1 Reply Latest reply: Feb 5, 2011 6:13 AM by ULTRAS13LUCA RSS

    Aiuto! Black Ops e WaW non partono più

    ULTRAS13LUCA
      Ciao a tutti,
      da ieri Black Ops e CoD:WaW non partono più... Meglio dire:
      quando avvio black ops, dopo appena un secondo dall'inizio del video, il gioco "si toglie" e mi da questo errore

      ----- Initializing Renderer ----
      execing ragdoll.cfg from fastfile
      Cmd_AddCommand: scrProfileInfo already defined
      ----- Client Initialization -----
      ----- Client Initialization Complete -----
      Trying SMP acceleration...
      Detected 2 cpu(s), using 1 worker thread.
      ...succeeded.
      ----- R_Init -----
      Getting Direct3D 9 interface...
      Pixel shader version is 3.0
      Vertex shader version is 3.0
      Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
      Game window successfully created.
      Creating Direct3D device...
      Com_TouchMemory: 0 msec. Using sum: 0
      Adding fastfile 'it_code_post_gfx' to queue
      Adding fastfile 'code_post_gfx' to queue
      Detected ATI card that doesn't support vertex textures.
      Detected ATI card that doesn't support vertex textures.
      Loading fastfile 'it_code_post_gfx'
      used 0.39 MB memory in DB alloc
      Detected ATI card that doesn't support vertex textures.
      Detected ATI card that doesn't support vertex textures.
      Loading fastfile 'code_post_gfx'
      used 5.69 MB memory in DB alloc
      Redundant asset: 'techset','2d'
      Adding fastfile 'it_patch' to queue
      Adding fastfile 'patch' to queue
      Using 1 GPU(s).
      Initializing render targets...
      Requested frame buffer to be 24-bit color with 8-bit alpha
      DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
      Initializing static model cache...
      Initializing dynamic buffers...
      Initializing particle cloud buffer...
      Creating Direct3D queries...
      Setting initial state...
      Video memory for device: 510 MB.
      Rounded video memory size: 512 MB.
      DirectX reports 512 MB of video memory and 1781 MB of available texture memory.
      Using video memory size to cap used texture memory at 496 MB.
      Picmip is set manually.
      Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
      Error: Could not load image "$pixelcostcolorcode".
      Error: Could not load material "$floatz_donotremove".
      Error: Could not load material "$processed_floatz_donotremove".
      Error: Could not load material "$ps3_aadownsample_donotremove".
      Error: Could not load material "particle_blend_donotremove".
      Error: Could not load material "particle_zdownsample_donotremove".
      Error: Could not load material "postfx_lut_0".
      Error: Could not load material "postfx_lut_1".
      Error: Could not load material "postfx_lut_2".
      Error: Could not load material "postfx_lut_3".
      Error: Could not load material "postfx_lut_4".
      Error: Could not load material "postfx_lut_5".
      Error: Could not load material "postfx_lut_6".
      Error: Could not load material "postfx_lut_7".
      Error: Could not load material "postfx_lut_8".
      Error: Could not load material "postfx_lut_9".
      Error: Could not load material "create_lut2d".
      Error: Could not load material "apply_lut2d".
      Error: Could not load material "$ps3_reload_zcull_donotremove".
      Error: Could not load material "water_dynamic_spray".
      Detected ATI card that doesn't support vertex textures.
      Detected ATI card that doesn't support vertex textures.
      Loading fastfile 'it_patch'
      used 0.00 MB memory in DB alloc
      Detected ATI card that doesn't support vertex textures.
      Detected ATI card that doesn't support vertex textures.
      Loading fastfile 'patch'
      used 3.03 MB memory in DB alloc
      --- Initializing Voice ---
      Hostname: House-PC
      Binding to 192.168.1.3:3074
      --------------
      GamerProfile_ResetSPDvars():
      "mis_01" = "22".
      "mis_difficulty" = "3322222222222222222220000".
      "takeCoverWarnings" = "0".
      "r_gamma" = "1".
      "snd_menu_voice" = "1".
      "snd_menu_music" = "0.809846".
      "snd_menu_sfx" = "1".
      "snd_menu_master" = "0.8".
      "snd_menu_cinematic" = "1".
      --------------
      GamerProfile_UpdateProfileFromDvars(0):
      "mis_01" = "22".
      "mis_difficulty" = "3322222222222222222220000".
      "takeCoverWarnings" = "0".
      "r_gamma" = "1".
      "snd_menu_voice" = "1".
      "snd_menu_music" = "0.809846".
      "snd_menu_sfx" = "1".
      "snd_menu_master" = "0.8".
      "snd_menu_cinematic" = "1".
      Updating profile 0 from dvars.

      end $init 4693 ms
      --- Common Initialization Complete ---
      Redundant asset: 'techset','2d'
      Redundant asset: 'image','menu_sp_lobby_frame_outer_ingame'
      Redundant asset: 'material','menu_sp_lobby_frame_outer_ingame'
      Redundant asset: 'image','menu_sp_lobby_frame_inner_ingame'
      Redundant asset: 'material','menu_sp_lobby_frame_inner_ingame'
      Redundant asset: 'image','menu_mp_lobby_frame_outer_ingame'
      Redundant asset: 'material','menu_mp_lobby_frame_outer_ingame'
      Redundant asset: 'image','menu_mp_lobby_frame_inner_ingame'
      Redundant asset: 'material','menu_mp_lobby_frame_inner_ingame'
      Redundant asset: 'image','menu_mp_lobby_frame_outer'
      Redundant asset: 'material','menu_mp_lobby_frame_outer'
      Redundant asset: 'image','menu_mp_lobby_frame_inner'
      Redundant asset: 'material','menu_mp_lobby_frame_inner'
      Redundant asset: 'image','menu_mp_tab_frame_inner'
      Redundant asset: 'material','menu_mp_tab_frame_inner'
      Redundant asset: 'image','$white'
      Redundant asset: 'material','white'
      Redundant asset: 'menu','options_graphics'
      Redundant asset: 'menu','options_graphics_texture'
      Redundant asset: 'image','menu_button_backing'
      Redundant asset: 'material','menu_button_backing'
      Redundant asset: 'image','white_line_faded_big'
      Redundant asset: 'material','menu_white_line_faded_big'
      Redundant asset: 'menu','apply_picmip_popmenu'
      Redundant asset: 'image','sw4'
      Error: Could not load menufile "ui/patch.txt".
      Error: Could not load menufile "ui/menus.txt".
      Error: Could not load material "menu_mp_lobby_scrollbar_main".
      Error: Could not load material "menu_mp_lobby_scrollbar_block".
      Error: Could not load material "playlist_sp_recr".
      Error: Could not load material "playlist_sp_reg".
      Error: Could not load material "playlist_sp_hard".
      Error: Could not load material "playlist_sp_vet".
      g_gametype cmp is not a valid gametype, defaulting to cmp
      Huffman Took 3 Milliseconds
      Save Message First Frame Shown: 7662
      ------ Server Initialization ------
      Server: frontend
      ----- R_Init -----
      Video memory for device: 510 MB.
      Rounded video memory size: 512 MB.
      DirectX reports 512 MB of video memory and 1781 MB of available texture memory.
      Using video memory size to cap used texture memory at 496 MB.
      Picmip is set manually.
      Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
      Error: Could not load material "loadscreen_frontend".
      Adding fastfile 'it_frontend' to queue
      Adding fastfile 'frontend' to queue
      Detected ATI card that doesn't support vertex textures.
      Detected ATI card that doesn't support vertex textures.
      Loading fastfile 'it_frontend'
      used 0.49 MB memory in DB alloc

      ====================================================
      Com_ERROR: Errore fatale
      Com_ERROR: Errore fatale
      ====================================================



      Error during initialization:
      Errore fatale




      Tenete conto che il mio pc non supporta i requisiti minimi del gioco ma che sono riuscito a giocarci sino ad ora
      Ho provato a verificare l'integrità della cache del gioco e secondo steam sta bene -.-"

      Per quanto riguarda World At War... accade la stessa cosa... però l'errore che mi da WaW è semplicemente questo:

      Unhandled exception caught


      Ho seguito le istruzioni si internet (pannello di controllo-> hardware e suoni -> gestisci dispositivi audio -> proprietà -> avanzate -> 24 bit, 48000Hz (qualità professionale)) ma non è cambiato nulla..

      Ho provato ad avviare gli altri giochi che ho sul pc (Far Cry 2 e MW2) e partono senza alcun problema.

      Spero che qualcuno mi aiuti...