Call of Duty: World War II PS4 Updates [5/29/2018]

World War II General Discussion

Highlighted

Call of Duty: World War II PS4 Updates [5/29/2018]

Hey everyone, 

Below are the patch notes for the May 29th update for Call of Duty: World War II on PS4. This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch. 

For other patches notes: head here for PC or head here for Xbox One

Jump to previous updates here:
Game Update 4/9/18 
Game Update 3/13/18
Game Update 2/13/18
Game Update 1/23/18

Game Update 12/7/17
Game Update 11/29/17
Game Update 11/9/17

Game Update: 5/29/18


FEATURE UPDATES

  • Attack of the Undead Community Event is live!

  • New Community Challenge is now live! Get 3 BILLION Zombie Kills! (Blog with more info coming soon. Kills in both Nazi Zombies and MP count towards community total)

  • Zombies HQ is live

  • Infected mode is live! (Hordepoint and Relic of the Undead coming soon)

  • Call of Duty Endowment ‘Fear Not’ Pack now live in US and UK

  • New Community Event MP map: Gröesten Haus (live for Infected mode, Hordepoint and Relic of the Undead coming soon)

  • 7 new weapons (Blunderbuss, Nambu Type 2, Lever Action, PTRS 41, M1919, Fire Axe, Claymore)

  • New Supply Drop content

  • Master Prestige players now receive 300 AC log in bonus (more rewards are still in the works)

  • New item type: Face Camos (located in the Customize Division menu)

  • Ranked Play Season 4 is now live!

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issue where players were losing tokens after Prestiging

  • Fixed rare issue where players would crash after disconnecting their controller while accepting a party invite

  • Fixed rare issue where third card in supply drops would not flip over

  • Fixed issue where Paintjobs were disappearing and turning black

  • Fixed issue where players lost functionality and received error message during the After Action Report

  • Fixed issue where error message prevented players from accessing Local Play

  • Fixed issue where players receive error message when selecting attachment slots for the Type 38

  • Fixed rare issue with splitscreen crashes on Gustav Cannon

  • Fixed functionality loss issue when players attempt to collect AC from the Mail Vendor

  • Fixed functionality loss issue when players are pulled into a lobby while viewing Emblems

  • Fixed issue where players in Emblem Editor are joined by their party leader and then are booted with no saved progress on their Emblem

  • Fixed splitscreen issues in S&D

  • Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select

  • Fixed issue where green star notification and AC were not appearing after opening supply drops until the Call of Duty: WWII app was restarted

Maps

  • Fixed issue on Egypt where Glide Bomb was not reaching the far corners of the map

  • Fixed map exploit on Dunkirk

  • Fixed issue on Operation Husky where players were unable to earn certain Scorestreaks during the dogfighting sequence

Modes

  • Fixed issue in Gun Game where players would not progress to the next weapon after gaining a kill with a mounted LMG

HQ

  • Fixed issue where some players’ Paintjobs were appearing on other players’ weapons in the Firing Range

  • Fixed rare issue where players were unable to navigate menus after sitting in Firing Range for extended period of time

  • Fixed functionality loss issue when pressing Options after loading into HQ

  • Fixed issue where players lose functionality after leaving the Theater

  • Fixed issue where players go into Firing Range with incorrect loadout

UI/Art

  • Fixed UI issue with opening supply drops after being pulled into the 1v1 pit

  • Fixed UI issues with the Dynamo variant in Multiplayer

  • Various UI and art fixes and improvements (menu navigation, select functionality, text prompts, typos, weapon display, Paintjob display and controls, Reticle display, floating Lens Sights inspect animations, clipping issues, Daily Order descriptions, Find Match menu, Soldier menu, incorrect error messages, supply drop cards, Firing Range, 1v1 pit, green star notification issues)

  • Fixed various issues with Orders not appearing to track properly

  • Added expiration message in the Orders menu for non-Community Event Contracts

Audio

  • Fixed issue where VO announcer audio was missing for Scorestreaks

  • Fixed issues with missing audio for various weapon actions and motions

WEAPONS

  • Fixed fire rate issues experienced when player has Combat Shotgun equipped with Incendiary Shells and Rapid Fire

DIVISIONS/BASIC TRAINING/ATTACHMENTS TUNING

Airborne: Buffed “Sprint faster over time”

  • Old: 4% faster and increase to 10%

  • New: 7% faster and increase to 10%

  • Explanation: The Energetic Basic Training is a flat 7% faster, so this change puts Airborne back on the map as the movement Division.

Saboteur Basic Training: Nerfed effectiveness of Satchel and S-Mine when using Saboteur Basic Training

  • Old: 0.0 sec fuse for Satchel and 0.1 sec delay for S-Mine detonation

  • New: 0.5 sec fuse for Satchel and 0.2 sec delay for S-Mine detonation

  • Explanation: We’ve heard your feedback about Saboteur and so we added a small delay before Satchel and S-Mines detonate to reduce strength. We’ve adjusted how Saboteur interacts with the Flanker Basic Training so that it no longer cancels it out and has its own detonation time.

Rifle Grenade Attachment: Buffed explosive min and max damage

  • Old: 25 min damage and 120 max damage

  • New: 35 min damage and 125 max damage

  • Explanation: The Rifle Grenade was relatively weak and wasn’t as useful as we intended it to be, so this buff should make it a more viable option.

Launched Basic Training: Buffed by increasing launcher damage when using Launched Basic Training

  • New: Launchers now deal 30% more damage with Launched Basic Training than before

  • Explanation: When we rolled out our Divisions Overhaul in April, we nerfed the strength of launchers to ensure that they wouldn’t dominate the play space and would rather be used primarily to take out Scorestreaks. This change makes this Basic Training and the use of launches a better option for a wider variety of playstyles.

Bayonet Charge/Attachment: Added a sprint speed increase while charging

  • New: +4% sprint speed

  • Explanation: With the addition of unlimited sprint for all, the Bayonet Charge lost its movement advantage, so we added a speed increase while charging that makes it more viable for closing space between you and an enemy.

Tactical Knife Attachment: Buffed by adding a melee speed increase when you have Tactical Knife Attachment equipped

  • New: 15% quicker than standard melee speed

  • Explanation: Now that Tactical Knife fills an Attachment slot, there is less of a reason to use it over a melee weapon. This small buff makes it more usable.

Shifty Basic Training: Buffed by increasing number of additional Pistol Attachments

  • Old: 1 additional pistol attachment

  • New: 2 additional pistol attachments

  • Explanation: Shifty Basic Training is currently on the low-end of Basic Training usage. This change should make using pistols more viable outside of the Infantry Division.

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Fixed issue in GameBattles where Restricted Items were displaying in default loadouts

  • Fixed issue where when spectating in CoDCaster mode, players with Infantry Division equipped will not appear to have a Division patch in the Division info display.

ZOMBIES

  • Fixed UI issues with the Dynamo variant for Nazi Zombies

  • Fixed functionality and UI issues with post-match lobbies

  • Fixed UI issue where notifications where not populating properly

  • Fixed issue in The Shadowed Throne where ammo was not able to be replenished for the Ripsaw

  • Fixed issue in The Shadowed Throne where players were able to kill to kill the human, as well as the zombie, in vignettes

  • Fixed various map exploits on The Shadowed Throne

  • Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select

  • Fixed issues with completing certain quests in The Shadowed Throne

  • Fixed UI issue where incorrect rarities were displaying for Supply Drop item cards

Game Update: 4/9/18


FEATURE UPDATES

  • Call of Duty: WWII DLC Pack 2: The War Machine now live on PS4 with 3 new maps (Egypt, Dunkirk, V2), War Mode: Operation Husky, and Nazi Zombies: The Shadowed Throne

  • Paintshop

  • Divisions Overhaul Changes

  • New Themed HQ

  • Emblem Gallery – Recent and Trending tabs

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Pushed out Phase 1 of “Memory Error” fix

  • Fixed crash and functionality loss issues in Public Match menu

  • Fixed issue where map voting would occasionally show two of the same options

  • Fixed issue where Afterlife and Return to Sender medals were being incorrectly awarded

  • Fixed issue where splitscreen players were kicked after receiving their login bonuses

  • Fixed splitscreen issues on Shipment 1944

  • Fixed splitscreen issue in Prop Hunt where Player 2 does not have functionality

  • Fixed performance issues with scrolling rapidly in menus

  • Fixed issue where players were kicked from a lobby when accessing Special Helmets

Maps

  • Fixed loading screen issues for War Mode on Operation Intercept

  • Fixed issue with War Mode on Operation Neptune where trying to start a Custom Match resulted in an error message and crash

UI

  • Various UI fixes and improvements (menus, base weapon text, HUD, icons, subtitles, error messages, splitscreen, Division slots, description text, overlay alignment, AAR, Combat Record, timers, clan tags, Emblem Gallery, Firing Range, inspecting weapons, default Uniforms, Prop Hunt)

  • Fixed issue where “Leave Match” and “Quit to Desktop” buttons in MP were not functioning properly

Audio

  • Fixed audio issues in the HQ Theater

WEAPONS/SCORESTREAKS

  • Various weapon art and animation improvements

  • Fixed issue where STG-44’s appeared with 2 iron sights

  • Fixed issue where players had problems respawning in a match while using the Battle Watch II variant of the M1941

  • Fixed issue where players were not able to shoot Care Packages out of the sky by shooting the parachute

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Various UI fixes and improvements for CoDCaster (menus, functionality)

  • Fixed crashing issues for CoDCaster matches

  • Fixed functionality issues with the social tab

ZOMBIES

  • Pushed out Phase 1 of “Memory Error” fix

  • Various UI fixes and improvements (menus, incorrect error messages, subtitles, weapon names, description text, clan tags)

  • Fixed various map exploits on The Darkest Shore

  • Fixed issue where “Leave Match” and “Quit to Desktop” buttons in Zombies were not functioning properly

  • Fixed issue where splitscreen players were freezing after certain easter egg steps on The Darkest Shore

Game Update: 3/13/18


FEATURE UPDATES

  • Updates to loot system: More details here.

  • Operation: Shamrock & Awe Community Event in MP and Zombies

  • New content (weapons, camos, uniforms, charms, reticles, etc)

  • Shipment 1944 (available Season Pass holders today, and for free for non-Season Pass holders starting March 16th)

  • Prop Hunt on DLC maps

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issue in Hardcore where players were able to rejoin a match from which they were just kicked

  • Fixed issue where Player 2 in split screen on a guest account was being kicked to Local Play when creating first loadout Offline

  • Fixed issue where players were crashing when equipping Scorestreaks

  • Fixed issue where players crash after accepting invites to a public War match

  • Fixed issue where matches were not starting properly from Featured playlists

  • Fixed loss of functionality issue when players return to MP Menu after completing match in Local Play

Maps

  • Fixed map exploits on Gustav Cannon and Occupation

  • Fixed error when loading into a Custom TDM match on Anthropoid

Party System/HQ

  • Fixed issue where upon opening supply drops from the Options menu while in HQ, players would sometimes be transported to another part of HQ

  • Fixed issue where players were unable to abandon Orders when in Major Howard’s menu

UI

  • Various UI fixes and improvements (split screen, text descriptions, in-game store, menu tabs, Firing Range, missing/incorrect icons, Division slots, Soldier stats, widgets, text overlap)

  • Fixed issue where “My Emblems” tab was not informing players of how many emblem slots they had left

  • Fixed issue where green star notification in the Dossier menu was not disappearing for Calling Cards section

Audio

  • Fixed issue where players would hear the sound of a truck driving when loading into HQ

WEAPONS/SCORESTREAKS

  • Fixed issue where unlocking new Scorestreaks also equips them when players have three already equipped

  • Fixed issue where players were able to reload the Combat Shotgun past the max amount of ammo

  • Fixed explosive scorestreaks behavior underwater

  • Nerfed the Volkssturmgewehr (Increased recoil and decreased damage range to be more on par with other rifles in its class)

RANKED PLAY

  • Pushed through some fixes for issue where players were losing MMR

  • Fixed issue where when Player 1 (party leader) leaves a lobby, Player 2 will not be automatically pulled out with Player 1

  • Various UI fixes and improvements (icons, menu tabs)

  • Fixed issue where when one player is kicked for inactivity, remaining players were also kicked

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Fixed issues with lobby placement

  • Fixed UI issues with Soldier tab and MLG Divisions

  • Fixed issue where Team two (Axis)’s objective colors were not updating properly

  • Fixed issue where some restricted items were still able to be equipped

ZOMBIES

  • Various UI fixes and improvements (menu displays, description text, weapon personalization, text overlap, unlock requirements)

  • Fixed issue in TDS where some players who were revived were teleported out of playable area

  • Fixed issue where upgraded camo was not displaying for various weapons

  • Fixed issues with Wüstling and other zombies pathing and behavior

  • Fixed functionality issues with 9mm SAP

  • Fixed issues with upgrading the Ripsaw

  • Fixed issue where Pommel grenade fails to regenerate uses

  • Eliminated fall damage (meaning, it can no longer take your armor)

  • Reduced “red screen of death” opacity to make it less obfuscating

Game Update: 2/13/18

FEATURE UPDATES

  • New Resistance Weapons and Uniforms

  • 9MM SAP is now available to equip in Zombies loadouts

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed split screen issue with players in parties trying to leave a party

  • Fixed spawning issue causing enemy and friendly tags not showing properly

  • Fixed issue in split screen where player’s avatar defaults to Desert Rat when playing as Resistance Division and upon leaving a public match

  • Fixed issue where users were unable to pause the game in Local MP match

  • Fixed issue where players were receiving error message “Lost connection to host/server. Connection timed out.” when loading in HQ

Modes

  • Fixed issues with Prop Hunt crashing

  • Fixed issue in Demolition where there were no timers between round transitions Party System/HQ

  • Fixed issue with Mail where items were shown as placeholders

  • Fixed issue where players would be kicked out of HQ when attempting to watch a video in the Theater

  • Improved functionality of the Emblem Gallery

  • Fixed issues with party invites and loss of functionality

UI

  • Various UI fixes and improvements (text descriptions, Dossier menus, Emblem Editor, etc)

  • Fixed issue where additional losses were being incorrectly added to player’s record, driving down the win %

  • Fixed issue where expiration time was not showing up for Resistance Bribe Contract

  • Fixed issue where some items were showing incorrect image on supply drop cards

Progression/Divisions

  • Added Scrambler and Indicator toggle for Resistance Division

  • Fixed issue where players were unable to open supply drop menu after Prestiging

Audio

  • Fixed various SFX issues

Supply Drops

  • Fixed issue where Polish Underground II Uniform was appearing in supply drops

WEAPONS/SCORESTREAKS

  • Adjusted Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training

  • Fixed interactions between all fire weaponry and water (Anthropoid)

  • Fixed issue where sometimes view through the scope during ADS is blacked out

  • Fixed various weapon art issues

  • Fixed various display issues with the 9MM SAP

RANKED PLAY

  • Fixed issue where players kills and deaths were not properly tracking

  • Fixed various UI issues with winners’ circle, AAR, and blank AAR Stats tab

GAMEBATTLES

  • Fixed issue where players were not able to connect to each other to start match

ZOMBIES

  • Fixed issue where players did not get melee weapon back after losing Wonder Weapon, resulting in ability to melee with standard issue guns

  • Fixed various map exploits

  • Fixed issue where 2XP icons were not showing up in all intended locations

  • Fixed issue where some weapons were missing animated camos

  • Fixed animation issues with various Zombies

  • Various UI fixes and improvements

  • Fixed issue in TDS where players were unable to leave Pommel Room after obtaining the Pommel

  • Fixed issue where players were not awarded the correct amount of supply crates

  • Fixed weapon inconsistencies that occur when players bleed out with only the Ripsaw in their possession

  • Fixed an issue where zombies affected by shellshock were unstunning

  • Fixed various weapon exploits

  • Fixed issue where users were unable to pause the game in Local Zombies match

  • Fixed issues various progression issues with Zombies

 

Game Update: 1/23/18

 

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Integrated spectator issue fix that went live on PC. The issue is network connection dependent, however this fix prioritizes model streaming order to eliminate the delay seen on initial start. We will continue to monitor on all platforms for any phase 2 fixes needed.
  • Fixed issue with equipping scorestreaks upon spawning in after dying
  • Fixed issue where when player accepts invite to HQ, game crashes with a fatal error or lost host connection
  • Fixed game crash issue in Operation Neptune
  • Fixed issue on XB1 where players previously in a dedicated server were loading into listen server HQ when resuming title from connected standby
  • Fixed various console performance/lag issues with low frame rate, teleporting, delayed hit markers, and hitching
  • Sped up health regen
  • Removed shellshock from friendly explosions
  • Fixed issue where scrolling causes game to crash
  • Fixed map voting functionality
  • Fixed unlock Token issues with split screen
  • Fixed hard crash issues occurring mid-match
  • Fixed various functionality and disconnect issues due to host migration/inactivity
  • Fixed issue where player is stuck on launcher tier after simultaneously killing self and another player with Panzerschreck
  • Fixed issue where players were unable to connect and receiving error “Couldn't connect to server because the data is incompatible.”
  • Fixed various split screen functionality issues

 

Maps

  • Fixed issue in Operation Griffin where buildable wall leading to Fuel Depot A is nonexistent after supposedly being built
  • Fixed various out of map exploits

 

Modes

  • Fixed issue where players were unable to win Gun Game by killing enemies with the throwing knife
  • Fixed rare issue where player loaded into an unbalanced 7v5 Gridiron match
  • Fixed issue in War Mode where players are temporarily stuck after planting the bomb
  • Fixed issue with Gridiron AI dropping ball and not playing to objective
  • Fixed issue in S&D and CTF where players were seeing incorrect Draw/Defeat messages

 

Party System/HQ

  • Fixed issue with invitees being “kicked for inactivity”
  • Fixed various Firing Range issues
  • Fixed issues with party members’ functionality loss results from leader’s actions
  • Fixed issue where players experience a hard crash when attempting to join HQ after a match
  • Fixed issues with party invites
  • Fixed various party system functionality issues

 

UI

  • Fixed issue where Calling Cards were showing up blank
  • Fixed split screen issue where first-time users see placeholder images/text after leaving first match and selecting HQ
  • Moved HQ from being the first default option
  • Fixed issue in Mail where multiples notification was falsely appearing
  • Fixed issue where weapon attachments were not appearing in AAR
  • Fixed issues with Payroll collection UI
  • Added message stating that using open NAT and network cable could improve UX
  • Fixed various UI issues with emblems
  • Other various UI fixes and improvements

 

Progression

  • Fixed issue where Infantry, Primed Basic Training, and Hunker Basic Training were not working as intended
  • Fixed Prestige exploit
  • Fixed issue with weapon stats failing to track properly

 

Orders, Contracts, Challenges

  • Fixed inconsistencies and issues with TDM and DOM Kill Contracts
  • Fixed issue where various Orders were not tracking properly
  • Fixed issue where various Orders were not completing properly
  • Fixed issue where players were not able to obtain certain Weekly Orders from Major Howard
  • Fixed issue where only Concussion Grenades were counting towards the “Get 5 kills on enemies affected by a tactical grenade” Order

 

Audio

  • Fixed issue where volume of some announcer VO lines in War Mode were louder than intended
  • Turned down foley footstep volume, as well as other players’ footstep volume
  • Fixed issue where players could hear enemies through voice chat during a match
  • Various SFV improvements

 

CoDCaster

  • Fixed issue where at start of game, not all arrows on map were placed at valid positions
  • Improved Sky Cam (Hammer Cam) functionality
  • Fixed issues with Display and Division settings menus
  • Various UI fixes and improvements
  • Improved scrolling functionality

 

Supply Drops

  • Fixed issue where opening a supply drop after purchasing kicks players back to the previous menu

 

RANKED PLAY

  • Fixed issue where stats were not accurately tracking on scoreboard
  • Fixed issue where when transitioning between menus during a match countdown, a loss was temporarily added to the player’s record
  • Fixed UI issues with rank icons
  • Combat records are not updated aside from Ranked Play stats when playing in Ranked Play games
  • Improved MMR logic
  • Improved consistency of Placement Matches to reflect actual wins/losses
  • Fixed issue where players lose MMR after completing a duo match
  • Fixed issue where MP Divisions were replaced with Ranked Play Divisions when players left Ranked matches
  • Fixed additional issues in Ranked Play with wins counting as losses
  • Fixed issue where Ranked Play stats were counting towards Global stats
  • Other various UI fixes and improvements

WEAPON AND SCORESTREAK FIXES/ADJUSTMENTS

  • Fixed functionality issues with Mortar Strike and Care Package
  • Fixed issue where the Capo Verde GPMG was showing the body for the Fiore Di Morte
  • Fixed issue with overlapping extended mag art on GPMG
  • Fixed issue where not all variants of the weapons that were tuned last week received the tuning changes
  • Fixed issue where user did not auto-switch to secondary melee weapon when primary ran out of ammo
  • Nerfed the ammo multiplier of Fully Loaded in conjunction with buffing reserve ammo multiplier for all weapons, so the net total is nearly unchanged
  • Improved ADS functionality for Sniper Rifles
  • Fixed issue where player becomes temporarily stuck after getting a Fatal melee kill
  • Fixed issue with Akimbo pistol attachment field tuning
  • Fixed issue that allowed players to equip a Scorestreak without consuming it
  • Fixed issue granting extra magazines
  • Fixed issue where double reload happens on its own
  • Fixed Ice Pick UI and equipping issues
  • Fixed various reticle inconsistencies
  • Fixed Iron Sights and reticle inconsistencies/alignment on GPMG and SVT-40
  • Fixed issue with equipping Molotovs after using Fighter Pilot scorestreak
  • Fixed issue where player was able to equip multiple attachments
  • Fixed display issues with Trench Knife and its variants

 

ZOMBIES

  • Nerfed Camouflage so special meter drains faster
  • Improved notifications for when players receive a supply drop
  • Fixed Prestige and Supply Drop exploits
  • Fixed issue where players were unable to use base weapons without having to complete a Challenge or Collection
  • Fixed issue where mods were not properly applied in-game after selection
  • Fixed issues with Jack in the Box after respawning
  • Fixed countdown timer issues
  • Fixed issue where signing into split screen profile causes title to hang for up to two minutes
  • Various UI fixes and improvements
  • Various audio fixes and improvements
  • Fixed various map exploits
  • Fixed various party system issues

FEATURE UPDATES

  • Resistance Event items
  • Full support for Emblem Gallery

 

Game Update: 12/21/17


MULTIPLAYER

  • Fixed issue where Social Rank rewards were not granting

  • Fixed issue where Confirmed Killer Order could be completed by collecting both friendly and enemy dog tags

  • Fixed issue where Confirmed Denier Order was not tracking properly

  • Other general UI fixes and improvements

WEAPON FIXES

  • Buffed fire rate for MP-40 and M1928

  • Buffed Combat Shotgun damage range

  • Class-wide LMG movement speed buff and recoil buffs for MG15 and Lewis

  • Nerfed fire rate for FG42 and adjusted recoil accordingly

  • Nerfed Machine Pistol damage

RANKED PLAY

  • Fixed Ranked Play UI bug where rank icons changed to the placement match icon in the scoreboard that appears before the AAR

ZOMBIES

  • Fixed UI issues with Zombies 2XP

  • Fixed issue with Audio Log Recording Collectible

  • Fixed issue where players were able to deploy more than maximum number of S-Mine 44 explosives, and lost those deployed over the maximum

  • Fixed issue UI issue where kills with grenades were counting for the Blitz Used stat

 

Game Update: 12/21/17


MULTIPLAYER

  • Fixed issue where Social Rank rewards were not granting

  • Fixed issue where Confirmed Killer Order could be completed by collecting both friendly and enemy dog tags

  • Fixed issue where Confirmed Denier Order was not tracking properly

  • Other general UI fixes and improvements

WEAPON FIXES

  • Buffed fire rate for MP-40 and M1928

  • Buffed Combat Shotgun damage range

  • Class-wide LMG movement speed buff and recoil buffs for MG15 and Lewis

  • Nerfed fire rate for FG42 and adjusted recoil accordingly

  • Nerfed Machine Pistol damage

RANKED PLAY

  • Fixed Ranked Play UI bug where rank icons changed to the placement match icon in the scoreboard that appears before the AAR

ZOMBIES

  • Fixed UI issues with Zombies 2XP

  • Fixed issue with Audio Log Recording Collectible

  • Fixed issue where players were able to deploy more than maximum number of S-Mine 44 explosives, and lost those deployed over the maximum

  • Fixed issue UI issue where kills with grenades were counting for the Blitz Used stat

 

Game Update: 12/7/17

 

WINTER SIEGE

  • Winter Carentan added
  • Winter Siege Gear and Weapons added
  • Winter Siege Game Modes added

 

MULTIPLAYER UPDATES

  • Fixed issues relating to disconnects
  • Improvements to partying up in Custom match
  • Fixed various party issues related to crashes and long load screens
  • Fixed issue where party members bypass AAR
  • Fixed issue where players cannot edit "Force Respawn" game option
  • Fixed issue where players first entering MP are unable to select a Division
  • Fixed issue where players who assign themselves to spectate in FFA actually load in as a normal player
  • Fixed Prestige exploits
  • Fixed map exploits on Gibraltar, Pointe du Hoc, Aachen, Sainte Marie du Mont
  • Fixed issue allowing players to "frog jump"
  • Various splitscreen improvements
  • AI behavior improvements in War Mode
  • Fixed issue causing error messages when loading out of War Mode matches
  • War Mode Operation Neptune in game UI improvements
  • Fixed War Mode issue allowing players to build and destroy buildables outside of the objective zone
  • Fixed issue in HC where players are able to steal Care Packages from teammates they kill
  • Implemented "3 team kills and you're kicked" rule in HC
  • Fixed issue in HC where team kill deaths count towards KDR
  • Fixed UI issue where XP earned from medals was not displaying, leading players to think they were not getting XP
  • Fixed UI inaccuracies and general improvements to Divisions menu
  • CTF minimap improvements
  • Gridiron in-game UI improvements
  • Added weapon base name and Division to Supply Drop cards
  • Fixed new item UI
  • Added progress bar for "Downloading updates"
  • General UI and art fixes and improvements
  • Added Mute All and Toggle Mute options in HQ
  • Fixed issue where players died instantly after respawning in 1v1 pit
  • Fixed issue where players can be killed and/or crash while exiting and entering HQ Firing Range
  • Fixed out of world exploits in HQ
  • Fixed issue where Orders and Challenges are not tracking properly
  • Fixed Contract exploits in HQ
  • Fixed issue where players received an incorrect error message when attempting to play a Public match for a party larger than six players
  • Fixed issue where in public FFA matches where players are kicked for inactivity, no forfeit timer appears for remaining players
  • Fixed issue where players who should receive post-match bonuses do not receive them
  • Fixed infinite Scorestreak exploit
  • Fixed issue where progress for Weekly Orders not tracking
  • Fixed audio looping issues after AAR
  • Fixed issue where opening Supply Drops after selecting "Inspect Soldier" or after entering Theater causes loss in functionality
  • Fixed issue where M1A1 reticle unlocked at 50 kills, instead of 500 – becomes parity with all other weapons

 

WEAPON AND SCORESTREAK FIXES

  • Fixed issue with fire path of Panzerschreck when aiming for Scorestreaks
  • Fixed iron sight alignment on weapon variant for SVT and 1911
  • Decreased amount of glare when using Heroic shotguns
  • Fixed issue with MG-42 VFX
  • Fixed ADS fire for MG-42 reticle
  • Fixed hip-fire inconsistencies on STG-44 (crouching vs. standing)
  • Fixed suppressor VFX
  • Fixed issue where Waffe 28 Variant "Soggy" wasn't attaching sight attachments correctly
  • Fixed issues when inspecting weapon and sprinting
  • Fixed issue where equipping High Caliber on a rifle blocks player from equipping Steady Aim and Grip
  • Improved visibility on Throwing Knife path

 

RANKED PLAY

  • General Ranked Play UI fixes
  • Ranked Play UI issues with tracking wins and losses
  • General connectivity issues finding Ranked Play matches
  • Ranked Play counting towards global stats
  • Fixed issue where player loses partial functionality when highlighting player in lobby and then selecting "Find Ranked Game"
  • Fixed issue where players are not equipped with the default Scorestreak loadout
  • Fixed issue where weapons are able to be leveled up
  • Team killing no longer possible
  • Explosive delay changed to be 7.5 across all competitive modes
  • Implemented Leaderboards
  • Fixed MMR discrepancies shown in AAR
  • Fixed issue where players are able to start matches with fewer than 8 players
  • Fixed issue where players are placed in non-functional lobby
  • Fixed issue where players who leave match early do not receive lockout message
  • Further optimized matchmaking based on MMR
  • Fixed issue where players kicked to HQ from Ranked Play
  • Fixed issue preventing players from changing their Basic Training
  • Fixed issue where Division loadout does not auto-equip a Lethal/Tactical
  • Fixed issue of false "Bronze Star" icon after player backs out of Ranked Play lobby and enters private match
  • Added indicators for restricted items
  • Fixed issue where lockout times not displaying
  • General UI fixes and improvements
  • General improvements to player banning in Ranked Play
  • Fixed issue that allows players to search for new match while still in one, leading to games loading with less than required number of players
  • Fixed issue where players can join lobby of a game that just ended, before every player has been kicked
  • Fixed post-match disband issues
  • Fixed MMR displaying inaccurately for new players
  • Fixed issue where players' customized loadouts are not populating correctly if weapons or gear were not unlocked in regular MP

 

CODCASTER

  • General CODcaster UI and functionality improvements

GAMEBATTLES

  • Implemented all GameBattles modes and maps in Ranked Play
  • Fixed issue where winner's circle was not populating after matches

ZOMBIES

  • Fixed freezing in menus
  • Implemented Leaderboards
  • Fixed error received when joining Zombies through HQ
  • Fixed issue where players joining Zombies from MP are sent to empty test space
  • Fixed issue where players can create custom Prologue match
  • Fixed issue where team-based trophies / achievements now granted to players who joined in progress before the fifth wave.
  • Improved splitscreen functionality post-match when message "Host Migration Aborted" is displayed
  • Fixed general issues with XP gains
  • Added progress bar for "Downloading updates"
  • Other general UI fixes and improvements
  • Fixed an issue where players could interact with objects when dying as last standing survivor

Game Update: 11/29/17

 

COD:WWII MULTIPLAYER UPDATES:

  • PS4 crash fixes 
  • General Leaderboard fixes and improvements
  • Server/connectivity improvements
  • Fixed an issue preventing users from entering local play match if booting game without internet connection
  • Fixed an issue of players being kicked to ghost lobby then start screen with “Lost connection to host” message after Public matches
  • Fixed an issue of showing black screen when host leaves match
  • Fixed an issue where players who are not the host see black and screen and no AAR between matches
  • Fixed an issue of 2XP not being granted when indicated, sometimes granted 3XP
  • Fixed HQ progression exploits
  • Fixed an issue preventing Scorestreak Training from functioning due to Custom Match settings applied prior
  • Fixed an issue user from backing out into HQ if user accepts an invite to a lobby while in Scorestreak Training
  • Fixed map exploits on Pointe du Hoc, USS Texas, London Docks, and Flak Tower
  • Fixed an issue allowing “snaking” exploits
  • Fixed one-way smoke screen issue
  • Paratroopers in HC modes now have HC health, not normal health
  • Fixed the issue of granting free Flamethrower with partial fuel if another Flamethrower is equipped already
  • Fixed S&D issue where players are stuck when planning Bomb after tossing a Molotov
  • Fixed an issue when party leader changes game mode, members are taken to a ghost lobby
  • Fixed an issue where when party leader leaves lobby before user loads out of match, users enter a ghost lobby
  • Fixed an issue where if party leader leaves in middle of match without bringing the rest of the party, shows that party leader is still there
  • General party improvements, including crash fixes, connectivity fixes, and access to HQ after a match
  • Fixed firing range issue causing continuous emoting
  • Fixed not allowing players who have Prestiged to accept, complete, or turn in Orders and Contracts
  • Fixed an issue not rewarding completed Mastery Challenges
  • Fixed an issue not tracking Division Skill Challenge progression in War Mode matches
  • Fixed Weekly Order issue not registering Hill Taker win
  • Fixed Daily Order Breathing Fire issue not tracking progress
  • Fixed an issue not properly tracking Panzerschreck Challenge, preventing players from receiving snow camo unlock
  • Fixed Zombies issue preventing players from earning supply drops
  • Various MP and Zombies splitscreen improvements
  • Cinematics resolution fixes on enhanced consoles
  • Fixed an issue pushing update to stats before AAR has been displayed (no more lost/unviewed stats)
  • Fixed an issue showing incorrect leaderboard data
  • Fixed an issue where changing character’s face and equipping Division uniform displays previous character face and kicks player out of the menu
  • Fixed an issue causing Headquarters death, weapon, and division stats to be logged in the Combat Record
  • Various UI improvements (Includes Order/Challenge completion instructions)

COD:WWII MULTIPLAYER WEAPON TUNING UPDATES:

  • BAR nerfed to add more recoil
  • Reticle unlock fix for STG-44 reflex sight
  • Custom reticle fixes for scopes of Kar98K and Lee Enfield

COD:WWII BASIC TRAINING UPDATES:

  • Primed Basic Training nerf

COD:WWII GAMEBATTLES UPDATES:

  • Fixed delayed start of GameBattles matches
  • Increased GameBattles Hardpoint time limit from 5 min to 10 min
  • Other general GameBattles improvements

COD:WWII CAMPAIGN UPDATES:

  • Fixed Campaign issue causing user to lose progression and re-lock missions when selecting New Game in the menu

Game Update: 11/9/17

 

COD:WWII MULTIPLAYER UPDATES:

  • Connectivity improvements and optimizations  
  • Fixed de-ranking issues
  • Addressed an issue where players encountered an infinite load screen
  • Leaderboard stability improvements and bug fixes
  • General UI improvements
  • Loading optimizations
  • Splitscreen functionality improvements
  • Added new unlock inventory stars to indicate when new items are added
  • Adjusted hit marker audio to be higher default level (note: can be adjusted in settings)
  • Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont
  • Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you.
  • Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion.
  • Fixed infinite flamethrower bug
  • XP Earn rate tuned in Operation Neptune
  • Fix issue of shotgun variants not appearing
  • Emblem Editor and visualization improvements
  • GameBattles Improvements
  • Fixed Gridiron Ball exploits

 

COD:WWII MULTIPLAYER WEAPON TUNING UPDATES:

BUFFs 

  • Walther Toggle Action Shotgun - Damage increased at extremely close range
  • Bren LMG - Increased damage per shot
  • LMG Bipod - Sped up ADS time when in bipod stance

 

NERFs

  • BAR Rifle - decreased fire rate and widened hip fire spread
  • STG44 Rifle - widened hip fire spread
  • FG42 Rifle - increased recoil and widened hip fire spread
  • Machine Pistol - decreased damage ranges

SNIPER CLASS

  • Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.

COD:WWII NAZI ZOMBIES UPDATES:

  • Zombie Map Exploit Fix - clipping into a zombie spawn closet using revive mechanic in Laboratory
  • Fixed Klaus pathing
  • Fixed out of world exploit - The Final Reich

 

Community Coordinator
Likes: 1237
Posts: 7595

Studios