Last night, on October 1st, we added a new community created sabotage mode to the Community Playlists on Xbox 360, Playstation 3 & PC.
The new modes are available to ALL players.
Money in the Denk has the following rules and class settings:
- 10 Minute Time Limit
- Sabotage Rules (1 Bomb, 2 Bomb Sites)
- 1-Minute Shared Bomb Timer
- Bomb Carrier becomes Juggernaut
- No Respawn Delay
- 2.5 seconds Plant/Defuse time
- 5 Pre-Made Classes (Assault, SMG, LMG, Sniper, Shotgun)
- Same perks across classes (Sleight of Hand, Hardline, Steady Aim)
- Specialist Point Streak on each Class (Scavenger, Quick Draw, Stalker)
- Overtime contains sudden death rules
Primary: M4A1 w/ Red Dot Sight [MIL-Dot]
Secondary: Akimbo skorpion
Equipment: Frags/Flash Grenade
Primary: MP5 w/ Rapid Fire
Equipment: Semtex/Flash Grenade
Primary: PKP Pecheneg
Equipment: C4/Flash Grenade
Primary: L118A w/ Impact
Secondary: Akimbo G18
Equipment: Semtex/Flash Grenade
Model 1887 w/ Range
Secondary: MP9 w/ extended mags
Equipment: Frag/Flash Grenades
- Planting the bomb will forfeit the Juggernaut suit and return you to your original state.
- Defusing the bomb will also allow you to secure a Juggernaut suit.
- The timer is then shared between teams throughout the duration of the game.
All feedback should be directed to twitter @InfinityWard @Teanah @Candyslexia.
Special thanks to http://twitter.com/IamTheDenk for creating the original recipe for this game mode.
I recommend only playing this with a party of friends you're actually interested in playing the game mode and not just an extended TDM. My experience with it last night was that most people just wanted to kind of sit around the enemy spawn for MOABs, which is disappointing because the concept of Sabotage could be really fun if people played it, especially with MITD settings.
One problem I've noticed while playing is that if you're the juggernaut and you go to plant the bomb, if your team dies while you're on the way, they spawn across the map leaving you by yourself. While you might be able to take one or two people down, by the time you reload, the enemy will have killed you with ease since there's so many of them.
I know it's supposed to be a team based game with teamwork being the core of it, but for most people who play solo and have a team of Randoms, it's insanely difficult to reach the bomb site with teammates who would rather play for kills.
Anyway, Rant over! I'm sure this game mode would be amazing if both teams actively pursued the objective.
That was the first thing I said as well. Range is for Hardcore, Damage for Core. The second thing was "Oh god why an MP5?" It seems he was trying to not make OP classes, so no MP7/ACR... that's fine, but jeez how about an UMP at least? I'd almost rather have the the PM9 over the MP5.
Oh well, it was kind of fun. I might play more, but I think I prefer straight up Sabotage.
sorry but it plays just like sabo, terribly. Camp with the bomb, killfarm. Sabo is a barren playlist, I kinda understand why you would want to spice it up, but this isn't going to accomplish that. And yeah as others said, model should have damage.
candyslexia, the MP9 on the Shotgun class has Extended Mags, not Akimbo. Also, what is the defuse and bomb plant time? 2.5 seconds? Thanks for the info.
Just an update from the IW Twitter Account
#MW3 playlist update: lowered spawn timer in HC Face Off TDM, disabled specialist for jugg in MITD, added team defender to team tactical.
Personally, I would have removed the ability to get MOABs. Not sure if possible though. I mean Infected has been out for months yet the MOAB still exists in that game mode.