I think so too. how far the camera was in WoS was fine because you were in an open world and had to see your surroundings more but now that Spidey games are level based the camera should be zoomed in more
Maybe, although the downside of zooming in is a restricted view, and when you're Spider-man, zipping and swinging all over the place, it's handy to be able to see more of your surroundings.
laser gun? Hmmm, interesting
What if they used the actual comic powers to differientiate between 2099 and amazing
Miguel possess enhanced vision and hearing, which the original Spider-Man did not have. He can see in complete darkness and can accurately perceive and "zoom-in" on people and objects that are a great distance away (though not on the level of Superman's famous telescopic vision). Thanks to his enhanced vision and reflexes, he can accurately perceive objects in motion that a normal person would see only as a blur. Miguel's hearing is also enhanced, though not to the extent of his vision.Although the original Spider-Man is able to have any part of his body (such as his back) adhere to surfaces through unknown and invisible means, Miguel can only cling to surfaces with his hands and feet due to angled talons protruding from his fingers and toes. These talons are not retractable but can fold down when Miguel concentrates and do so automatically when he touches his own skin so that he doesn't injure himself (of which he is particularly thankful to discover, as he remarks that otherwise, "going to the bathroom would be an adventure, and picking [his] nose would be lethal"). Though only approximately an inch in length, Miguel O'Hara's talons are capable of easily slicing through flesh and plastic. They can even rend metal armor, possibly because they are also enforced by Miguel's enhanced strength.Spider-Man 2099 possesses venom glands and pronounced, pointed canine teeth. When he bites a foe, he can release a toxin that temporarily paralyzes his enemy. While the exact makeup of his venom has never been discussed, it seems powerful enough to affect such foes as Thanatos and it differs from real spider venom in that it does not seem to act as a digestive agent.
Kaine, the villainous clone of Spider-Man, has shown the ability to use his wall-crawling abilities in a more offensive manner, burning distinctive scars, known as the Mark of Kaine in the face of his victims. Later Spider-Man himself uses a variation of the same ability to escape from The Green Goblin by making his fingertips cling to his face and tearing them away, digging five deep wounds in Norman's face. Despite the obvious offensive potential of such an ability, Peter claims that it is unlikely he will use it again, as it was a move born out of anger and desperation.Spider-Man was shown to be able to knock a Tyranosaurus Rex unconscious in one punch. He has been shown to lift and throw objects such as a semi truck with ease. Spider-Man can leap several stories vertically or the width of a city street. While his running speed has never been definitely established, he can run at superhuman speed for short sprints and has been shown to be easily capable of overtaking fast-moving cars, but nearly always prefers using his weblines to travel. Spider-Man has the ability to maintain his equilibrium on any surface that he can stick to. For example, he can balance on one finger on a high wire, or stand upright on a wall, his body parallel to the ground. Additionally, he is able to flex his body like a contortionist, assuming postures that would be impossible or harmful for most normal humans. His tendons and connective tissues are at least twice as elastic as the average human being's. This ability is often demonstrated by the unusual poses Spider-Man would assume while webslinging or dodging enemy attacks. Also, as an outcome of his spider-reflexes, Peter has developed his own fighting style.Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire. Even point blank, his spider-sense has already warned him in enough time to get away like a precognitive sense, before he can even consciously think about his actions. However, he can ignore this instinct. His spider-sense is sufficiently well-linked to his reflexes, even before "The Other" storyline, that a threat can trigger them even when Spider-Man is asleep or stunned, as in Amazing Spider-Man #141, where a narcotic gas released by foe Mysterio caused him to lose his balance and fall from a building. Though barely conscious, a combination of spider-sense and reflex caused his arm to seize a fire-escape ladder, saving his life.
sounds cool, although it would be iritating if the main button selection get removed to a nother type of button selection as example swining on PS3:
Triangle is swinging and when you buy customized Fighting Skill Swinging Gets R2.....
I can tell you this, all of these AWESOME ideas, such as the web trampoline cartridge mentioned, are probably not going to be featured in EoT. I've looked at the gameplay at EoT and I've played through SMD, and it looks like the exact same game, just with enhanced graphics, more/better combos, new spidey sense powers, new villains, and less playable characters. And in SMD, we barely ever got to spin a web unless you were playing Spidey 2099, then it happened quite often. But back to my point, I hope Beenox or some other game developing company, makes a free roam game for Spidey where you get to do all that web trampoline stuff. It would be SOOOO fun.