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    Gameplay Update - Jan 12 - Part 2 of 4

      Since last week, we've made a few more gameplay changes. If they clear QA will appear in the next update.

      Second Chance gets a scoring overhaul.

      If you shoot the guy and he falls into Second Chance you will get the +100 (in TDM) and kill credit. You don't get this if the guy is revived. You get it if: (1) you finish him off (2) he takes Coward's Way Out (3) he "times out" and dies anyhow or (4) a teammate finishes him off.
      If a player is already in Second Chance and you finish him off, you get an Assist and the appropriate credit.

      Many community members expressed that they felt "cheated" out of a kill if they dropped someone into Second Chance and a teammate got the kill. In my opinion (which does not necessarily represent the views of Treyarch or every Treyarch developer), if you feel this way you might be taking the game just a little too seriously.

      This might have unintended consequences. Perhaps more people will leave guys hanging around in Second Chance. Maybe this will be a problem. Maybe it will benefit Second Chance users. We will see. In the end, we were willing to do this because it doesn't impact how Second Chance works in any significant way.

      Additionally, Second Chance users are going to get blown to bits if they die by a shotgun blast. You will not fall into Second Chance. It works the same way it does if you die by a headshot. This might be going too far, but it's something we talked over at length and are willing to try.

      The RC-XD has had its top speed and maximum damage reduced. Not much, mind you. Flak Jacket users will survive an RC-XD attack way better than someone without Flak Jacket. However, it won't make you completely immune.

      The AK74u also gets some minor tweaks.

      Some members of the community expressed that it is the combination of attachments such as grip + rapid fire that present the real problem.

      To take Warlord you have to give up Steady Aim or Sleight of Hand (among others). That's two very popular and powerful Perks, if you are an AK74u user.  Trade-offs are part of the game design. 

      The game stats allow us to evaluate the reality of how weapons are used and cut through the perception or emotions. We've started to use those stats to help us analyze the reality. It's early days. We have to think carefully about how it informs our decisions.

      As frustrating as the AK74u conversation was for many people, I learned some important things from it. It was a really good reminder how I take for granted how the game works and what is technically feasible. Let me give you an example:

      Some gamers said to me, "Why don't you dial back the fire rate on the Rapid Fire version?"

      This seems like a completely reasonable suggestion, unless you know how the engine (and Rapid Fire) technically works.

      The community provided many suggestions that seem completely reasonable, unless you know how the engine works. Responding to dozens, if not hundreds, of suggestions with an explanation of why they are  not practical isn't something I could realistically do.

      I don't want this to dissuade us from having a dialog, but I need to think carefully about what topics can realistically be asked about.

      Gameplay tuning is a fickle beast. One man's perfect is another man's nightmare. I don't think it's perfect, but it is far from a nightmare. It's the most popular online shooter. If it was horribly unbalanced, unfair, or completely unfun - it wouldn't be.

      Finally, I am fully aware that these are not the only game play issues on the minds of the Black Ops community at large. Many are being considered; some will not. When and if it becomes appropriate to discuss them with you, we will.

      We remain committed to making small game play tweaks to the game. We've tweaked Snipers as a whole. We've tweaked Knifes. We will tweak Second Chance, the RC-XD, and even some guns.

      After all that is done, and we feel comfortable that we haven't made things worse in anyway, we will figure out where to go next.

      Fans should remain optimistic, but realistic. Over a million people play the game every day. 99% of them we will never get the opportunity to hear from directly the way we do from forum, Twitter, or Facebook users.

      David 'Vahn' Vonderhaar
        • 1. Re: Gameplay Update - Jan 12 - Part 2 of 4
          Thank you sir.
          • 2. Re: Gameplay Update - Jan 12 - Part 2 of 4
            You have my appreciation, Vahn.
            • 3. Re: Gameplay Update - Jan 12 - Part 2 of 4
              rabblerabblerabble vahn does nothing blahblahblah what a terrible awful developer graaaaahhhhh


               

              Anyway, I fear most people are only going to be angry about the lack of info you've given about the 74u. What is in your head as far as "fixing" it goes? Seems like taking rapid fire+grip away are the best options. Hell, just take grip off altogether. The MP5 doesn't have a grip either.
              • 4. Re: Gameplay Update - Jan 12 - Part 2 of 4
                CrayHD
                What is meant with "2 of 4"?
                • 5. Re: Gameplay Update - Jan 12 - Part 2 of 4
                  sgt stevie
                  How about you fix the main problems first. [ FPS+FREEZING ] on PS3 !!!
                  • 6. Re: Gameplay Update - Jan 12 - Part 2 of 4
                    CrayHD

                    sgt stevie wrote:

                     

                    How about you fix the main problems first. [ FPS+FREEZING ] on PS3 !!!


                    Vahn wrote:

                     

                    Finally, I am fully aware that these are not the only game play issues on the minds of the Black Ops community at large.


                    • 7. Re: Gameplay Update - Jan 12 - Part 2 of 4
                      chunkman118

                      sgt stevie wrote:

                       

                      How about you fix the main problems first. [ FPS+FREEZING ] on PS3 !!!


                      They are fixed. It's in the next update, be patient for god sake.
                      • 8. Re: Gameplay Update - Jan 12 - Part 2 of 4

                        Many community members expressed that they felt "cheated" out of a kill if they dropped someone into Second Chance and a teammate got the kill. In my opinion (which does not necessarily represent the views of Treyarch or every Treyarch developer), if you feel this way you might be taking the game just a little too seriously.



                        Honestly, I really hope you don't actually feel that way. It has nothing to do with taking the game too seriously. It simply has to do with a very basic idea: We've done more than enough damage to get the kill, so we should be awarded the kill. It's not that we take it seriously, we just simply don't enjoy getting an assist for doing literally 99% of the work on an enemy.

                        I don't know how much you play, but for those of us who have logged 50+ hours, and will continue to log even more hours, it can be frustrating when you're trying to earn a particular kill streak, complete a challenge, or finish a contract, only to see it not happen because the player was invincible while they fell, and a teammate was able to sneak in that last point of damage before you. And when this happens multiple times per game, it gets even more annoying.

                        I hope the rest of Treyarch doesn't feel the same way. You guys have been great about supporting the game so far, and I'm glad you're having more dialogue than some other developers, but with this particular issue, people are feeling cheated, and rightly so. It's not just a matter of taking it too seriously. The ones taking it too seriously are the ones posting threatening lawsuits and talking to lawyers.

                        The rest of us are just trying to improve the game.
                        • 9. Re: Gameplay Update - Jan 12 - Part 2 of 4
                          Gonzalez9379
                          When talking about getting kills on Second Chance users stolen, you said that the change would take place "(in TDM)". Does this mean that this particular change will not be in objective game modes?
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