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Next Spider-Man: The Core Gameplay

Spider-Man

Re: Next Spider-Man: The Core Gameplay

in reply to NewsLad1

Now don't get me wrong, I appreciate it when the city changes and has maybe a few destroyed buildings or holes in walls. All I was saying is that I am kind of tired of apocalypse settings in Spider-Man games (WoS, this one etc). What ever happened to the good old (a few) villain(s) that Spider-Man is after? I would rather be able to constantly roam a normal city and fight off bosses in missions etc than have the whole city as ground zero due to some disease or viral attack. It's good that the city changes during the story, I'm only no fan of the apocalypse setting that has every building burning and people in panic.

I don't feel like I am Spider-Man then with the mass-panic and I have no way of backing out from the changes without finishing the story (which makes freeroaming a pain in the ***).

Keep the city changes (like the bomb that exploded in the Daily Bugle in SM3 the game, they could've kept that hole for a while but it was instantly fixed once the mission was over), get rid of the apocalypse story line and back to the roots with villains doing their thing in certain areas of the city.

Possible ideas for changing the city:

  • Weather! It would be amazing to freeroam when it's a rainy day or there is snow everywhere.
  • Bring back progressing time in freeroam so we get to see night and day within one gaming session (without visiting the apartment). You could optionally still give users the option to select the time of day, freeze the time or let it progress and the weather
  • Construction work around the city. You could've easily added construction workers to the Oscorp tower that fix the mess the final fight between Spider-Man and the Lizard caused. By the time you are done with the story they probably would've already fixed the damage done by the snake robot.
  • Festivals and big events! Wouldnt it be amazing if you could swing by the baseball field and see a baseball match in progress?
  • Have sidemissions impact the environment! A burning building stays wrecked and will be repaired slowly within a set amount of time.
TimFL274
Likes: 65
Posts: 442

Re: Next Spider-Man: The Core Gameplay

in reply to Rei_Entri

I agree with you two.....i also would like a free-roaming Edge of time....AND i also am tired of the whole apocalypce things in ASM and WoS.....

Comic book game FTW!!

PunyParker
Likes: 9
Posts: 120

Re: Next Spider-Man: The Core Gameplay

in reply to PunyParker

I actually don't mind the whole apocalyptic setting (ASM reminded me of Spider-Island), though it could be done differently than past spidey games. Rather than a virus-themed crisis, NYC could undergo a seige by most if not all of spiderman's rogues gallery. It could be the arkham asylum of the spiderman games by having Green Goblin, Electro, Doc Ock, etc. takeover Manhattan and spiderman has to stop them.

TheNewSuperHero
Likes: 17
Posts: 104

Re: Next Spider-Man: The Core Gameplay

in reply to TheNewSuperHero

(personally,i didnt like spider-island...so...)

DUDE!!....It could be the Arkham Asylum of Spiderman if it had the City taken over by criminals.....not a disease or something...a sinister six with Doc Ock for a master plan...(like Joker) ....AWESOME!

PunyParker
Likes: 9
Posts: 120

Re: Next Spider-Man: The Core Gameplay

in reply to PunyParker

as long as they have something to do in freeroam after the game is finishe. i very much liked asm, it was so nearly perfect. they just let it fall at the last hurdle by not having genuine freeroam experiences. random and repeating activities are a must if the next game is to do well. regardless of if its based in the comics or movies. replayability doesnt simply mean replayable missions.

webslinger2012
Likes: 1
Posts: 13

Re: Next Spider-Man: The Core Gameplay

in reply to PunyParker

Heres an idea:

Since spiderman 2099 seemed to be gaining popularity with the video games I thought that an open-world 2099 game could be the future of the franchise. But you would not want to rush a game like that so if Beenox made a triology with Peter Parker where the story ties directly to that of 2099, it would give them a few years to build up on making a better ASM game engine before they release it. The story with Peter Parker could deal with the end of the Heroic Age (frequently mentioned in the 2099 comic books) and his downfall to becoming the CEO of Alchemax. That reveal in Edge of Time that Peter Parker was in fact the leader of Alchemax was HUGE and would make for a really compelling backstory. Showing exactly how Peter became one of the futures biggest villains would give the developers an opportunity to go deeper/mature with character progression in the spiderman titles and bring in more character interaction with other marvel heroes. For someting like this to work Spidey would need a villain who could push him over the edge and I thought of no one better than Norman Osbourne (who has a lot of experience in really testing spiderman).  If you think about it Peter becoming the CEO of Alchemax bears a lot of resemblance to Norman running Oscorp, not to mention that Norman once threw the entire Marvel Universe into chaos (Seige storyline) so it would make sense for him to do it once more. Norman has always had a weird sort of Father-Son relationship with Peter even though they were enemies which would make for an interesting character dynamic. The whole motto of "Great power, Great responsibility" would really come into play here with Norman out of jail, seemingly reformed until he throws the world into conflict and justifying it all by trying to "teach" Peter what that really meant. At the end of this triology Peter would become the "Norman Osbourne" of the 2099 world being the CEO of Alchemax and then the story with Miguel O' Hara would pick up in the next triology.

TheNewSuperHero
Likes: 17
Posts: 104

Re: Next Spider-Man: The Core Gameplay

in reply to TheNewSuperHero

Your idea sounds cool, but that wouldnt be a game for me. I prefer the simple open-world present day manhatten game.

TimFL274
Likes: 65
Posts: 442

Re: Next Spider-Man: The Core Gameplay

in reply to TimFL274

I understand, but there are only so many times the developers can make a simple open-world present day spiderman game before it all becomes the same old tiring affair. We've had about 5 open-world spidey games and they've all been decent at best, with the exception of spiderman 2 though only because it was the first open world spidey game. Spiderman isn't the only superhero game franchise out there anymore and if he's going to compete with triple A titles such as Arkham City, Infamous or any new super hero franchise to be released in the near future then the developers are going to have to offer more. Even if they did add the unlimited random crimes we've all been requesting for, is that really going to be worth another $60 (assuming that next-gen games don't cost more)?

Some gameplay changes to consider:

  • Parkour: Spiderman will take off in a sprint and vault over or slide under objects by holding down on a button similar to Prototype or Assassin's Creed.

  • 3rd-person web shooting: In ASM there was a cross-hair in the middle of the screen at all times allowing spidey to pin-point where he would web rush to. What if this was implemented into a sort of 3rd-person shooter mechanic where spidey could fire different types of webbing similar to Spiderman Friend or Foe which had different web attacks like the web bullets, web lasso, and sticky web. The different types of webs could add variety to the combat as certain web types will only be vulnerable to certain enemy types. It would also work in environmental scenarios where spidey may have to repair a broken bridge or stop a runaway train similar to the events in the spiderman 3 game.

  • Costume Perks/Web upgrades: Back on the old PS1 spiderman had different perks with each costume he equipped such as invisibility, invulnerability, unlimited webbing etc. He also had different web modifications such as ice, fire, and electricity webbing. It would be next if both of these elements could make a return in the next game.

  • Refillable webbing: Ever since spiderman 2 the spiderman games just went with the whole unlimited webbing concept since having to replenish your webs by collecting icons became rather tedious. But what if instead of having to collect icons spidey would just refill his web shooters by going to his apartment just like how he had to repair his costume in ASM. When you leave the apartment you will have a certain amount of webbing that you could use and once it's been depleted you're restricted to doing only the most basic web funtions such as web swinging and creating web lines. Miscallaneous web attacks such as the web bullets, sticky web, web torpedo, etc. will drain the web meter according to how powerful they are. Of course you'd be able to upgrade the capacity in spidey's web shooters as you progress through the game.

  • First-person spider-sense: ASM streamlined the spider-sense into the web-rush mechanic and it was a little jarring having exit in and out of the first-person camera during combat or while you were web-swinging. Instead the first-person camera would be a separate function and would serve as the spider-sense. In spiderman shattered dimensions and edge of time you had to use the spider-sense to locate objectives in the environment by pressing the down directional button. The new first-person spider sense would be used just the same in the next spiderman game.

  • Web rush "speed-o-meter": Aside from having more proceedural animations, the web rush as I said in my point about the spider sense, would no longer incoporate the first-person view. Instead everything on-screen would merely slow down with a filter applied to it and just as in ASM would highlight the points spiderman could go to. I also mentioned in another post how web rush could have a speed-o-meter that would fill up by performing acrobatic tricks and once filled the player could trigger a "rush mode" that would allow them to move at super-speeds.

  • Web of Shadows style free-flow combat: I also said in another post how the combat in the next spidey game would use the same free-flow mechanic that was used in ASM and it would add the ability to transition from ground to wall to air just like in Spiderman Web of Shadows. Free-flow would work beautifully with the combat style that Web of Shadows used.


  • Decision making: Also in Web of Shadows there were events where spiderman had to make choices though it wasn't very complex as you could only pick two options. It looked like this mechanic was taking a page from the Mass Effect series and I gotta say I would like to see something like that return in the next spidey game. It would add a whole new layer to the story by having different situational choices for players to make giving them the chance of defining what "with great power, comes great responsibility" really means.
TheNewSuperHero
Likes: 17
Posts: 104

Re: Next Spider-Man: The Core Gameplay

in reply to TheNewSuperHero

Only if everything goes back to normal once you are done. The only thing I want for my endgame experience is a normal city with random crimes.

TimFL274
Likes: 65
Posts: 442

Re: Next Spider-Man: The Core Gameplay

in reply to TimFL274

I hear ya, been waiting for a game that has the classic "spiderman experience", something I could just pop into the disc tray and mess around in the city for half an hour or more (similar to how I play assassins creed and other open world games).

TheNewSuperHero
Likes: 17
Posts: 104
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