Now don't get me wrong, I appreciate it when the city changes and has maybe a few destroyed buildings or holes in walls. All I was saying is that I am kind of tired of apocalypse settings in Spider-Man games (WoS, this one etc). What ever happened to the good old (a few) villain(s) that Spider-Man is after? I would rather be able to constantly roam a normal city and fight off bosses in missions etc than have the whole city as ground zero due to some disease or viral attack. It's good that the city changes during the story, I'm only no fan of the apocalypse setting that has every building burning and people in panic.
I don't feel like I am Spider-Man then with the mass-panic and I have no way of backing out from the changes without finishing the story (which makes freeroaming a pain in the ***).
Keep the city changes (like the bomb that exploded in the Daily Bugle in SM3 the game, they could've kept that hole for a while but it was instantly fixed once the mission was over), get rid of the apocalypse story line and back to the roots with villains doing their thing in certain areas of the city.
Possible ideas for changing the city:
I agree with you two.....i also would like a free-roaming Edge of time....AND i also am tired of the whole apocalypce things in ASM and WoS.....
Comic book game FTW!!
I actually don't mind the whole apocalyptic setting (ASM reminded me of Spider-Island), though it could be done differently than past spidey games. Rather than a virus-themed crisis, NYC could undergo a seige by most if not all of spiderman's rogues gallery. It could be the arkham asylum of the spiderman games by having Green Goblin, Electro, Doc Ock, etc. takeover Manhattan and spiderman has to stop them.
(personally,i didnt like spider-island...so...)
DUDE!!....It could be the Arkham Asylum of Spiderman if it had the City taken over by criminals.....not a disease or something...a sinister six with Doc Ock for a master plan...(like Joker) ....AWESOME!
as long as they have something to do in freeroam after the game is finishe. i very much liked asm, it was so nearly perfect. they just let it fall at the last hurdle by not having genuine freeroam experiences. random and repeating activities are a must if the next game is to do well. regardless of if its based in the comics or movies. replayability doesnt simply mean replayable missions.
Heres an idea:
Since spiderman 2099 seemed to be gaining popularity with the video games I thought that an open-world 2099 game could be the future of the franchise. But you would not want to rush a game like that so if Beenox made a triology with Peter Parker where the story ties directly to that of 2099, it would give them a few years to build up on making a better ASM game engine before they release it. The story with Peter Parker could deal with the end of the Heroic Age (frequently mentioned in the 2099 comic books) and his downfall to becoming the CEO of Alchemax. That reveal in Edge of Time that Peter Parker was in fact the leader of Alchemax was HUGE and would make for a really compelling backstory. Showing exactly how Peter became one of the futures biggest villains would give the developers an opportunity to go deeper/mature with character progression in the spiderman titles and bring in more character interaction with other marvel heroes. For someting like this to work Spidey would need a villain who could push him over the edge and I thought of no one better than Norman Osbourne (who has a lot of experience in really testing spiderman). If you think about it Peter becoming the CEO of Alchemax bears a lot of resemblance to Norman running Oscorp, not to mention that Norman once threw the entire Marvel Universe into chaos (Seige storyline) so it would make sense for him to do it once more. Norman has always had a weird sort of Father-Son relationship with Peter even though they were enemies which would make for an interesting character dynamic. The whole motto of "Great power, Great responsibility" would really come into play here with Norman out of jail, seemingly reformed until he throws the world into conflict and justifying it all by trying to "teach" Peter what that really meant. At the end of this triology Peter would become the "Norman Osbourne" of the 2099 world being the CEO of Alchemax and then the story with Miguel O' Hara would pick up in the next triology.
Your idea sounds cool, but that wouldnt be a game for me. I prefer the simple open-world present day manhatten game.
I understand, but there are only so many times the developers can make a simple open-world present day spiderman game before it all becomes the same old tiring affair. We've had about 5 open-world spidey games and they've all been decent at best, with the exception of spiderman 2 though only because it was the first open world spidey game. Spiderman isn't the only superhero game franchise out there anymore and if he's going to compete with triple A titles such as Arkham City, Infamous or any new super hero franchise to be released in the near future then the developers are going to have to offer more. Even if they did add the unlimited random crimes we've all been requesting for, is that really going to be worth another $60 (assuming that next-gen games don't cost more)?
Some gameplay changes to consider:
Only if everything goes back to normal once you are done. The only thing I want for my endgame experience is a normal city with random crimes.
I hear ya, been waiting for a game that has the classic "spiderman experience", something I could just pop into the disc tray and mess around in the city for half an hour or more (similar to how I play assassins creed and other open world games).