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How come no one liked Web of Shadows?

Spider-Man

How come no one liked Web of Shadows?

I don't get it. I see a lot of negativity aimed at this game. I thought it was one of (if not) the best Spider-Man game I ever played. But not that many people were into it and then they never made a sequel and skipped ahead to two other titles and a movie based one (which is fine since I knew it was going to happen anyway). So, what's the deal? Where did the game go wrong for people?

Level 1
Likes: 4
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Registered: ‎18-04-2012
21 REPLIES
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Re: How come no one liked Web of Shadows?

in reply to SirFakeName

What? i loved the game!!

Nearly everybody say WOS SM2 and Ultimate are the top 3.....

Level 4
Likes: 9
Posts: 120
Registered: ‎19-06-2012

Re: How come no one liked Web of Shadows?

in reply to PunyParker

This is one of the issues you can encounter on the internet: certain communities may agree on one thing, while another community thinks the opposite. Since like-minded people gather to discuss things, it's not so weird, but it does make for some "culture shock" when one person who has a good impression of Thing A strolls into an area where everyone is hating on Thing A. 

That's a big reason why we (the HeroHQ staff) maintain separate presences in multiple places online: the comments you hear on the message boards don't always match what you hear on social networks like Facebook, and Activision studios also do in-person playtesting before games are released so they get the opinions of people who may like the games but not be online.

Community managers and dev teams will also regularly read through articles, reviews, comments, and message boards on sites we don't control just so we can get a broader sense of where everyone's "head is at."  

Whoops, sorry for the derail there -- this is just an interesting topic to me.   What were some of your favorite features of WOS?

Moderator
Likes: 18
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Registered: ‎16-02-2012

Re: How come no one liked Web of Shadows?

in reply to NewsLad1

WoS is my favourite Spidey game.

     The gameplay was great, especially the combat. You could really mix up the combos and get creative with the 3 types of combat. The extra layer of switching suits on the fly got me just beating up the thugs for hours. Spider man should be able to dance around his enemies. That was one thing i didn't like about TASM game. Spidey isn't all business like Batman when it comes to combat so the battle system felt out of place.

     The web swinging was good (although not as good as Spidey 2). When I saw web rush for the first time I challenged myself to do those tricks in WoS and imo it looked and felt better. There was a lot of things that you could do while swinging besides hold RT the entire time.

     The voice acting was way better in TASM but that was really the only area that is better. The story in WoS wasn't great but at least it was more than 5 hours to complete and more than 15 to 100%.

     I just want more control in my Spidey games because pressing a button and watching the game play itself is not fun and not worth $60. That said I can see the potential for a good game when I played TASM.

Level 8
Likes: 10
Posts: 375
Registered: ‎15-03-2012

Re: How come no one liked Web of Shadows?

in reply to PunyParker

Not everyone hated it

it was a 50/50 game where some really loved it while others really hated it

I loved the game but Ill just show you some reviews on why some people hate it or just had some gripes

IGN
who I mind u if u really pay attention to the gameplay in their video they suck at the game lol

xplay

UltimateChance
now this is 8 minutes long but he talks about his 1st gripe in the intro and and around 1:50 and this guy loves the combat

gamesweasel

and last but not least the gaminggoose

Level 2
Likes: 6
Posts: 34
Registered: ‎16-11-2012

Re: How come no one liked Web of Shadows?

in reply to SirFakeName

I thought WOS was great for its gameplay. However, it failed in almost every other aspect. The general idea behind the plot of the story was great but the way it was carried out was dissapointing. The missions were all very same despite the choices you made in the game. Sure, maybe you talked to a different character to get them or maybe you got to see a different cutscene, but that was it. Also the voice actor for Spidey made me want to punch my screen. Shattered Dimensions got it right when they they used the voice actors from the old shows. My point is that WOS had great gameplay. The Combat, webswinging, the graphics, and random crime all made it worthwhile as a video game. However, it didn't capture the ideal spiderman experience. That is what kept it from being great.

Level 1
Likes: 4
Posts: 6
Registered: ‎19-11-2012

Re: How come no one liked Web of Shadows?

in reply to Voidy

when I first heard his voice I was like

who is this Spider-Man or the abandoned chipmunk from Alvin and the Chipmunks?

but I started to not care as the story progressed

For me however the missions never got boring for me because of the combat but thats just me and the other side of people who really liked the game. I was one of the few people who wasnt hoping for something big from Spidey during the time because I just wanted to play a new Spidey game with a new combat system and this delivered for me. Im also not saying people should'nt be dissapointed with the game either because some people want different things than others. Well besides, maybe I also didnt mind as much because of the fact Im a fighting game genre type person anyway. Like how MvC is less story more fighting but technically theres a story behind it. Dont get me wrong I want to see a full packaged Spidey game experience in the future because I'm also a big Spidey fan. It was just that in 2008 my PS2 broke and Spider-Man 3 was all I had on my 360 and I didnt like it that much so I was like please give me a spidey game with different bad guy types and better combat. In the end its 2012 and I play Spider-Man Web of Shadows more than I play Batman Arkham City even though clearly Batman has the better full packaged experience. but its after you beat the game and all the side missions I was talking about. Because Spidey had a wider environment and the whole place is filled with symbiotes to fight. Like I said just my opinion

The only thing I wished he did during side mission or free roam combat was for him to use quips during battles, he only did it on the main storyline.

Level 2
Likes: 6
Posts: 34
Registered: ‎16-11-2012

Re: How come no one liked Web of Shadows?

in reply to SirFakeName

I can only speak for myself, I'm not sure what anyone else thought. I thought:

The Good:

-There were a lot of Marvel references and characters, this was good because it made the game feel like it was in a Marvel Universe.

-The boss battles were diverse. For example, Wolverine quized you on how much of a fan you were of the comics. That was a very cool concept and very fun to play.

-Summon characters. A great idea for how to implement a team up into a Sandbox game.

-A serious tone. People died in that game, and serious concepts were implied like death, murder or sex.

-A lot of different things to do in the game. You go from fighting gangs, to rescuing flying ships, to breaking into prisons.

The "Meh":

-I liked some of the voice actors. Spider-Man sounded really annoying sometimes.

-Why couldn't we get Venom in his classic suit?

-Why was Symbiote suit Spider-Man more purple than black?

-The plot didn't really make sense, nor was it explained well.

The Bad:

-There were more characters in the PSP version.

-The game felt like there were more things going to be included, and that they were cut out. I can't go into detail about it all, but things like enemies spawning beyond where you could go. Or certain areas, seeming reachable, but blocked off for no reason.

-Wait so Venom could create more symbiotes at mass numbers and did so for no real reason? After doing it, he kills himself because he couldn't control all of the symbiotes that he created? But weren't all the symbiotes part of him? If the main motivation of the main villain doesn't add up, that was something they should have noticed LONG before even beta testing the game.

-SOO many glitches

-No replay value. As in no infinite crime, and the city is destroyed anyway by the end of the game.

-No replay value. As in, once the story is completed, nothing new happens in terms of plot. And the "choices" don't change it up enough to warrant a second play through as Spider-Man doesn't act "evil" just less compassionate.

-No replay value. As in no DLC. Like extras characters or missions.

-Practically no costumes or extras.

-MJ is mad at Peter throughout most of the game, even if you pick good choices. For seemingly no other reason but to create drama.

-"With great power, there must also come great responsibility." Wouldn't that mean ensuring your wife's safety before trying to save the rest of the city? Likewise, wouldn't it mean not taking power(the black suit) if it will make you unresponsible?

-You can beat WOS without ever using the Black Suit. For a game built on choice, wouldn't it have made more sense to give you an option to continue to wear the Black Suit or to remove it?

-Spider-Man says he knows what it is the whole game, but never really tells anyone until it's too late. Based on conversations with Luke Cage and Wolverine, this Spider-Man exists in a timeline somewhere just before Civil War. So he's no kid and he's no idiot...Why didn't he tell someone?

Level 6
Likes: 39
Posts: 156
Registered: ‎13-06-2012

Re: How come no one liked Web of Shadows?

in reply to SirFakeName

Ok I just downloaded this game from XBL (having sold off my disc copy back in '09) and I have to say there is a surprising amount of detail that went into this game (the ways spidey moves all thoughout the city, destructible environment, trivia questions, optional conversations, etc.). After playing this game again in so long here's how I felt about it:

1.Movement---------- There is a real sense of weight/realism when it comes to web-swinging (for once I actually moved the camera to see if the web was attached to anything and behold it was!). Not to mention the variety of different ways spiderman could move through the environment by wall crawling, wall running, wall sliding, wall jumping, web zipping, dual web zipping, vertical pole swinging, horizontal pole swinging, web yo-yo, crawling up a web line.....the different animations go on and on. Only a couple of things were missing; a sprint button, the over the shoulder camera angle from TASM (I can't stand the camera being so far back in all the previous spiderman games) and the precision of "web-rush" to make the movements much more fluid.

2.Art Style--------Graphically the game is good. I feel that it tries to blend the style of the comic book-based games in with the realism of the movie based games. Its an effective medium that tries to distinguish itself from the realistic aesthetic of most other games without going for a straight up cartoon/cel-shaded look. The visuals of WOS (from the characters to the city) seem to pop more than the visuals of TASM which looked fairly flat and uninteresing. The developers may want to continue with this "stylized but not cel-shaded" art style in future spiderman games, other games that seem to use the same sort of graphics include Dishonored and Bioshock Infinite. But if they could get a spiderman game running on the Unreal Engine, then graphics are the last thing you'd have to worry about in future titles.

3.Voice Acting/Dialogue-------Almost everyone except Spiderman and MJ sounded fine (which is sorta ironic since their the main characters). There's a lot of emotion to Spiderman's voice but its almost too much to the point where he starts to sound unbearable and MJ just sounded dull. But this little issue can easily be fixed by simply using the voice cast from any of Beenox's 3 Spiderman games like Shattered Dimensions, Edge of Time,or TASM (you gotta give credit to Beenox for knowing how to pick fantastic voice actors).

4.Story---------Basic set up of Spiderman needing to save New York from his arch-nemesis. The only problem being that it was never fully explained why spiderman was able to steal part of the symbiote away from Venom and control the black suit's influence. They also didn't explain why the city got infected from Spiderman's encounter with Venom in the first place. But the more serious tone that Rei_Entri mentioned was a definite plus to the games credit (characters dying, the sexual tension with Black Cat and lets not forget Spidey ripping Wolverine in half).

5.Missions---------They tend to get a bit repetitve after a while, fighting street thugs, fighting Kingpin's mercenaries, fighting symbiotes. Most of it was combat based, so there wasn't much variety to the gameplay aside from beating up enemies. Which isn't at all bad considering most games pride themselves on their combat, it's just that the combat in WOS isn't as expansive as it could be.

6.Combat----------Being able to transition from ground, to air, then wall combat all seamlessy was fun and engaging (not to mention true to character), though it suffers from over-use of the web-strike and general button mashing. I much prefer the free-flow combat of TASM over WOS, but I feel that the developers need to combine the free-flow style of TASM with the "transitioning" combat of WOS. Only with Spiderman could a game pull off the excitement and adrenaline of a hybrid fighting system like that, doing something that the Batman/Assassin's Creed games can never do.

7. Replay Value------After you beat the story missions there's nothing to do (not even any unlockable costumes/concept art). You can play the game again to experience all 4 different endings but once you do then like I said there's nothing to do. I guess the developers forgot to include free-roam mode after you played through the story. Games like Assassin's Creed, Batman Arkham City, Infamous, Prototype, GTA, etc. all have a free roam mode aside from the story-driven missions where you can endlessly beat up enemies and traverse the open world. I don't get why any of the spiderman games have yet to include this, just repeatedly spawn enemy types all over the map and call it a day.......that's pretty much all their is to making free-roam mode....... all open world games do this.

In truth this game is an under-rated gem of the spiderman franchise thats only problem was bad timing. There was a LOT of hype surrounding the release of Spiderman 3 and it was disappointing (movie and game). Spiderman 3 the game had numerous technical flaws that made it almost unplayable so the general reception for the game was negative. People still had a bad taste from spiderman 3, so when WOS was released only a year later it's not surprising that the reception was negative once again (the release of Batman:Arkham Asylum shortly afterward certainly didn't help either). Web of Shadows was the game that should of been released instead of spiderman 3. It felt like Activision's apology given how similar it was to the overall theme of the movie game; spidey fights Venom while struggling under the influence of the black suit. If Shaba was allowed more time to work on WOS it could've been almost perfect, rather than releasing the game in 08' they should've released it in 09' or 10'. That's partly the problem Beenox seems to of had, rather than to release TASM a year after Edge of Time in an attempt to "apologize" for its poor perfomance they should of just focused all teams on the release of one title (whether Edge of Time or TASM) rather than to split teams and try to make both.

Honestly I gotta say that I'm very glad to have this game again because now I realize how amazing it is to play.

Level 4
Likes: 17
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Registered: ‎25-09-2012

Re: How come no one liked Web of Shadows?

in reply to TheNewSuperHero

I mostly agree with TNSH. My fixes to the game?

-Like he said, pop in some random crime. The city doesn't have to be magically repaired. In fact, I'd have loved to see a recovering NYC. SHIELD is around to monitor repairs, more and more people returning to work, etc.

-More characters. Activision obviously had the rights, because there are more characters in the PSP version. So we could have got "episodes" or "missing chapters" via DLC.  With more characters, that means new summon characters and new bosses.

-Fix certain bugs or bad gameplay elements. Like if you're purposely not fighting enemies or doing anything but trying to have your own fun, flying enemies will still chase and attack you. And sometimes they spawn near you, so it's not like you can always avoid them.

-Along with adding "missing chapters", more of the story could be explained. SHIELD was experimenting on Brock? That's why he could duplicate himself and the symbiotes? Parker could control his because maybe the real symbiote was attached to him, while Brock had yet another duplicate? Something to make the story make more sense.

I think that would have been enough to redeem the game.

Level 6
Likes: 39
Posts: 156
Registered: ‎13-06-2012
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