1 Reply Latest reply on Oct 1, 2011 9:46 PM by TG-Bionic- RSS

    For PCDev: Vehicle limitation in BO?

      To PCdev,

      I done a quick test of spawning a jeep willys into BO as a Vehicle and it works. There are however a number of things which looks to be hardcoded and would like to have confirmation before I invest more time into it

      - Forward movement is binded to Fire button, i see in the vehicle file that i can bind controls but thats for Console Only right? I just need to know if i can bind forward key on it. Oh and reverse wont work.
      - As in CODWAW, the driver is not visible. I tried to remove the self ghost() code from _vehicles.gsc but with no effect. Is driver invisible hardcoded and not reversible?
      - I dont see a physics_collmaps folder in BO and so my vehicle has no collision, is that dealt with differently now in BO?
      - Am I right in saying that DDef arent used anymore for Vehicles? Just pristine and death models in Vehicle file?