I want a real answer!
maccabi has the correct answer
i don't see why this is menial or absurd. if it helps new players learn the game and get some kills, cool, i support that thinking. regarding sniper rifle exploiters that exploit the aim assist to "quickscope" i think it needs to be removed or at least disabled for snipers.
you shouldn't be able to "lock on" to someone with a OHK weapon. you shouldn't be able to lock on or "get a hint" to where an enemy is by feeling a "tug" in your aim BEHIND WALLS OR BUILDINGS. THAT is absurd.
I agree, I just don't think that new players need a learning curve for 800 levels.
As ironic as this sounds; aim assist is NEEDED on consoles, controllers are no where near as reliable or accurate as a mouse for aiming, even the most skilled CoD players would have a hard time playing without it since the thumbsticks would never be accurate enough to end up on target.
I turn off aim assist - I don't like my sight pulled toward a target.
Yeah when your aiming up close and a enemy runs accross in the distance and your gun starts moving off your real target? GAY!
I believe its just more COD socialism. Like death streaks, we reward people that cant aim with something that will do it for them.
All console FPS games have aim assist for the reason Maccabi pointed out, it has been very strong in a few COD's now.
Normally it justs slows the aim down over a potential target.......
Turning it off normally means dumbing it down and not removing it completely.
No need for it, because a controller lack the accuracy of a mouse doesn´t mean we must have aim assist. I think longrange kills should be hard to perform no magical lock. I think that might even force some campers to move around more to get their kills.
Yeah I never had long range problems in Socom days, and there is definetly no aim assist.