill was useless due to overpowered secondary's and other perks in the same tier like assassian or quickdraw.
Marksman is worthless, and for the work you have to do to get pro only to hold breath longer. All Marksman does is make it able to identify enemy's name at a longer range...Blah. Breath is also worthless. Overkill would be fun, if it was in tier 1 or 3.
Wrong forum post, but Marksman is actually a really good perk. People judge the perk before they use it. It's like a legit wall hacks.