Call of Duty: World War II PC Updates [4/17/2018]

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Call of Duty: World War II PC Updates [4/17/2018]

Hey everyone, 

Below are the patch notes for the April 17th update for Call of Duty: World War II on PC. This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch. 

For patches notes on the other platforms: head here for XB1 or head here for PS4

Jump to previous updates here: 
Game Update 3/13/18
Game Update 1/23/18
Game Update 12/19/17
Game Update 12/8/17
Game Update 11/13/17

Game Update: 4/17/18

 

FEATURE UPDATES

  • Blitzkrieg Community Event content (weapons, camos, charms, helmets, etc.)
  • Ranked Play Season 3 (starts at 10:30AM PDT)
  • 4-player parties for Ranked Play
  • Ground War (Featured tab)
  • Combat HQ – play Free For All, Prop Hunt, and Gun Game on HQ map
  • Zombies Orders and Contracts 
  • Paint Shop
  • Divisions System Changes. See blog here.
  • New Themed HQ

PC-SPECIFIC FIXES

  • Fixed GPU hang on some DLC1 maps
  • Fixed issue accepting an invite from Zombies to Multiplayer
  • Fixed issue navigating tabs in the Emblems menus
  • Fixed issue navigating tabs in the Calling Cards menus
  • Fixed issue editing the default Resistance Division
  • Fixed issue with extra Tactical being equipped without the “Bang” Basic Training equipped
  • Fixed issue highlighting the Multiplayer tile in the Zombies menus
  • Fixed issue collecting Payroll from the HQ tab Mail Officer
  • Fixed issue with framerate while rapidly scrolling the mouse wheel in menus
  • Fixed issue with Darkest Shore spine harvesting execution
  • Fixed issue with Liberation “close papers” prompt not working with some custom keybindings
  • Fixed issue enabling LED Keyboard settings without Logitech software running
  • Fixed issue with Vertical Splitscreen players seeing cut-off skull icons in the scoreboard in War
  • Fixed issue with artifacting on Multi-Monitor Mode and Anti-Aliasing
  • Fixed issue with Hit Feedback Volume option
  • Fixed issue with LED Keyboard remaining on while navigating other applications
  • Fixed issue with bypassing the “Please reconnect your controller” prompt on mouse/keyboard
  • Fixed issue with two Divisions being highlighted when a splitscreen user switches teams
  • Fixed issue with No Border Extended not repositioning properly on rapid input changes
  • Fixed issue with Opacity Slider in Emblem Editor

MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Pushed out Phase 1 of “Memory Error” fix
  • Fixed crash and functionality loss issues in Public Match menu
  • Fixed issue where map voting would occasionally show two of the same options
  • Fixed issue where Afterlife and Return to Sender medals were being incorrectly awarded
  • Fixed issue where splitscreen players were kicked after receiving their login bonuses
  • Fixed splitscreen issues on Shipment 1944
  • Fixed splitscreen issue in Prop Hunt where Player 2 does not have 
  • Fixed performance issues with scrolling rapidly in menus
  • Fixed issue where players were kicked from a lobby when accessing Special Helmets

Maps

  • Fixed loading screen issues for War Mode on Operation Intercept
  • Fixed issue with War Mode on Operation Neptune where trying to start a Custom Match resulted in an error message and crash

UI

  • Various UI fixes and improvements (menus, base weapon text, HUD, icons, subtitles, error messages, splitscreen, Division slots, description text, overlay alignment, AAR, Combat Record, timers, clan tags, Emblem Gallery, Firing Range, inspecting weapons, default Uniforms, Prop Hunt)
  • Fixed issue where “Leave Match” and “Quit to Desktop” buttons in MP were not functioning properly

Audio

  • Fixed audio issues in the HQ Theater

WEAPONS/SCORESTREAKS

  • Various weapon art and animation improvements
  • Fixed issue where STG-44’s appeared with 2 iron sights
  • Fixed issue where players had problems respawning in a match while using the Battle Watch II variant of the M1941
  • Fixed issue where players were not able to shoot Care Packages out of the sky by shooting the parachute

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Various UI fixes and improvements for CoDCaster (menus, functionality)
  • Fixed crashing issues for CoDCaster matches
  • Fixed functionality issues with the social tab

ZOMBIES

  • Pushed out Phase 1 of “Memory Error” fix
  • Various UI fixes and improvements (menus, incorrect error messages, subtitles, weapon names, description text, clan tags)
  • Fixed various map exploits on The Darkest Shore
  • Fixed issue where “Leave Match” and “Quit to Desktop” buttons in Zombies were not functioning properly
  • Fixed issue where splitscreen players were freezing after certain easter egg steps on The Darkest Shore

 

 

Game Update: 3/13/18

FEATURE UPDATES

  • Updates to loot system: More details here
  • Operation: Shamrock & Awe Community Event in MP and Zombies
  • New content (weapons, camos, uniforms, charms, reticles, etc)
  • Shipment 1944 (available Season Pass holders today, and for free for non-Season Pass holders starting March 16th)
  • Prop Hunt on DLC maps
  • Vertical split screen/multi-monitor support

MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issue in Hardcore where players were able to rejoin a match from which they were just kicked
  • Fixed issue where Player 2 in split screen on a guest account was being kicked to Local Play when creating first loadout Offline
  • Fixed issue where players were crashing when equipping Scorestreaks
  • Fixed issue where players crash after accepting invites to a public War match
  • Fixed issue where matches were not starting properly from Featured playlists
  • Fixed loss of functionality issue when players return to MP Menu after completing match in Local Play
  • Fixed Discord presence image when at the Main Menu
  • Fixed various issues with split screen exploits
  • Fixed issue with Party Privacy Settings changing between Multiplayer and Zombies
  • Fixed issue with split screen players being unable to press the “Back” button
  • Fixed issue with split screen PS4 controllers not being able to access HQ with the “Option” button
  • Fixed issue with LED keyboard not disabling correctly if launched with the setting disabled
  • Fixed issue with “Fire” button lighting incorrectly if bound to a keyboard key
  • Fixed issue with holding ALT+Enter

Maps

  • Fixed map exploits and collision issues on Gustav Cannon, Occupation, Anthropoid, and Valkyrie
  • Fixed error when loading into a Custom TDM match on Anthropoid

Party System/HQ

  • Fixed issue where upon opening supply drops from the Options menu while in HQ, players would sometimes be transported to another part of HQ
  • Fixed issue where players were unable to abandon Orders when in Major Howard’s menu

UI

  • Various UI fixes and improvements (split screen, text descriptions, in-game store, menu tabs, Firing Range, missing/incorrect icons, Division slots, Soldier stats, widgets, text overlap, browsing speed in menus)
  • Fixed issue where “My Emblems” tab was not informing players of how many emblem slots they had left
  • Fixed issue where green star notification in the Dossier menu was not disappearing for Calling Cards section
  • Fixed issue with mouse input on Prestige Token unlocks
  • Fixed issue with weapon customization
  • Fixed issue with “Position in Queue” displaying in the HQ, despite not being queued up

Audio

  • Fixed issue where players would hear the sound of a truck driving when loading into HQ
  • Fixed audio bug in Major Howard menu

WEAPONS/SCORESTREAKS

  • Fixed issue where unlocking new Scorestreaks also equips them when players have three already equipped
  • Fixed issue where players were able to reload the Combat Shotgun past the max amount of ammo
  • Fixed explosive scorestreaks behavior underwater
  • Fixed Combat Shotgun exploit
  • Nerfed the Volkssturmgewehr (Increased recoil and decreased damage range to be more on par with other rifles in its class)

RANKED PLAY

  • Pushed through some fixes for issue where players were losing MMR
  • Fixed issue where when Player 1 (party leader) leaves a lobby, Player 2 will not be automatically pulled out with Player 1
  • Various UI fixes and improvements (icons, menu tabs)
  • Fixed issue where when one player is kicked for inactivity, remaining players were also kicked

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Fixed issues with lobby placement
  • Fixed UI issues with Soldier tab and MLG Divisions
  • Fixed issue where Team two (Axis)’s objective colors were not updating properly
  • Fixed issue where some restricted items were still able to be equipped

ZOMBIES

  • Various UI fixes and improvements (menu displays, description text, weapon personalization, text overlap, unlock requirements, bleed out bar)
  • Fixed issue in TDS where some players who were revived were teleported out of playable area
  • Fixed issue where upgraded camo was not displaying for various weapons
  • Fixed issues with Wüstling and other zombies pathing and behavior
  • Fixed functionality issues with 9mm SAP
  • Fixed issues with upgrading the Ripsaw
  • Fixed issue where Pommel grenade fails to regenerate uses
  • Eliminated fall damage (meaning, it can no longer take your armor)
  • Reduced “red screen of death” opacity to make it less obfuscating
  • Fixed issue with the Zombies “Super Ability” key being lit in Multiplayer and Campaign
  • Fixed issue with “Hold Show Scores” being lit on keyboard in Zombies

Game Update: 2/13/18

FEATURE UPDATES

  • New Resistance Weapons and Uniforms
  • 9MM SAP is now available to equip in Zombies loadouts
  • HQ tab in MP menus
  • Logitech LED keyboard functionality

MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issues with Hold Crouch in tight spaces
  • Fixed issues with calling in scorestreaks
  • Fixed split screen issue with players in parties trying to leave a party
  • Fixed spawning issue causing enemy and friendly tags not showing properly
  • Fixed issue in split screen where player’s avatar defaults to Desert Rat when playing as Resistance Division and upon leaving a public match
  • Fixed issue where users were unable to pause the game in Local MP match
  • Fixed issue where players were receiving error message “Lost connection to host/server. Connection timed out.” when loading in HQ

Modes

  • Fixed issues with Prop Hunt crashing
  • Fixed issues with Flash Grenade in Prop Hunt
  • Fixed issue in Demolition where there were no timers between round transitions Party System/HQ
  • Fixed issue with Mail where items were shown as placeholders
  • Fixed issue where players would be kicked out of HQ when attempting to watch a video in the Theater
  • Improved functionality of the Emblem Gallery
  • Fixed issues with party invites and loss of functionality

UI

  • Fixed issues with Division UI on Ultrawide monitors
  • Fixed issue with custom keybindings not updating Firing Range UI
  • Various UI fixes and improvements (text descriptions, Dossier menus, Emblem Editor, etc)
  • Fixed issue where additional losses were being incorrectly added to player’s record, driving down the win %
  • Fixed issue where expiration time was not showing up for Resistance Bribe Contract
  • Fixed issue where some items were showing incorrect image on supply drop cards

Progression/Divisions

  • Added Scrambler and Indicator toggle for Resistance Division
  • Fixed issue where players were unable to open supply drop menu after Prestiging

Audio

  • Fixed various SFX issues

Supply Drops

  • Fixed issue where Polish Underground II Uniform was appearing in supply drops

WEAPONS/SCORESTREAKS

  • Adjusted Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training
  • Fixed interactions between all fire weaponry and water (Anthropoid)
  • Fixed issue where sometimes view through the scope during ADS is blacked out
  • Fixed various weapon art issues
  • Fixed various display issues with the 9MM SAP

RANKED PLAY

  • Fixed issue where players kills and deaths were not properly tracking
  • Fixed various UI issues with winners’ circle, AAR, and blank AAR Stats tab

GAMEBATTLES

  • Fixed issue where players were not able to connect to each other to start match

ZOMBIES

  • Fixed issue where players did not get melee weapon back after losing Wonder Weapon, resulting in ability to melee with standard issue guns
  • Fixed various map exploits
  • Fixed issue where 2XP icons were not showing up in all intended locations
  • Fixed issue where some weapons were missing animated camos
  • Fixed animation issues with various Zombies
  • Various UI fixes and improvements
  • Fixed issue in TDS where players were unable to leave Pommel Room after obtaining the Pommel
  • Fixed issue where players were not awarded the correct amount of supply crates
  • Fixed weapon inconsistencies that occur when players bleed out with only the Ripsaw in their possession
  • Fixed an issue where zombies affected by shellshock were unstunning
  • Fixed various weapon exploits
  • Fixed issue where users were unable to pause the game in Local Zombies match
  • Fixed issues various progression issues with Zombies

Game Update: 1/23/18

 

MULTIPLAYER

  • Connectivity/Spawns/Performance/Split Screen/Mechanics
  • Fixed issue with enabling gamepad
  • Fixed issue with split screen keyboard functionality
  • Fixed issue with equipping scorestreaks upon spawning in after dying 
  • Fixed issue where when player accepts invite to HQ, game crashes with a fatal error or lost host connection 
  • Fixed game crash issue in Operation Neptune 
  • Sped up health regeneration
  • Removed shell shock from friendly explosions 
  • Fixed issue where scrolling causes game to crash 
  • Improved map voting functionality 
  • Fixed unlock Token issues with split screen 
  • Fixed hard crash issues occurring mid-match 
  • Fixed various functionality and disconnect issues due to host migration/inactivity 
  • Fixed issue where player is stuck on launcher tier after simultaneously killing self and another player with Panzerschreck 
  • Fixed issue where players were unable to connect and receiving error “Couldn't connect to server because the data is incompatible.” 
  • Fixed various split screen functionality issues


Maps

  • Fixed issue in Operation Griffin where buildable wall leading to Fuel Depot A is nonexistent after supposedly being built 
  • Fixed various out of map exploits


Modes

  • Fixed issue where players were unable to win Gun Game by killing enemies with the throwing knife 
  • Fixed rare issue where player loaded into an unbalanced 7v5 Gridiron match 
  • Fixed issue in S&D where players are temporarily stuck after Planting the Bomb or executing a Fatal Melee
  • Fixed issue with Gridiron AI dropping ball and not playing to objective 
  • Fixed issue in S&D and CTF where players were seeing incorrect Draw/Defeat messages


Party System/HQ

  • Fixed issue with invitees being “kicked for inactivity” 
  • Fixed various Firing Range issues 
  • Fixed issues with party members’ functionality loss results from leader’s actions 
  • Fixed issue where players experience a hard crash when attempting to join HQ after a match 
  • Fixed issues with party invites 
  • Fixed various party system functionality issues


UI

  • Fixed scoreboard remaining on screen when toggling the Steam overlay
  • Fixed UI error when following Message of the Day links
  • Fixed split screen issue where first-time users see placeholder images/text after leaving first match and selecting HQ 
  • Moved HQ from being the first default option 
  • Fixed issue in Mail where false notifications were appearing 
  • Fixed issue where weapon attachments were not appearing in AAR 
  • Fixed issues with Payroll collection UI 
  • Added message stating that using open NAT and network cable could improve UX 
  • Fixed various UI issues with emblems 
  • Other various UI fixes and improvements


Progression

  • Fixed issue where Infantry, Primed Basic Training, and Hunker Basic Training were not working as intended 
  • Fixed Prestige exploit 
  • Fixed issue with weapon stats failing to track properly


Orders, Contracts, Challenges

  • Fixed inconsistencies and issues with TDM and DOM Kill Contracts 
  • Fixed issue where various Orders were not tracking properly 
  • Fixed issue where various Orders were not completing properly 
  • Fixed issue where players were not able to obtain certain Weekly Orders from Major Howard 
  • Fixed issue where only Concussion Grenades were counting towards the “Get 5 kills on enemies affected by a tactical grenade” Order


Audio

  • Fixed issue where volume of some announcer VO lines in War Mode were louder than intended 
  • Turned down foley footstep volume, as well as other players’ footstep volume
  • Fixed issue where players could hear enemies through voice chat during a match 
  • Various SFX improvements


CoDCaster

  • Fixed issue where at start of game, not all arrows on map were placed at valid positions 
  • Improved Sky Cam (Hammer Cam) functionality 
  • Fixed issues with Display and Division settings menus 
  • Various UI fixes and improvements 
  • Improved scrolling functionality


Supply Drops

  • Fixed issue where opening a supply drop after purchasing kicks players back to the previous menu


RANKED PLAY

  • Fixed issue with 15th loadout in Ranked Play
  • Fixed issue where stats were not accurately tracking on scoreboard 
  • Fixed issue where when transitioning between menus during a match countdown, a loss was temporarily added to the player’s record 
  • Fixed UI issues with rank icons 
  • Combat records are not updated aside from Ranked Play stats when playing in Ranked Play games 
  • Improved MMR logic 
  • Improved consistency of Placement Matches to reflect actual wins/losses 
  • Fixed party size and matchmaking exploits
  • Fixed issue where players lose MMR after completing a duo match 
  • Fixed issue where MP Divisions were replaced with Ranked Play Divisions when players left Ranked matches 
  • Fixed additional issues in Ranked Play with wins counting as losses 
  • Fixed issue where Ranked Play stats were counting towards Global stats
  • Other various UI fixes and improvements


WEAPON AND SCORESTREAK FIXES/ADJUSTMENTS

  • Fixed weapon stats failing to track with damage modifiers
  • Fixed functionality issues with Mortar Strike and Care Package
  • Fixed issue where the Capo Verde GPMG was showing the body for the Fiore Di Morte 
  • Fixed issue where not all variants of the weapons that were tuned last week received the tuning changes 
  • Fixed issue where user did not auto-switch to secondary melee weapon when primary ran out of ammo 
  • Fixed issue where Akimbo pistol attachment was overriding weapon tuning 
  • Fixed issue that allowed players to equip a Scorestreak without consuming it 
  • Fixed issue where double reload happens on its own 
  • Fixed Ice Pick UI and equipping issues 
  • Fixed various reticle inconsistencies 
  • Fixed Iron Sights and reticle inconsistencies/alignment on GPMG and SVT-40 
  • Fixed issue with equipping Molotovs after using Fighter Pilot scorestreak 
  • Fixed display issues with Trench Knife and its variants


ZOMBIES

  • Nerfed Camouflage so special meter drains faster 
  • Nerfed the ammo multiplier of Fully Loaded in conjunction with buffing reserve ammo multiplier for all weapons, so the net total is nearly unchanged 
  • Fixed issue where players were able to equip multiple scope attachments and multiple of the same attachment
  • Improved notifications for when players receive a supply drop 
  • Fixed Prestige exploits 
  • Fixed issue where players were unable to use base weapons without having to complete a Challenge or Collection 
  • Fixed issue where mods were not properly applied in-game after selection 
  • Fixed issues with Jack in the Box after respawning 
  • Fixed countdown timer issues 
  • Fixed issue where signing into split screen profile causes title to hang for up to two minutes 
  • Various UI fixes and improvements 
  • Various audio fixes and improvements 
  • Fixed various map exploits 
  • Fixed various party system issues


FEATURE UPDATES

  • Resistance Event items
  • Implemented custom emblem sharing
  • Security improvements

Game Update: 12/19/17


MULTIPLAYER

  • Fixed an issue in Winter Carentan where placeholder text was visible
  • Adjusted melee weapon lean speed to match pistol lean speed
  • Fixes for aspect ratio UI issues
  • UI fixes in Emblem Editor
  • Fixed issue where reload animation played twice when triggered
  • Fixed issues that were causing difficulties with matchmaking under certain conditions after leaving a playlist

RANKED PLAY

  • Fixed an issue where placement matches weren’t accurately tracking and wins were counting as losses
  • Fixed UI issues with Divisions after leaving a Ranked Play match in progress
  • Fixed an issue where some players would receive starting rank before all placement matches were completed

FEATURE UPDATES

  • Full support for Splitscreen
  • Keyboard and Mouse + Controller
  • Controller + Controller

CAMPAIGN

  • Fixed issues that could result in corrupt data or graphical anomalies when patching and resuming from checkpoints

Game Update: 12/8/17

 

WINTER SIEGE

  • Winter Carentan added
  • Winter Siege Gear and Weapons added 
  • Winter Siege Game Modes added


MULTIPLAYER

  • Fixed issues relating to disconnects
  • Improvements to partying up in custom match 
  • Fixed various party issues related to crashes and long load screens
  • Fixed issue where party members bypass AAR
  • Fixed issue where players cannot edit “Force Respawn” game option
  • Fixed issue where players first entering MP are unable to select a Division
  • Fixed issue where players who assign themselves to spectate in FFA actually load in as a normal player
  • Fixed Prestige exploits
  • Fixed map exploits on Gibraltar, USS Texas, Pointe du Hoc, Aachen, Sainte Marie du Mont
  • Fixed issue allowing players to “frog jump”
  • AI behavior improvements in War Mode
  • Fixed issue causing error messages when loading out of War Mode matches
  • War Mode Operation Neptune in game UI improvements 
  • Fixed War Mode issue allowing players to build and destroy buildables outside of the objective zone
  • Fixed issue in HC where players are able to steal Care Packages from teammates they kill
  • Implemented “3 team kills and you’re kicked” rule in HC
  • Fixed issue in HC where team kill deaths count towards KDR
  • Fixed UI issue where XP earned from medals was not displaying, leading players to think they were not getting XP
  • Fixed UI inaccuracies and general improvements to Divisions menu
  • CTF minimap improvements
  • Gridiron in game UI improvements 
  • Added weapon base name and Division to supply drop cards
  • Fixed new item UI
  • Added progress bar for “Downloading updates”
  • General UI and art fixes and improvements 
  • Added Mute All and Toggle Mute options in HQ
  • Fixed issue where players died instantly after respawning in 1v1 pit
  • Fixed issue where players can be killed and/or crash while exiting and entering HQ Firing Range
  • Fixed out of world exploits in HQ
  • Fixed issue where Orders and Challenges are not tracking properly
  • Fixed Contract exploits in HQ
  • Fixed issue where players received an incorrect error message when attempting to play a public match for a party larger than six players
  • Fixed issue where in public FFA matches where players are kicked for inactivity, no forfeit timer appears for remaining players
  • Fixed issue where players who should receive post-match bonuses do not receive them
  • Fixed infinite Scorestreak exploit
  • Fixed issue where progress for Weekly Orders not tracking
  • Fixed audio looping issues after AAR
  • Fixed issue where opening supply drops after selecting “Inspect Soldier” or after entering Theater causes loss in functionality
  • Fixed issue where M1A1 reticle unlocked at 50 kills, instead of 500 – becomes parity with all other weapons


WEAPON AND SCORESTREAK FIXES

  • Fixed issue with fire path of Panzerschreck when aiming for Scorestreaks
  • Fixed iron sight alignment on weapon variant for SVT and 1911
  • Decreased amount of glare when using heroic shotguns
  • Fixed issue with MG-42 VFX
  • Fixed ADS fire for MG-42 reticle
  • Fixed hip-fire inconsistencies on STG-44 (crouching vs. standing)
  • Fixed suppressor VFX
  • Fixed issue where Waffe 28 Variant "Soggy" wasn’t attaching sight attachments correctly
  • Fixed issues when inspecting weapon and sprinting 
  • Fixed issue where equipping High Caliber on a rifle blocks player from equipping Steady Aim and Grip
  • Improved visibility on Throwing Knife path

RANKED PLAY ACTIVATED (+ ALL PREVIOUS CONSOLE FIXES IMPLEMENTED) 

ZOMBIES

  • Fixed freezing in menus
  • Implemented Leaderboards
  • Fixed issue where players lose all XP upon leaving match
  • Fixed issue where players cannot open supply drops after Prestiging
  • Fixed error received when joining Zombies through HQ
  • Fixed issue where players joining Zombies from MP are sent to empty test space
  • Fixed issue where players can create custom Prologue match
  • Fixed issue where team-based trophies / achievements now granted to players who joined in progress before the fifth wave.
  • Fixed general issues with XP gains 
  • Added progress bar for “Downloading updates”
  • Other general UI fixes and improvements 
  • Fixed an issue where players could interact with objects when dying as last standing survivor.


WEAPON TUNING/BASIC TRAINING UPDATES (PARITY WITH CONSOLES RESTORED)

  • BAR nerfed to add more recoil
  • Reticle unlock fix for STG-44 reflex sight
  • Custom reticle fixes for scopes of Kar98K and Lee Enfield
  • Primed Basic Training nerf


FEATURE UPDATES

  • Full support for Ranked Play
  • Full support for enhanced Emblem Editor added.
  • Create, edit, and equip emblems from the Multiplayer Menu without loading into Headquarters. 
  • Creating and editing emblems has been fined tuned to take advantage of mouse and keyboard. 
  • Opacity slider has been included to enhance player control over their custom emblems.
  • Rotation and scale size adjustments can be completed faster due to PC controls
  • Minor quality of life improvements
  • Updates for Discord
  • Ability to tailor Discord Rich Presence and Join support
  • Once the user has enabled Discord Rich Presence for Call of Duty: WWII in the Discord App Settings for Games, the user will now have the following options within the Call of Duty Settings:
  • In-game support for handling Discord Ask-To-Join
  • Accept requests individually or all at once
  • Reject individual requests
  • User can optionally enable Auto-Accept or Auto-Reject, globally, or for In-Match only
  • Discord Configuration
  • Adjust the level of Discord Rich Presence from Minimal to Full
  • User can choose to enable Discord Join - invites and asks - globally or just for HQ and Menu
  • Select a Discord message to let others know whether you are looking for group or trying to get one together
  • If preferred, disable Discord RP entirely (e.g. if not using Discord App)

 

 

Game Update: 11/13/17


GENERAL UPDATES

  • Fixed an issue where the FOV was being reset to 65 every time the user starts Multiplayer
  • Resolved an issue where FPS is locked to 60 fps when using HDR on 60hz monitors in Windowed (No Border) mode
  • Fixed a hitching issue when using 144hz monitor in Windowed (Not Border) with Vsync & Freesync enabled
  • Support added for Discord

COD: WWII MULTIPLAYER UPDATES

  • Connectivity improvements and optimizations
  • Leaderboard stability improvements and bug fixes
  • General UI improvements
  • Various issues with when the party leader disbands the party
  • Fixed various issues with parties following the party leader to the HQ
  • Fixed a rare issue where players are being booted from public lobbies
  • Fixed a host migration issue when the party leader exits the game via exit to desktop
  • Fixed issue with kill feed improperly displaying a user has changed their name
  • Addressed animation issue with Laughing Emote
  • Fixed glare issues with various Weapon Kits while SSR is set to High (if this continues to be an issue, please lower your SSR setting to Normal to resolve this in the interim)
  • Resolved issue with After Action Report not appearing after Gridiron and Capture the Flag matches
  • Addressed uncommon issue where HUD would only display for a single player in Hardcore Domination
  • Espionage Basic Training – Reduced painted time from 10 to 6 seconds. Made it so only bullet damage paints you
  • Addressed issue with Mastery challenges were number of challenges was displaying incorrectly, making Challenges impossible to complete
  • Fixed tank inversion and sensitivity setting for War tank controls

COD: WWII MULTIPLAYER WEAPON UPDATES

BUFFs

  • Walther Toggle Action Shotgun damage increased at extremely close range
  • Bren LMG increased damage per shot
  • LMG Bipod Sped up ADS time when in Bipod stance

NERFs

  • BAR Rifle decreased fire rate and widened hip fire spread
  • STG44 Rifle widened hip fire spread
  • FG42 Rifle increased recoil and widened hip fire spread
  • Machine Pistol decreased damage ranges

SNIPER CLASS  Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights

COD: WWII NAZI ZOMBIES UPDATES

  • Fixed a crash with host migration while in a public Zombies match
  • Addressed lighting/glare issues with Tesla gun in Zombies when SSR is enabled
  • Fixed Klaus pathing

UPCOMING FEATURES/FIXES

  • After players prestige once, WELCOME TO THE HQ quest pops back up.
  • After finishing a game, classes with Heroic weapons get reset.
  • Ranked Play support added for the upcoming Ranked Season in December.
  • Emblem Editor – Because most of our players are using a mouse & keyboard we wanted to take advantage of that, particularly for the UX around Emblem Editor. Therefore, we are taking some extra time to apply some more polish into the feature before releasing it on PC. The Emblem Editor is planned to be released in December, but stay tuned for more details on what PC specific features we are adding.
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